Minor Factions

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There are seventeen different Minor Factions Minor Factions in Endless Legend. Each region is occupied by a single minor faction, represented by one to three minor faction villages. Major factions can pacify minor factions through diplomacy or force, and can assimilate them to gain empire-wide bonuses and access to their unique units.

Pacification

By default, a minor faction village is hostile and garrisoned with an army consisting of the minor faction's unique unit. An unpacified village regularly spawns wandering armies that can attack major faction armies, and even occasionally siege cities in the same region. As the game progresses, the size and quality of these armies will increase.

A village can be pacified in three ways:

  • Parleying with a village and completing the village's pacification quest will pacify all villages in the region.
  • Bribing a village with Dust Dust will pacify a single village.
  • A village may be attacked and destroyed. In this case the village is considered pacified, but must be rebuilt before it provides any benefits to the city or empire.
    • The Necrophages Necrophages cannot research Language Square, so they cannot bribe or parley and can only pacify minor faction villages by destroying and rebuilding them.

A village that is pacified (and rebuilt, if previously destroyed) provides one Population Population to the region's city, and an additional Population with the Chapel of Auriga city improvement. Population from pacified villages produce FIDSI just like regular population units. However, they do not consume Food Food and do not contribute towards unlocking Borough Streets.

Assimilation

If at least one village of a minor faction is pacified within an empire, then the empire may assimilate that minor faction and gain its assimilation bonus, a unique empire-wide bonus that increases based on the number of pacified villages of that minor faction in the empire. The empire may also create the assimilated minor faction's unique unit and build them like any other unlocked unit.

When producing a minor faction's unique unit in a city, the Industry Industry cost of the unit is reduced by 5% per pacified village of the same faction in the city's region.

ilating a minor faction, or replacing an currently assimilated minor faction with another, incurs a one-time Influence Influence cost. Initially only one minor faction may be assimilated, but two more assimilation slots can be unlocked via the technologies Native District and Cultural Indoctrination. The cost to assimilate a minor faction is Influence 30, Influence 100, or Influence 290 depending on the number of currently assimilated minor factions.

Assimilated minor factions may be dismissed at any time, and will automatically be dismissed if the empire no longer controls any villages of that faction. Dismissed minor factions no longer grant their assimilation bonuses, and the designs of the faction's unit will be deleted and current units with those designs can no longer be retrofit even if the faction is assimilated again in the future.

Per-village assimilation bonuses are capped at 6 villages, though in practice it is difficult to reach this limit given the distribution of minor factions on the map.[1]

Conversion

Main article: Cultists#Conversion

The Cultists Cultists can spend Influence Influence to convert a pacified Minor Faction Village, effectively causing the village to give its benefits to the Cultists' capital city instead of the original region owner. The only way for the empire to reclaim a converted village is to destroy it and rebuild it.

Fungal Blooms

Main article: Fungal Blooms

The Mykara Mykara can grow Fungal Blooms on pacified Minor Faction Villages. Similar to Conversion, this causes the village to grant its benefit to the Mykara's capital city.

List of Minor Factions

Minor Faction Unit Bonus per village
Bos Cavalry Centaur +5% Food on city
Ceratan Support Drider +5% Defense on unit
Delvers Infantry Dredge +5% Dust on city
Dorgeshi Cavalry Burdeki +0.5 luxury resources on deposit
Erycis Infantry Vinesnake +0.5 Speed on unit
Eyeless Ones Support Caecator +5 Approval on city
Gauran Cavalry Minotaur +5% Life on unit
Geldirus Cavalry Ice Warg +5% Damage on unit
Haunts Flying Ended +5% Science on city
Hurnas Ranged Orc +5% Attack on unit
Jotus Ranged Tetike +0.5 vision on unit
Kazanji Flying Daemon +5% Influence on city
Magtay Ranged Zujajun +10 Fortification on city
Nidya Flying Arpuja +5% Initiative on unit
Sisters of Mercy Infantry Justicere +5% regeneration on unit
Silics Infantry Harmonite +0.5 strategic resources on deposit
Urces Infantry Rumbler +5% building cost reduction on city

Notes

  • There are global limits for the number of occurrences of certain quests, so sometimes a village cannot offer a pacification quest when spoken to. If this occurs, it is recommended to wait a turn or two, or longer if necessary, and parley with the village again.
  • The early chapters of many Faction Quests require the assimilation of a minor faction.

See also

References

  1. See the minor village section of Simulation/SimulationDescriptors[EmpireType].xml