Broken Lords

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BrokenLordsCardArt.jpg

The Broken Lords Broken Lords are a major faction in Endless Legend. Once living nobles, they are now reduced to spirits trapped in suits of armour, leeching the life essence of other beings in order to survive. Uniquely, the Broken Lords cannot use Food Food, but must grow their Population Population by spending Dust Dust. Their faction quest unlocks a unique technology, Dust Crematorium, which allows them to gather large amounts of Dust from every combat victory.

Lore

A faction of knights dependent on Dust Dust for survival, they exist only as spirits wrapped in great suits of armor. They are noble warriors who wear the polished armor of chivalry and adhering to its ideals, even though they are immaterial and have lost much of their humanity.

Faction Traits

Name Type Effect Lore
Appetite for Dust Affinity Cannot see/gather/use Food Food
Can use Dust Dust to create Population Population
Cannot use HP regeneration
Can use Dust Dust to heal units
Living things - whether or not they have bodies - require an energy source. In this case, it is only Dust.
Soul Burn Dust Eclipse Effect During eclipses units and heroes gain a new army action, Soul Burn, that greatly boosts their attack at the expense of their health. With Dust already writing beneath their great suits of armor, it is no surprise that Dust Eclipses can have such great impacts on the Broken Lords' armies.
Dust Efficient Trait +1 Dust Dust on Terrain with Dust. Sensitive to Dust and attuned to its properties, it is easier to find and collect this magical substance.
Empire Mint Starting Technology Unlocks the Empire Mint Technology.
Advanced Armor Starting Technology Unlocks the Advanced Armor Technology.

Appetite for Dust

No Food

A major gameplay change is that Broken Lords gain cannot see or use Food Food and instead must spend Dust Dust to grow the Population Population in their cities. The cost to purchase a new Population is based on both the population of the city as well as the total population of the empire:

Dust Cost of +1 Population = 50 * (city Population)1.1 + 2 * (empire Population)1.1

Note: ELCP reduces this cost by 10%.

They also cannot research Food-related Technologies or build City Improvements, except those that increase Food production as a secondary effect, like the Central Market. Certain resources become nearly useless, like Food Stockpiles, Spices Spices, or the Minor Factions Bos assimilation bonus.

No Regeneration

By default, Broken Lords units and heroes have the Dust Care capacity which prevents them from regenerating Life Life each turn, and this cannot be changed by normal means (Watchtowers, Sisters of Mercy, Pixie Blood Pixie Blood, Intelligence Corps, etc...). Instead, they can be healed by spending Dust Dust. Dust Care grants a special Army Action which fully heals the unit or hero at the cost of 0.75 Dust per lost Life Life, as well as an Action Point Action Point. This means that an army cannot attack and heal on the same turn.

Other sources of healing can counteract the lack of natural regeneration:

  • All Broken Lords units have some form of in-battle healing, with the Dust Bishop being arguably the strongest support healer in the game.
  • Penitent Chapel, unlocked in Chapter 3, Part 1 of the faction quest, gives Broken Lords units a very small amount of passive regeneration: 1% per pacified Minor Faction village in the current region, in friendly regions. This cannot be increased by normal regeneration bonuses.
  • Synchronic Temple, unlocked in the final chapter, is an empire-wide passive bonus which fully heals all units after a battle.

Soul Burn

During a Dust Eclipse, Broken Lords units and heroes gain a new Army Action, Soul Burn, which, when active, will cause their Attack Attack will increase by 30%, but will also cause them to take damage equal to 10% (5%) of their maximum Life Life at the end of each round in combat. The ability will automatically deactivate at the end of the turn, and cannot be manually deactivated.

Soul Burn can only be used by Broken Lords units and heroes in a Broken Lords faction. Other units (for example, minor faction units) in a Broken Lords faction cannot use it, nor can Broken Lords mercenaries in other factions.

Unique Technologies

Archaeologist
Faction: Broken Lords Broken Lords
Obtained: Quests Faction Quest
Category: Science and Industry Science and Industry
Type: FactionIconSmall.png Empire
Focus: Science Science
Archaeologist.png It is of great value to study the artifacts and history of Auriga - particularly with an eye to predicting its future.

Effects:

+20% research cost reduction for Era I technologies on empire

Penitent Chapel
Faction: Broken Lords Broken Lords
Obtained: Quests Faction Quest
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: Military Military
Penitent Chapel.png In friendly - or subservient- villages, Broken Lords consecrate chapels that feed life force of the inhabitants back to troops operating in the region.

Effects:

+1% Broken Lords unit regeneration per pacified village (in same region) on Broken Lords.

Dust Crematorium
Faction: Broken Lords Broken Lords
Obtained: Quests Faction Quest
Category: Economy and Population Economy and Population
Type: FactionIconSmall.png Empire
Focus: Dust Dust
Dust Crematorium.png Battlefield salvage teams bring the Broken Lord dead to crematorium sites where their living essence and traces of Dust can be extracted.

Effects:

+1 XP converted into Dust on empire.

Altar of Channeling
Faction: Broken Lords Broken Lords
Obtained: Quests Faction Quest
Category: Economy and Population Economy and Population
Type: City Improvements City Improvement
Focus: Dust Dust
Costs:

Industry 1500

Altar of Channeling.png Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.

Effects:

+5 Dust per Population on city
+5 Dust on city

Synchronic Temple
Faction: Broken Lords Broken Lords
Obtained: Quests Faction Quest
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: Military Military
Synchronic Temple.png All things on Auriga are linked through the presence and power of Dust. The Synchronic Temple permits the Broken Lords to tap into this essence, channeling the Dust of all things to heal wounded units after battle.

Effects:

Units are instantly healed after a battle on empire

Units

Broken Lords units and heroes have the Dust Care and Soul Burn capacities, which respectively affect their Life Life regeneration and give them a special army action during Dust Eclipses that trades their Life for Attack offensive power.

Stalwarts
Stalwarts.png
The mainstay and backbone of the Broken Lords' armies, the infantry units learn to take and hold ground at a slow but solid pace. Being touched by the Curse of the Lords, they are occasionally able to heal themselves by reducing the health of enemy troops.
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life140Defense Defense46
Damage Damage22Attack Attack18
Initiative Initiative10Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 60
AbilityDustCareSmall.png Dust Care
AbilitySoulLeechSmall.png Soul Leech
Fast1.png Fast 1
Ryder
Ryder.png
Riding armored units bearing an appearance similar to themselves, the cavalry of the Broken Lords fall upon their enemies not merely with the force of their charge, but also with the lightning of their zealous faith.
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life108Defense Defense34
Damage Damage28Attack Attack28
Initiative Initiative26Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision3

CostIndustry 60
AbilityDustCareSmall.png Dust Care
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
Life Drain 2: When attacking, drains 2 Life per attacker's level from the target. Life Drain 2 (Removed in ELCP)
Life Drain 3: When attacking, drains 4 Life per attacker's level from the target. Life Drain 3 (Added in ELCP)
AbilitySlow1Small.png Slow 1
Dust Bishop
Dust Bishop.png
A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessed Curse in the midst of battle, their capability as healers is important on the battlefield.
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era II

Life Life122Defense Defense28
Damage Damage30 (36)Attack Attack8 (16)
Initiative Initiative6 (16)Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 120
AbilityRangedSmall.png Range
AbilityDustCareSmall.png Dust Care
AbilityLifeSiphonSmall.png Life Siphon

Heroes

The starting hero for the Broken Lords hero is Baron Joslyn Deyval. A Broken Lord hero can wield a Sword (and Shield), Claymore, or Longspear.

Baron Joslyn Deyval
Baron Joslyn Deyval.png
Lycorn Manor lies at the foot of the Eastridge Marches, a critical border between the empire of the Broken Lords and the land bridge of the Burning Mountains that reaches the shores inhabited by the Necrophages. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry

Life Life128Defense Defense46
Damage Damage46Attack Attack34
Initiative Initiative36Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense2Small.png Army Defense Boost 2
AbilityDustEfficiency2Small.png Dust Efficiency 2
Spying2.png Spying 2
Duke Unwin Weybridge
Duke Unwin Weybridge.png
Determined to find a cure to the Broken Lord's most shameful practice - the "feeding" on real, living creatures to prolong their own lives - and shortly after having won recognition as a skilled knight, Duke Unwin set off into the darklands of the north, where legends spoke of Dust-mancers of incredible ability. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry

Life Life128Defense Defense46
Damage Damage46Attack Attack34
Initiative Initiative36Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense1Small.png Army Defense Boost 1
AbilityDustBoost3Small.png Dust Boost 3
Spying2.png Spying 2
Duke Leofric Whitechapel
Duke Leofric Whitechapel.png
His younger years characterized by quite extraordinary entitlements and indulgences, Leofric grew up a brat of almighty proportions. At the annual House Ulsgate tournament, when he should have been riding in the contest for the honor of his House, Leofric would often feign injury, gain the sympathy of some impressionable and comely maiden, and then take great delight in showing her his lance. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry

Life Life128Defense Defense52
Damage Damage40Attack Attack40
Initiative Initiative32Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense3Small.png Army Defense Boost 3
Spying2.png Spying 2
Bishop Julian
Bishop Julian.png
A most charismatic individual, Bishop Julian honed his rhetorical skills through many a stirring sermon delivered from the pulpit. And had not a certain Lord entered his church, nothing more than that would've been recorded in the annals of Broken Lord history. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry

Life Life128Defense Defense52
Damage Damage40Attack Attack40
Initiative Initiative32Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense2Small.png Army Defense Boost 2
AbilityDustBoost1Small.png Dust Boost 1
Spying2.png Spying 2
John Port, "The Shadow"
John Port, "The Shadow".png
Nicknamed "The Shadow" on account of his unfailing ability to catch wind of all the secret alliances, chamber liasions, and underhand plans hatched in the Broken Lord halls of power, Bishop John Presber of House Lucien caught one juicy whisper too many and was summarily banished overseas, stripped of his official titles. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry

Life Life110Defense Defense40
Damage Damage40Attack Attack34
Initiative Initiative32Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralAttack2Small.png Army Attack Boost 2
AbilityDustBoost3Small.png Dust Boost 3
Spying2.png Spying 2
Lord Peyton Quinn
Lord Peyton Quinn.png
Hailing from the windswept shores of the Stone Islands, House Madrigal has been a border outpost of the Broken Lord lands for countless generations. For most of the family line this has been considered a most honorable seat, helping to defend the farthest reaches of the kingdom from the nameless terrors of the oceans to the East. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry

Life Life110Defense Defense40
Damage Damage40Attack Attack34
Initiative Initiative32Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralCritical2Small.png Army Damage Boost 2
AbilityDustEfficiency3Small.png Dust Efficiency 3
Spying2.png Spying 2

Quest Heroes

Martin de Ildan de Suluzzo

Martin de Ildan de Suluzzo joins the faction after completing Chapter 3 of the faction quest and starts at level 3. Note that he will be killed (that is, removed from the game) at the end of Chapter 5, so it is advised to not give him any expensive equipment if one intends to complete the quest.

Martin de Ildan de Suluzzo
Martin de Ildan de Suluzzo.png
The story of the Broken Lords has a sad parallel in the story of the de Suluzzo family. Once a prosperous and powerful clan with rich holdings in both town and country, the decline of their physical form led to increased interest in their past, their family, and the "good old days". ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Faction Quest

Life Life110Defense Defense40
Damage Damage40Attack Attack34
Initiative Initiative32Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralInitiative1Small.png Army Initiative Boost 1
AbilityInfluenceBoost2Small.png Influence Boost 2
Spying2.png Spying 2
Unsellable.png Unsellable

Samhane Haligtide

Samhane Haligtide joins the faction when completing the side quest A Tale from the Dark Season.

Samhane Haligtide
Samhane Haligtide.png
A colleague and ally of Lacebranch, Haligtide was in the assembly on the fateful day when the first known act of life-leeching occurred. Instantly appreciative of its potential and fascinated by its power, Haligtide was able to draw life force with both precision and speed. ...
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Side Quest

Life Life128Defense Defense52
Damage Damage40Attack Attack40
Initiative Initiative32Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDustCareSmall.png Dust Care
AbilityLastStandSmall.png Last Stand
AbilityGeneralInitiative1Small.png Army Initiative Boost 1
AbilityIndustryBoost2Small.png Industry Boost 2
AbilitySoulLeechSmall.png Soul Leech
Spying2.png Spying 2
Unsellable.png Unsellable

Broken Lords Skill Tree

Broken Lords skill tree.
Level Icon Name Effect Assignment
1 AquaticDust.png Aquatic Dust Level 1: +1 Dust on terrain with river.
Level 2: +2 Dust on terrain with river.
Level 3: +2 Dust on terrain with river.
City
2 DustDiviner.png Dust Diviner Level 1: +1 Dust on terrain with dust.
Level 2: +1 Dust on terrain with dust.
Level 3: +1 Dust on terrain with dust.
City
2 DistributedDefenses.png Distributed Defenses Level 1: +10% Defense Defense on units.
Level 2: +10% Defense Defense on units.
Level 3: +10% Defense Defense on units.
Army
3 MiningAuthority.png Mining Authority Level 1: +0.5 Strategic Resources/Luxury Resources resource on deposit.
Level 2: +0.5 Strategic Resources/Luxury Resources resource on deposit.
Level 3: +0.5 Strategic Resources/Luxury Resources resource on deposit.
City
4 SiegeEngine.png Siege Engine Level 1: +2 Fortification Damage Fortification Damage per turn TurnSmall.png on units.
Level 2: +2 Fortification Damage Fortification Damage per turn TurnSmall.png on units.
Level 3: +4 Fortification Damage Fortification Damage per turn TurnSmall.png on units.
Army
5 DustTrickery.png Dust Trickery Level 1: +15% Dust on city.
Level 2: +15% Dust on city.
Level 3: +15% Dust on city.
City

Faction Quest

Your people cleave to the ideals of honor and chivalry, even as they discover cruel and vampiric ways to sustain themselves. They very soul of your nation hangs in the balance as you carve the future of the Lords of the Amber Plains.

1. A New Beginning
BrokenLordsFactionQuest1.png Description
The quakes and fires appear to be over. We lost a city and are now homeless, but we are strong and remain unbowed. The first step is to secure our new home. To found a city, build an army, and explore the ancient places. For our experience tells us this, if it tells us nothing else: The ancient ruins scattered across the map are places of great knowledge, greate wealth, and great danger. For all of those reasons, we must explore and exploit them. With caution, however; any place of great value will be guarded by creatures of great strength. We must not forget this.
Exploration will also take their mind off of our condition -- and this new method for dealing with it. Dust is expensive and difficult to exploit, but this new way, this draining of living souls to sustain our own forms, it goes against who we are. It violates our principles, our honor. It is everything we have been fighting against.
And yet, it is easy...
Summary New Objective Outcome
Build an army and explore the area around your new city. Carefully explore ruins in the region to find remnants of Endless technology. 1. Escort a Broken Lords Hero with at least 3 (2 with ELCP) Infantry Infantry units to inspect the [Ruins].
2. The door remains closed and the mechanism requires quantities of Dust to open. Gather 80 Dust and try to open the portal once again.
3. Defeat the army protecting the ruins.
You have unearthed an Endless artifact. It is in poor condition, and appears to be part of a larger construction. The question now is how to restore it.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
3. Archaeologist
2. Our Baser Nature
BrokenLordsFactionQuest2.png Description
The nobles are unhappy. I understand their reasoning; we try to rebuild our nation and survive the changes in our planet, but the exploitation of Dust is slow and expensive. To simply leech life from others is fast, easy, and gives one a feeling of power. It is a heady thrill that gives sensations of virility and perception -- almost invincibility.
Marquis Suluzzo is perhaps the worst. Though all the nobles and fanatics seek ancient relics to give them power, the bauble that the marquis has found has given him great strength of persuasion and an enhanced ability to drain life. His speeches make it all seem so easy: Exploit the lesser peoples for our own glory, rule the planet from a position of strength, and turn those who would defy us into weakened slaves.
But I cannot accept this. It is expedient, but that does not make it just or right. Sadly, my hand has been forced and I have little choice but to let the sages and alchemists study, seeking an answer that is pleasing to their greedy patrons. We will forge ahead with research and improve our knowledge -- though I do it for other reasons. For my part I would see our people resist temptation, even if it presents a risk. There is a reason that the first word of the royal seal is "honor."
Summary New Objective Outcome
Mysteries of the planet's past likely give keys to your future. Improve your scientific knowledge to help decrypt them. 1. Research 8 (6 with ELCP) Technologies of the Research Era I.
2. Research 12 (10 with ELCP) Technologies of the Research Era I.
This is most interesting. As well as discovering great new advances in magic and alchemy, we have also discovered something ancient and powerful; a simple circlet that hums with suppressed power.
Reward 1. Mad Fairies Droplist, picks 1
2. Quivering Circlet
3. Perilous Frontiers
BrokenLordsFactionQuest3.png Description
The power of the marquis grows daily. There are those who whisper in my ears that I should bring him into my inner circle, even make him the King's Hand; our history is rich with examples of warring factions coming together through unexpected alliances. Those who recommend this conveniently forget that there are just as many stories of realms that were torn apart by unions as ill-considered as this one would be...
While the nobles and populace watch Martin de Ildan de Suluzzo, I will push ahead with my own plans. Explore, find additional sources of Dust, gain greater control over the nearby regions and peoples -- that is how I see our people surviving. Not by turning into armored leeches. A new city is good, and new Watchtowers will help us to hold it. Perhaps I can find a way to convince my subjects that we can survive and grow without this obscene feeding.
Perhaps when we explore we will find new artifacts like the Quivering Circlet, which now throbs with power that we have restored and now try to understand. Vinchus, the artificer, has also come up with some interesting notions and unexpected ideas. He believes there is a link between the Quivering Circlet and the marquis's pendant; his studies show that both share repetitive patterns of incomprehensible runes and show similar reactions to the presence of light and Dust.
Summary New Objective Outcome
Imperial necessities mean that you must expand your empire, even by means you do not like. Colonize, pacify, and be watchful. 1. Colonize a new region, settling in an area providing at least 13 Dust.
2. In your new region, build a Watchtower and Pacify all the Minor Faction villages by whatever means are necessary.
An emperor must occasionally accept the whims of others to avoid unrest -- such as the demands of the marquis and his rabble. I will grow the empire, but remain watchful and ready.
Reward 1. Penitent Chapel
2. Martin de Ildan de Suluzzo
4. A Kingdom Divided
BrokenLordsFactionQuest4.png Description
I am trying to take solace in the fact that, at least, the answer has been made clear. The nobles and my subjects have given me an unspoken ultimatum: I remain the king, and place marquis as governor of a great city, or I will be deposed and risk that he takes control of the whole empire.
Growth and prosperity. I remain convinced that if I show these goals are obtainable by honorable and honest means, this obsession with draining life will fade. I am perhaps over-optimistic in regards to the venality of my citizens, but if I do no set an example I fear that we will all become bloodthirsty ghouls wearing the trappings of civilization. Growth, development, a future full of hope -- these are good messages but ones that require tenacity and patience. To suck the life from another being, on the other hand, is quick, easy, and pleasurable.
We shall see which one becomes the model for this kingdom. Whatever comes of the appointment of the Marquis as the head of a city, it remains my duty to lead and guide the rest of the empire and prepare it for whatever future awaits us.
Summary New Objective Outcome
Your subjects and advisors demand that you place the Marquis at the head of a city. Make sure the city -- and the empire -- survive the rule of this mountebank. 1. Assign de Suluzzo to a city for 10 turns. Build up a District or City center to Level 2.
2. Gain enough Influence points to set the [Military / Science and Industry] Ministry of your Empire Plan to level 3.
Pride would have had me refuse the offer, but pragmatism would not. The people got what they wished; perhaps in the future they will be less excitable.
Reward 1. Dust Crematorium
2. Mad Fairies Droplist, picks 1
5. A False Redemption
BrokenLordsFactionQuest5.png Description
Well, that was an entertaining disaster. Strangely, the golden future that the marquis and his followers promised did not suddenly fall from the clouds.
His positioned is weakened, and I will take advantage of that. Officially, it will be a diplomatic and military effort that will offer him the chance to redeem his honor. In fact I send him to pain, if not death, in order to rid myself of him -- and wrest the artifact from his grasp. In manipulating his downfall, one could say that I am no better than he is. But I do this for what I believe is necessity; I cannot see a future for my people on the path he has chosen. Perhaps my honor must be sullied so that the honor of my people remains pure. So be it.
Vinchus has aided me in preparing the ritual to separate the Marquis from his artifact (and perhaps his life). Far from the city, with only a handful of followers, he will be vulnerable and subject to the same forces that he uses to drain others. I find a certain poetic justice in this, though in that sense of contentment at another's distress I also feel shame. Perhaps that is how the Marquis started down his path...
Summary New Objective Outcome
Launch a campaign to capture a region. It will give you an opportunity to get rid of de Suluzzo -- and extract his pendant through an arcane ritual. 1. Capture or destroy the city of [City].
2. Go search the [Ruins] in [Region], with an army led by the Hero Martin de Ildan de Suluzzo that contains at least 1 level 6 Dust Bishop unit.
The campaign was successful, though I hear strange reports that the marquis fled or disappeared. It is said that all good things come to an end; perhaps all bad things do as well.
Reward 1. Mad Fairies Droplist, picks 1
2. Pendant of Judgement
Martin de Ildan de Suluzzo will be killed.
6. Machines of the Ancients
QuestBrokenLords6.png Description
It is the end I had hoped for, but not in the way that I wished. The marquis seems to have vanished from Auriga; he and most of his troops disappeared into one of the great ruins and neither word nor survivors have come out. Strangely his pendant remained, glowing at the entrance. A twisted strip of endless mysteries.

At least the alchemists and archivists are dancing with joy, now that they have his pendant to study. Vinchus states that, beyond any shadow of a doubt, the pendant and the Circlet were once the controls of a great machine. Further study, however, has shown indications of where a missing third piece may be. If the third piece has any resemblance to the powers of the first two, its discovery is of the utmost importance to the empire. Auriga does not release her treasures without a tithing of blood, however. Let us hope the thing will be worth the lives it will cost to obtain it. Now I can return my efforts to serious matters, as the marquis was an unwanted diversion from the true challenge - the long-term survival of our people on Auriga.

Summary New Objective Outcome
The Marquis has found death through the ritual, but his precious pendant is yours. Find the location where other, associated artifacts may be - and secure them if you can. 1. Search the [Ruins] with the Pendant of Judgement equipped on a Broken Lords hero.

2. Your success has stirred the natives! Defeat the armies that rise up around you.

No place of thing of power lacks guards or defenses; victory is purchased with a currency we once called "blood". That lives on in our metaphors, if not our bodies.
Reward 1. Sighing Scepter of Auir
2. 60 Mithrite Mithrite
6(Alt). From His Cold, Dead Hands
QuestBrokenLords6.png Description
It is the end I had hoped for, but not in the way that I wished. The marquis's body, pendant intact, was found before the portal of an ancient temple. Most of his followers lay there as well, their bodies crushed and withered. Though many weep, the alchemists and archivists are dancing with joy, for they now have his pendant to study.

Vinchus states that, beyond any shadow of a doubt, the pendant and the Circlet were once the controls of a great machine. Further study, however, has shown indications of where a missing third piece may be. If the third piece has any resemblance to the powers of the first two, its discovery is of the utmost importance for the empire. Auriga does not release her treasures without a tithing of blood, however. Let us hope the thing will be worth the lives it will cost to obtain it.

Now I can return my efforts to serious matters, as the marquis was an unwanted diversion from the true challenge -- the long-term survival of our people on Auriga.

Summary New Objective Outcome
The Marquis has disappeared, but his precious pendant is yours, find the location where the other associated artifacts might be -- and secure them if you can. 1. Search the [Ruins] with the Pendant of Judgement equipped on a Broken Lords hero.

2. Your success has stirred the natives! Defeat the armies that rise up around you.

No place of thing of power lacks guards or defenses; victory is purchased with a currency we once called "blood". That lives on in our metaphors, if not our bodies.
Reward 1. Sighing Scepter of Auir
2. 60 Hyperium Hyperium
7. A Final Battleground
BrokenLordsCardArt.jpg Description
Continues from 6. Machines of the Ancients

The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.

The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.

We will explore the site, with a large army prepared for bitter conflict. Whatever wondrous place this map leads to, entry will certainly require a heavy toll.

Summary New Objective Outcome
Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully... 1. Search the indicated [Ruins] with an army full of 8 units of level 5 minimum, all equipped with the Sighing Scepter of Auir.

2. Defeat the army guarding the site.

Never count an enemy as defeated until you see the body. The marquis is now gone and the pendant in Vinchus's hands -- I am eager to see what he makes of it.
Reward 1. Mad Fairies Droplist, picks 1
2. Endless Lode Crystal
7(Alt). Death or Glory
BrokenLordsCardArt.jpg Description
Continues from 6(Alt). From His Cold, Dead Hands

The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.

The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.

We will explore the site, with a large army prepared for bitter conflict. Whatever wondrous place this map leads to, entry will certainly require a heavy toll.

Summary New Objective Outcome
Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully... 1. Search the indicated [Ruins] with an army full of 8 units of level 5 minimum, all equipped with the Sighing Scepter of Auir.

2. Defeat the army guarding the site.

Would that I had led this army! To be in the saddle, with all cares reduced to a few very pragmatic problems... The army is destroyed, and the last puzzle piece in our hands.
Reward 1. Mad Fairies Droplist, picks 1
2. Endless Lode Crystal
7(Alt2). A Final Battleground
BrokenLordsCardArt.jpg Description
Must be a custom faction with the Anarchists trait at level 1 or 2

The whispers of the sceptre have revealed something of our past. Some of these ruins, it seems are ours; still guarded by mechanisms that we once set in place yet no longer understand or control. Though I am not sure if this makes me proud, or sad.

The sceptre uncovered at the last site, though not part of the mysterious mechanism, was clearly a key to its fate. When the mechanism was built, instructions on its location and use were encoded within in the sceptre; like a divining rod that acts as a key - no mere parchment or stone for our mysterious ancestors. Only Dust, and magic, could reveal the sceptre's secret, and only a genius could make them do so. That is why Vinchus now has both the eternal gratitude of the empire and a stunning domain in Palunbajo. Such efforts should not go unrewarded.

We will explore the site, with a large army prepared for bitter conflict. Whatever wondrous place this map leads to, entry will certainly require a heavy toll.

Summary New Objective Outcome
Build a strong army equipped with the sceptre; the sceptre will give access to the site. Inspect the site - which seems to belong to your ancestors - very carefully... 1. Search the indicated [Ruins] with an army full of 6 units of level 5 minimum, all equipped with the Sighing Scepter of Auir.

2. Defeat the army guarding the site.

Would that I had led this army! To be in the saddle, with all cares reduced to a few very pragmatic problems... The army is destroyed, and the last puzzle piece in our hands.
Reward 1. Mad Fairies Droplist, picks 1
2. Endless Lode Crystal
8. A New Frontier
BrokenLordsTradingCard.jpg Description
Something from the past was awakened when the temple was opened. I cannot say what, but in all our cities the Dust seems to have awakened. I understood that we could do magic, but I never imagined it existed on this scale. Something is happening in the empire, and I must exploit it to the fullest. Vinchus came down from his mansion; even he sense the change. Upon his advice, I will equip a governor with the artifacts we discovered, and see what changes that will bring to my empire.

Whatever happens, we may at least put to rest the question of draining innocent life.

Has all this been foreseen? Am I merely the pawn of an ancient prophecy, following guidelines lain down by long-dead ancestors? We have discovered a powerful building, something that could replicate the power of the temple within our cities. Should that happen, living Dust would be endlessly generated for our need, forever healing our the people. It will be built, regardless of the cost, and we shall see what great wisdom can do when allied to great power.

Summary New Objective Outcome
Put together the three parts of the ancient artifact. More resources may be necessary to make it function again. 1. Equip these artifacts on the same Broken Lords Hero: Quivering Circlet, Pendant of Judgement, and Endless Lode Crystal. Next, make sure the equipped Hero is assigned to a city.

2. Build the new Improvement, the Altar of Channeling, in 3 of your Cities.

If I did not believe in some sort of cataclysmic confluence, I do now. We have done what we can and now march forward, relentless, to victory. Or, at the very least, survival.
Reward 1. Altar of Channeling
2. Synchronic Temple, Temple of the Earth's Core

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See also