Approval

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Approval Approval represents an empire's happiness, with high Approval increasing FIDSI FIDSI production and low Approval decreasing it. A major effect on Approval approval is Expansion Disapproval, which causes Approval to decrease with each additional city settled or captured. In general, the Approval approval mechanic encourages empires to carefully manage their development and discourages them from expanding too quickly.

Approval Approval ranges between 0 and 100, with values outside this range truncated to fit. A city has a base Approval of 60, and an Empire also has an empire-wide Approval calculated as the average approval of all cities, weighted by Population Population.

Effects

City

City approval affects a city's Food Food and Industry Industry production, as well as its Security Security.

Level Min Approval Max Approval Effects
Rebellion 0 10 -50% Food, Industry, -40 Security on city
Unhappy 11 39 -20% Food, Industry, -20 Security on city
Content 40 60 +20 Security on city
Happy 61 89 +15% Food, Industry, +30 Security on city
Fervent 90 100 +30% Food, Industry, +40 Security on city

Empire

Empire approval affects empire-wide Dust Dust and Science Science production.

Level Min Approval Max Approval Effects
Rebellion 0 10 -50% Dust, Science on empire
Unhappy 11 39 -20% Dust, Science on empire
Content 40 60
Happy 61 89 +15% Dust, Science on empire
Fervent 90 100 +30% Dust, Science on empire

Modifiers

Generally speaking, the biggest penalties to Approval approval are Expansion Disapproval, Districts (particularly the Borough Streets), and Ownership; and the greatest increases to Approval are City Improvements and Luxury Resources.

Expansion Disapproval

There are many tools for managing approval in the game: even with -70 expansion disapproval, this city is still Fervent.

Every city suffers -10 Approval Expansion Disapproval for every other city in the empire. Managing approval is thus a top priority for most empires, since it effectively limits how many cities the empire can efficiently control.

There are a few modifiers to expansion disapproval:

  • A faction's original capital has a Palace, which causes it to not generate any expansion disapproval.
  • The Allayi Allayi trait, We Chosen Few, causes cities to generate +150% expansion disapproval, so each additional city generates -25 Approval expansion disapproval.
  • Two technologies, Bread and Circuses and State-Approved Theatre from Eras III and V, respectively, each reduce expansion disapproval by 25%.
  • The Legendary Deed Beloved of the People in Era V, when completed, grants the Patriotic Propaganda technology, which further reduces expansion disapproval by 50%. Completing the deed and researching both technologies above will reduce expansion disapproval to 0, allowing non-Allayi Allayi empires to expand freely with no penalty.
  • The Roving Clans Roving Clans governor skill Feet on the Street causes a city to not generate any expansion disapproval. This makes them extremely strong governors: a level 4 Roving Clans hero effectively grants empire-wide +10 Approval, or +25 Approval for the Allayi.

Aside from these, the primary ways to counteract expansion disapproval are buildings and luxury resource boosters. There are also some other Hero Capacities and Skills that reduce expansion disapproval, covered in the section below.

Districts

Name Faction Obtained Industry Strategic Resources Effect
City Center FactionIconSmall.png All On Settle +15 Approval per extra Level on City Tile
Borough Streets FactionIconSmall.png All except Allayi At Start Varies -10 Approval on City Tile
+15 Approval per extra Level on City Tile
Garth of the Allayi AllayiIcon.png Allayi At Start Varies Varies Pearls -5 Approval on City Tile
+15 Approval per extra Level on City Tile
Abbey of Anomalies FactionIconSmall.png All 3rd Winter 400 10 Pearls x2 Approval on City Tile
Limited to one copy in your City
To be built on Anomaly
Altar of Auriga FactionIconSmall.png All At Start 150 10 Pearls +5 Approval per level on Altar of Auriga
Limited to one copy in your Empire
Cargo Docks FactionIconSmall.png All Era III 600 +10 Approval on City
Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
Museum of Auriga FactionIconSmall.png All At Start 500 5 Titanium
5 Glassteel
+20 Approval per level on Museum of Auriga
+20% Dust on Empire Approval (Happy)
+20% Science on Empire Approval (Happy)
+20% Cost reduction on Researches (Happy)
Can only be built once in the world

Layouts

A Borough Streets has a base -10 Approval penalty, but a level 2 Borough Streets gains +15 Approval, for total of +5 Approval instead. This encourages building districts in a double-wide line or in triangles to reach level 2 bonuses quickly, instead of spreading out throughout a region.

Cultists Cultists can level up their districts to level 3, granting each district +20 Approval. The Allayi Allayi exclusive borough, the Garth of the Allayi, has a reduced base penalty of -5 Approval.

Ownership

Main article: Ownership

A newly captured city will start with 0% Ownership, causing significant penalties to Approval approval. These will decrease over time as ownership increases.

City Improvements

Name Faction Obtained Industry Strategic Resources Upkeep Effects
Palace FactionIconSmall.png All Available at start - 0 x0 Expansion disapproval generation on city
Sewer System FactionIconSmall.png All Era I 75 1 +20 Approval on City
Central Market FactionIconSmall.png All Era II 250 2 Glassteel 2 +25 Approval on City
Altar of Transcendence Ardent Mages Ardent Mages Faction Quest 1000 30 Adamantian/Palladian
30 Mithrite/Hyperium
7 +30 Approval on City
Limited to one copy in your Empire
Auriga Institute Drakken Drakken Faction Quest 800 5 Mithrite 4 +20 Approval on City
Requires an income of 20 Influence from the City
The Ogmakwan Wild Walkers Wild Walkers Faction Quest 5000 10 +80 Approval on City
Limited to one copy in your Empire
Arts Council FactionIconSmall.png All Era V 2000 10 Glassteel
5 Mithrite
10 +30 Approval on City
Imperial News Network FactionIconSmall.png All Era V 2000 5 Glassteel
10 Mithrite
10 +20 Approval on City

Luxury Resources

Luxury Resources Luxury Resources are one of the best ways to boost Approval Approval; when active, they increase Approval in every city in the empire, along with various other benefits.

  • Most Era I luxury resources (Dye Dye, Emeralds Emeralds, Gold Gold, and Spices Spices) grant +5 Approval.
  • Wine Wine instead grants +30 Approval to all cities, making it one of best ways to increase approval in the early game.
  • All other luxury resources grant +10 Approval.

Heroes

Skills

Skill Tree Level Icon Name Effect
Ardent Mages 4 PersuasiveMethods.png Persuasive Methods Level 1: -50% expansion disapproval received on city.
Level 2: -50% expansion disapproval received on city.
Roving Clans 2 FeetontheStreet.png Feet on the Street Level 1: +100% Ownership recovery rate on city.
Level 2: +50% Ownership recovery rate on city. x0 Expansion disapproval generation on city.
Drakken 5 CulturalAmbassador.png Cultural Ambassador Level 1: +10 Approval on city.
Level 2: +10 Approval on city.
Level 3: +10 Approval on city.
Morgawr 2 CultofTides.png Cult of Tides Level 1: +10 Approval on city with oceanic exploitation.
Level2: +10 Approval on city with oceanic exploitation.
Level 3: +15 Approval on city with oceanic exploitation.
Kapaku 2 HeatoftheHearth.png Heat of the Hearth Level 1: +2 Approval Approval for city center and expansions on Volcanic terrain.
Level 2: +2 Approval Approval for city center and expansions on Volcanic terrain.
Sisters of Mercy 1 RighteousCause.png Righteous Cause Level 1: +10 Approval on city.
Level 2: +10 Approval on city.
Level 3: +10 Approval on city

Capacities

Hero Icon Name Effect
Breyos Master Icespear AbilityExpansionSupport1Small.png Expansion Support 1 -25% expansion disapproval received on city
Ystros Watcher Firespike AbilityExpansionSupport2Small.png Expansion Support 2 -50% expansion disapproval received on city

Accessories

Item Material Tier Strategic Resources Effect
ItemTomeStrategic5Tier1Large.png Mithrite 1 24 Mithrite +2 Approval per unit on city
ItemTomeStrategic5Tier2Large.png Mithrite 2 48 Mithrite +4 Approval per unit on city
ItemTomeStrategic5Tier3Large.png Mithrite 3 96 Mithrite +8 Approval per unit on city

Miscellaneous

Terrain

Certain Anomalies grant +10 Approval (or very rarely, +20 Approval). These can be very powerful early game, easily bumping a city from one approval level to the next, not to mention their other bonuses to tile yields. It is generally recommended to settle early cities near these anomalies to help them develop more quickly.

Assimilation

The Eyeless Ones provide an assimilation bonus of +5 Approval on Cities per pacified and rebuilt village, up to +30 Approval.

Empire Plan

The Empire Plan Empire Plan's Empire and Expansion Empire and Expansion level 2 bonus increases the Approval of all cities by Approval 25.

Technology

As mentioned above, Bread and Circuses and State-Approved Theatre both reduce Expansion Disapproval by 25% each.

The Necrophages Necrophages-exclusive Era II technology, Demanding Gods, enables a city to sacrifice Population Population to gain +30 Approval for a number of turns equal to its population count before sacrifice.

Urkans

The Urkan Power training grants +50 Approval to allied cities, or -50 Approval otherwise, to regions adjacent to where Chaka or Fakir are rooted.