Capacities
Units and heroes have capacities, mostly passive bonuses that can have a wide variety of effects. Unit capacities generally alter or improve a unit's performance in combat. Heroes additionally have general capacities, which boost the army they are leading, and governor capacities, which increase yields in the city where they are assigned.
Mechanics
Most capacities come from the unit itself, or from equipment. Typically units start with at least two capacities, while heroes start with at least five or six, including one general capacity and one governor capacity. Most factions also have faction-unique capacities that are shared across all units and heroes of that faction; for example, all
Drakken units and heroes have Fast Learner 1, and all
Forgotten units and heroes have Stealth.
Capacities are not the same as hero skills, though a few skills unlock capacities.
Many capacities have multiple levels of effect, for example, Army Health Boost 1, Army Health Boost 2, and Army Health Boost 3. These do not stack, and if multiple exist on the same unit or hero then only the highest level will apply. The same is true for duplicates of the same capacity. A unit with Free Counter, for example, will not gain a second Free Counter from the Eye of the Farthinker.
Capacities from Accessories
Standard Accessories
These are the capacities granted by the general-purpose accessories that can be acquired by any faction over the course of the game, either by progressing through the technological eras, or researching the appropriate technology. While Insignias can only be equipped on heroes, the other types of accessories can be equipped by any unit.
| Type | Tier | Icon | Name | Effect | |
|---|---|---|---|---|---|
| Insignia | 1 | Army Attack Boost 1 | +5 Attack +15% Attack | ||
| Insignia | 2 | Army Attack Boost 2 | +10 Attack +30% Attack | ||
| Insignia | 3 | Army Attack Boost 3 | +15 Attack +40% Attack | ||
| Insignia | 1 | Army Damage Boost 1 | +4 Damage +5% Damage | ||
| Insignia | 2 | Army Damage Boost 2 | +8 Damage +10% Damage | ||
| Insignia | 3 | Army Damage Boost 3 | +12 Damage +15% Damage | ||
| Insignia | 1 | Army Defense Boost 1 | +5 Defense +15% Defense | ||
| Insignia | 2 | Army Defense Boost 2 | +10 Defense +30% Defense | ||
| Insignia | 3 | Army Defense Boost 3 | +15 Defense +40% Defense | ||
| Insignia | 1 | Army Health Boost 1 | +15 Life +5% Life | ||
| Insignia | 2 | Army Health Boost 2 | +25 Life +10% Life | ||
| Insignia | 3 | Army Health Boost 3 | +35 Life +15% Life | ||
| Insignia | 1 | Army Initiative Boost 1 | +2 Initiative +5% Initiative | ||
| Insignia | 2 | Army Initiative Boost 2 | +4 Initiative +10% Initiative | ||
| Insignia | 3 | Army Initiative Boost 3 | +8 Initiative +15% Initiative | ||
| Insignia | 1 | Army Piercing Boost 1 | +8 +6 | ||
| Insignia | 2 | Army Piercing Boost 2 | +12 +9 | ||
| Insignia | 3 | Army Piercing Boost 3 | +18 +14 | ||
| Insignia | 1 | Army Resistance Boost 1 | +6 +4 | ||
| Insignia | 2 | Army Resistance Boost 2 | +10 +8 | ||
| Insignia | 3 | Army Resistance Boost 3 | +14 +12 | ||
| Insignia | Auriga Affinity 3 | +30% Pearls +3 XP per collected pearl cluster | |||
| Talisman | 1 | City Breaker 1 | +4 Fortification Damage | ||
| Talisman | 2 | City Breaker 2 | +8 Fortification Damage | ||
| Talisman | 3 | City Breaker 3 | +12 Fortification Damage | ||
| Ring | 1 | City Guard 1 | +2 Morale from city tile. | ||
| Ring | 2 | City Guard 2 | +4 Morale from city tile. | ||
| Ring | 3 | City Guard 3 | +6 Morale from city tile. Can counter once more on city tile. | ||
| Bracelet | 1 | Disease 1 | Allows the unit to transfer Disease to its target when attacking Unit with Disease loses 10% of its Life When dying, the Disease is spread to adjacent units | ||
| Bracelet | 2 | Disease 2 | Allows the unit to transfer disease to its target when attacking Unit with disease loses 15% of its Life When dying, the disease is spread to adjacent units | ||
| Bracelet | 3 | Disease 3 | Allows the unit to transfer disease to its target when attacking Unit with disease loses 20% of its Life When dying, the disease is spread to adjacent units | ||
| Bracelet | 1/2/3 | Disease Immunity | Provides immunity against any Disease or Parasitism | ||
| Ring | 1 | Disease Immunity | Provides immunity against any Disease or Parasitism | ||
| Bracelet | 1 | Fast Learner 1 | +25% to XP gains. | ||
| Bracelet | 2 | Fast Learner 2 | +50% to XP gains. | ||
| Bracelet | 3 | Fast Learner 3 | +75% to XP gains | ||
| Insignia | 1 | Faster Pillage 1 | +1 Fortification Damage | ||
| Insignia | 2 | Faster Pillage 2 | +2 Fortification Damage | ||
| Insignia | 3 | Faster Pillage 3 | +3 Fortification Damage | ||
| Talisman | 1 | Forest Resonance 1 | +100% to the bonus provided by forest. | ||
| Talisman | 2 | Forest Resonance 2 | +200% to the bonus provided by forest. | ||
| Talisman | 3 | Forest Resonance 3 | +300% to the bonus provided by forest. | ||
| Talisman | 1 | Glory or Death 1 | +0.5 Morale | ||
| Talisman | 2 | Glory or Death 2 | +1 Morale | ||
| Talisman | 3 | Glory or Death 3 | +1.5 Morale | ||
| Bracelet | 1 | Group Cohesion 1 | +0.5 Morale | ||
| Bracelet | 2 | Group Cohesion 2 | +1 Morale | ||
| Bracelet | 3 | Group Cohesion 3 | +1.5 Morale | ||
| Talisman | 1 | High Ground 1 | +30% to the bonus provided by high ground. | ||
| Talisman | 2 | High Ground 2 | +60% to the bonus provided by high ground. | ||
| Talisman | 3 | High Ground 3 | +90% to the bonus provided by high ground. | ||
| Ring | Ice Walker | -50% Movement cost | |||
| Ring | 1 | Improved Attack 1 | +25% Attack | ||
| Ring | 2 | Improved Attack 2 | +50% Attack | ||
| Ring | 3 | Improved Attack 3 | +75% Attack | ||
| Ring | 1 | Improved Damage 1 | +10% Damage | ||
| Ring | 2 | Improved Damage 2 | +20% Damage | ||
| Ring | 3 | Improved Damage 3 | +30% Damage | ||
| Ring | 1 | Improved Defense 1 | +25% Defense | ||
| Ring | 2 | Improved Defense 2 | +50% Defense | ||
| Ring | 3 | Improved Defense 3 | +75% Defense | ||
| Ring | 1 | Improved Initiative 1 | +10% Initiative | ||
| Ring | 2 | Improved Initiative 2 | +20% Initiative | ||
| Ring | 3 | Improved Initiative 3 | +30% Initiative | ||
| Ring | 1 | Improved Life 1 | +20% Life | ||
| Ring | 2 | Improved Life 2 | +40% Life | ||
| Ring | 3 | Improved Life 3 | +60% Life | ||
| Talisman | Iron | 1 | Improved Movement 1 | +3 Initiative +1 Movement +1 Battle movement | |
| Talisman | Iron | 2 | Improved Movement 2 | +5 Initiative +2 Movement +1 Battle movement | |
| Talisman | Iron | 3 | Improved Movement 3 | +7 Initiative +3 Movement +1 Battle movement | |
| Ring | Iron | 1/2 | Improved Vision 1 | +1 Vision | |
| Ring | Iron | 3 | Improved Vision 2 | +2 Vision | |
| Bracelet | 1 | Last Resort 1 | -10% Life loss | ||
| Bracelet | 2 | Last Resort 2 | -20% Life loss | ||
| Bracelet | 3 | Last Resort 3 | -30% Life loss | ||
| Bracelet | 1 | Life Drain 2 | When attacking, but not counter-attacking:
| ||
| Bracelet | 2 | Life Drain 3 | When attacking, but not counter-attacking:
| ||
| Bracelet | 3 | Life Drain 4 | When attacking, but not counter-attacking:
| ||
| Bracelet | 1 | Minor Faction Slayer 1 | +20% Damage | ||
| Bracelet | 2 | Minor Faction Slayer 2 | +30% Damage | ||
| Bracelet | 3 | Minor Faction Slayer 3 | +40% Damage | ||
| Ring | 2 | Natural Immunity | Immune to any capacity lowering stats. | ||
| Talisman | 1 | Regeneration 1 | Recovers +2 life | ||
| Talisman | 2 | Regeneration 2 | Recovers +4 life | ||
| Talisman | 3 | Regeneration 3 | Recovers +6 life | ||
| Talisman | 1 | Retaliation 1 | +30% Damage | ||
| Talisman | 2 | Retaliation 2 | +50% Damage | ||
| Talisman | 3 | Retaliation 3 | +70% Damage | ||
| Tome | Retaliation Boost | +10% Retaliation Damage | |||
| Talisman | Retaliation Deflector | -50% Retaliation Damage | |||
| Ring | Iron | 1 | Sharp Sense 1 | +20% Defense | |
| Ring | Iron | 2 | Sharp Sense 2 | +30% Defense | |
| Ring | Iron | 3 | Sharp Sense 3 | +40% Defense | |
| Talisman | 1 | Shock 1 | -2 morale | ||
| Talisman | 2 | Shock 2 | -4 morale | ||
| Talisman | 3 | Shock 3 | -6 morale | ||
| Ring | 3 | Unstoppable | Provides immunity against any debuff, disease, and parasitism. |
These are the capacities granted by the standard naval accessories, aka Officers.
Standard Guardian Accessories
Capacities granted by the four basic Guardian accessories, the Gemstones, which are all available as soon as a Guardian is researched.
Unique Accessories
These are the capacities granted by unique accessories, which are usually gained by completing a specific quest or searching ruins.
| Name | Icon | Name | Effect |
|---|---|---|---|
| Generator Crystal | Army Vision Range Boost 3 | +3 Vision range to the army. | |
| Wraeil's Pendant | Ash Breather | Can regenerate life on volcanic terrain | |
| Totems | Cursed | Cannot regenerate | |
| The Wordless Will | Dark Proof | Immunity to winter movement reduction Immunity to winter vision reduction | |
| Generator Crystal | Defensive Impulse | Deals 50% damage to adjacent units when attacked. | |
| Eye of the Farthinker | Free Counter | Can counter once more. | |
| Nwere | Ghost Force | Entire army will become invisible on any tile Invisibility doesn't work against adjacent army or unit | |
| Tome of Endless Savagery | Guardian Slayer 1 | +50% Damage +50% Attack | |
| Eye of the Hurnas | Improved Initiative 2 | +20% Initiative | |
| Xanthid Totem | Improved Movement 1 | +3 Initiative +1 Movement +1 Battle movement | |
| Stonefish Totem | Improved Vision 1 | +1 Vision | |
| Spheroid of Drakken Lore | Inspiring Leader 3 | +100% XP per turn on army and garrison. | |
| Order of Isiver | Regeneration 2 | Recovers +4 life | |
| Ring of Unnatural Hunger | Regeneration 3 | Recovers +6 life | |
| Ward of Vros Therman | Shifting Rage 2 | In Light Form:
In Dark Form: | |
| Sway of the Master | Slavery | For each pacified and rebuilt village | |
| Generator Crystal | Slow 1 | -1 battle Movement | |
| Ziiri's Band | Stealth | Can become invisible on all tiles if all units of the army have this ability. Invisibility doesn't work against adjacent army or unit. | |
| Totems | Unsellable | Cannot be sold on the Markteplace | |
| Talisman of Courage | Urkan Slayer 2 | +50% Damage |
There are three unique naval accessories, and while the Optomismatic Device and Pedagogitor can be attained either through quests or searching ruins, the Everlasting Bo'sun and only be acquired by completing the Global Quest "There is Something Out There...".
| Name | Icon | Name | Effect |
|---|---|---|---|
| Pedagogitor | Fast Learner 3 | +75% to XP gains | |
| Everlasting Bo'sun | Improved Damage 2 | +20% Damage | |
| Everlasting Bo'sun | Rapid Mutation | Can be retrofit anywhere | |
| Optomismatic Device | Trust | +3 Morale Does not stack if applied by multiple units |
Capacities from Weapons
Standard Weapons
Weapon capacities tend to focus on a specific effect in battle, and all weapons of the same type have the same capacity, though at varying levels depending on the quality of the weapon. The capacities usually come in three different levels, with the first and second level only being present on Tier 1 and 2 Iron, Titanium, and Glassteel versions of the weapon, while Tier 3 Iron, Titanium, and Glassteel, as well as every Dust, Adamantian, Palladian, Mithrite, and Hyperium version of the weapon will have the third level of the capacity.
| Weapon Type | Icon | Name | Effect |
|---|---|---|---|
| Shield | Block 1 | +10% Defense | |
| Block 2 | +20% Defense | ||
| Block 3 | +30% Defense | ||
| Sharp Sense 1 | +20% Defense | ||
| Sharp Sense 2 | +30% Defense | ||
| Sharp Sense 3 | +40% Defense | ||
| Longspear | Cavalry Slayer 2 | +30% Damage | |
| Cavalry Slayer 3 | +40% Damage | ||
| Cavalry Slayer 4 | +50% Damage | ||
| Longscepter | Exhaustion 1 | -10% Defense | |
| Exhaustion 2 | -20% Defense | ||
| Exhaustion 3 | -30% Defense | ||
| Longbow | Flying Slayer 2 | +30% Damage | |
| Flying Slayer 3 | +40% Damage | ||
| Flying Slayer 4 | +50% Damage | ||
| Sword | Infantry Slayer 1 | +20% Damage | |
| Sword | Infantry Slayer 2 | +30% Damage | |
| Infantry Slayer 3 | +40% Damage | ||
| Claymore | Infantry Slayer 4 | +50% Damage | |
| Crossbow | Point-blank Power 1 | +10% Attack | |
| Point-blank Power 2 | +20% Attack | ||
| Point-blank Power 3 | +40% Attack | ||
| Axe | Ranged Slayer 1 | +20% Damage | |
| Axe | Ranged Slayer 2 | +30% Damage | |
| Ranged Slayer 3 | +40% Damage | ||
| Battle Axe | Ranged Slayer 4 | +50% Damage | |
| Quarterstaff | Slow Down | 50% battle movement | |
| Hammer | Stun 1 | 10% change to stun the target for 2 rounds when attacking. | |
| Hammer | Stun 2 | 20% change to stun the target for 2 rounds when attacking. | |
| Stun 3 | 30% change to stun the target for 2 rounds when attacking. | ||
| Battle Hammer | Stun 4 | 40% change to stun the target for 2 rounds when attacking. | |
| Claws | Sweep Strike Back 2 | When counter-attacking:
| |
| Sweep Strike Back 3 | When counter-attacking:
| ||
| Sweep Strike Back 4 | When counter-attacking:
| ||
| Magewand | Unsteady 1 | -10% Attack | |
| Unsteady 2 | -20% Attack | ||
| Unsteady 3 | -30% Attack |
Capacities for Naval weapons work similarly to those for land units; every weapon of the same time (excepting unique weapons) grants the same capacity at a different level. However, in this case the capacity increases through four levels depending on the materials used: 1 for Iron, 2 for Titanium and Glassteel, 3 for Adamantian and Palladian, and 4 for Mithrite and Hyperium.
| Weapon Type | Icon | Name | Effect |
|---|---|---|---|
| Boarding Spikes | Boarding Party 1 | Converts 30% of remaining life | |
| Boarding Party 2 | Converts 40% of remaining life | ||
| Boarding Party 3 | Converts 50% of remaining life | ||
| Boarding Party 4 | Converts 60% of remaining life | ||
| Trebuchet | City Breaker 1 | +4 Fortification Damage | |
| City Breaker 2 | +8 Fortification Damage | ||
| City Breaker 3 | +12 Fortification Damage | ||
| City Breaker 4 | +24 Fortification damage | ||
| Dust Focal | Dust Focal 1 | Deals 25% damage to the target and to opponents behind the target up to 2 tiles -10% Attack | |
| Dust Focal 2 | Deals 50% damage to the target and to opponents behind the target up to 2 tiles -20% Attack | ||
| Dust Focal 3 | Deals 75% damage to the target and to opponents behind the target up to 2 tiles -30% Attack | ||
| Dust Focal 4 | Deals 100% damage to the target and to opponents behind the target up to 2 tiles -40% Attack | ||
| Endless Flames | Endless Flames 1 | Deals 25% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life | |
| Endless Flames 2 | Deals 50% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life | ||
| Endless Flames 3 | Deals 75% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life | ||
| Endless Flames 4 | Deals 100% damage to the target and opponents next to both the target and the attacker Affected units lose 10% of their Life | ||
| Broadside | Precision 1 | +1 Attack range | |
| Precision 2 | +2 Attack range | ||
| Precision 3 | +3 Attack range | ||
| Precision 4 | +4 Attack range | ||
| Satchel Charges | Stun 1 | 10% change to stun the target for 2 rounds when attacking. | |
| Stun 2 | 20% change to stun the target for 2 rounds when attacking. | ||
| Stun 3 | 30% change to stun the target for 2 rounds when attacking. | ||
| Stun 4 | 40% change to stun the target for 2 rounds when attacking. | ||
| Jaws | Submersible Slayer 1 | x2 Attack +10% Damage dealt to submersible | |
| Submersible Slayer 2 | x3 Attack +20% Damage dealt to submersible | ||
| Submersible Slayer 3 | x4 Attack +30% Damage dealt to submersible | ||
| Submersible Slayer 4 | x5 Attack +40% Damage dealt to submersible | ||
| Acid Spray | Acid Spray 1 | Deals 25% Damage to the target and opponents next to both the target and the attacker -10% Defense | |
| Acid Spray 2 | Deals 50% Damage to the target and opponents next to both the target and the attacker -20% Defense | ||
| Acid Spray 3 | Deals 75% Damage to the target and opponents next to both the target and the attacker -30% Defense | ||
| Acid Spray 4 | Deals 100% Damage to the target and opponents next to both the target and the attacker -40% Defense |
Standard Guardian Weapons
Each of the five guardians comes with three weapons they can equip, each of which has its own unique capacity.
| Guardian | Weapon | Icon | Name | Effect |
|---|---|---|---|---|
| Skoros | Scepter of Speed | Acceleration | Doubles the battle movement | |
| Atmos | Windchill | Cavalry Slayer 4 | +50% Damage | |
| Gios | Club of the Lost Core | Circular Attack Strike Back | Overrides the default counter attack Allows to attack all adjacent units with 50% of damage | |
| Neros | Vortex of the Polar Ice | Damaging Charge | +25% +10% | |
| Neros | Vortex of the Waves | Flying Slayer 4 | +50% Damage | |
| Skoros | Scepter of Supremacy | Heal | Support ability: heals a friendly unit's | |
| Skoros | Scepter of Survival | Increased Fire 3 | +75% attack | |
| Fotios | Flame Without Fuel | Infantry Slayer 4 | +50% Damage | |
| Neros | Charybdal Vortex | Infantry Slayer 4 | +50% Damage | |
| Fotios | Flame Without Hope | Precision 3 | +3 Attack range | |
| Gios | Club of Dust Strata | Ranged Slayer 4 | +50% Damage | |
| Gios | Club of the World's Root | Sharp Sense 3 | +40% Defense | |
| Atmos | Cyclone | Stun 4 | 40% change to stun the target for 2 rounds when attacking. | |
| Atmos | Tempest | Sweep Strike Back 4 | When counter-attacking:
| |
| Fotios | Flame Without Mercy | Wood Burner | +25% Damage |
Unique Weapons
There are a number of unique weapons in the game that can be acquired through quests or searching ruins, and while most of them have capacities that match their material and tier, some of them are a little different.
| Weapon | Icon | Name | Effect |
|---|---|---|---|
| Baleshark's Tooth Breakwall Disharmony Shield Ward of the Cocoon |
Block 2 | +20% Defense | |
| Dish of Ka-Nuk | Block 3 | +30% Defense | |
| Foeskewer | Cavalry Slayer 3 | +40% Damage | |
| The Sustainer | Cavalry Slayer 4 | +50% Damage | |
| Junder's Ward Transcendent Rod of Verda Vengeance of Ko-Ruk |
Exhaustion 3 | -30% Defense | |
| Arc of the Builders Nighthammer |
Flying Slayer 4 | +50% Damage | |
| Scythe of Auriga | Guardian Slayer 3 | +150% Damage +150% Attack | |
| Blade of Mercy Eayah's Arm Pikou's Blade Shadowbrand Shadowbinder Shard of Icarael Starblade Zolya's Blade |
Infantry Slayer 3 | +40% Damage | |
| Ward of the Cocoon (with ELCP) | Natural Immunity | Immune to any capacity lowering stats. | |
| The 37 Valiant Lightning |
Point-blank Power 2 | +20% Attack | |
| Stiletto of the Delvers | Ranged Slayer 4 | +50% Damage | |
| Shadowbinder | Shadowguard | +30% Defense | |
| Shadowbrand | Shadowstrike | +30% Attack | |
| The Delivering Staff Wolfbane the Shepherd |
Slow Down | 50% battle movement |
As with the other unique weapons, these naval weapons can be acquired either by completing quests or searching sunken ruins. However, these weapons generally provide capacities much different from the weapons they're based on.
| Weapon | Icon | Name | Effect |
|---|---|---|---|
| Breath of Atmos | Crippling Charge | When attacking, but not counter-attacking: | |
| Arm of Geios | Galvanization | +3 Morale Does not stack if applied by multiple units | |
| Mouth of Fotios | Improved Chain Lightning 1 | When attacking, but not counter-attacking:
|
Capacities from Armor
A small number of armor pieces grant capacities.
| Armor | Icon | Name | Effect |
|---|---|---|---|
| Flamewalkers | Flamewalker | Takes no damage from lava flows | |
| Cuirass of the Snows | Winter Attribute Immunity | Immunity to winter unit attribute penalties (except movement) | |
| Wintername Greaves | Winter Movement Immunity | Provides immunity against movement penalty during winter | |
| Skull of the Ice Drakken | Winter Vision Immunity | Immunity to winter vision reduction on city and regional buildings |
| Armor | Icon | Name | Effect |
|---|---|---|---|
| Palliative Prow | Auto Heal | Instantly recovers life | |
| Hydrofoils - Common | Improved Movement 1 | +3 Initiative +1 Movement +1 Battle movement | |
| Hydrofoils - Uncommon Predator Foils |
Improved Movement 2 | +5 Initiative +2 Movement +1 Battle movement | |
| Hydrofoils - Rare | Improved Movement 3 | +7 Initiative +3 Movement +1 Battle movement | |
| Thirsty Plating | Life Drain 4 | When attacking, but not counter-attacking:
| |
| Predator Foils | Transport Ship Slayer 3 | +30% Damage dealt to transport ship |
Inherent Unit Capacities
Almost every unit in the game has at least one inherent capacity, and most have two to three.
| Unit | Icon | Name | Effect |
|---|---|---|---|
| Assassin | Acrobat | Can pass through opponent units. | |
| Morgawr Heroes Mastermind |
Amphibious |
| |
| Ardent Fire | Converts percentage of lost Life | ||
| Artillery Ship | Artillery | Unlocks the Army Action: Coastal Bombardment. -50% Attack -50% Damage | |
| Daemon Urkans Urkan Lice |
Ash Breather | Can regenerate life on volcanic terrain | |
| Allayi Heroes | Auriga Affinity 1 | +10% Pearls +1 XP per collected pearl cluster | |
| Skyfin | Auriga Affinity 2 | +20% Pearls +2 XP per collected pearl cluster | |
| Agache Shaman | Bark Skin 3 | +75% Defense | |
| Harmonite Rumbler (no with ELCP) Scyther |
Beam | When attacking, but not counter-attacking:
| |
| Sisters of Mercy | Benediction 1 | Removes negative status effects from a targeted friendly unit and provides immunity from them for 2 rounds. Heals the friendly unit for a Life | |
| Gorgon | Block 1 | +10% Defense | |
| Settler | Blocked Growth | Stops the Food | |
| Mastermind | Bloodlust | Buff friendly target for 2
| |
| Atmos | Blood Rage | +50% Damage | |
| Brotherhood of Urkans | -50% | ||
| Haunts Daemon |
Chain Lightning | When attacking, but not counter-attacking:
| |
| Ryder Dawn Officer Kapaku Heroes Golem Rider Gorgon Burdeki Neros Fakir |
Charge 1 | +25% +10% | |
| Dervish | Charge 2 | +50% +10% | |
| Dredge Vinesnake Arpuja |
Circular Attack | When attacking, but not counter-attacking:
| |
| Kassai (with ELCP) | City Breaker 2 | +8 Fortification Damage | |
| Drider | Cocoon | When targeting a friendly unit: | |
| Settler | Colonization | Can colonize a neutral region. | |
| Burdeki | Crippling Charge | When attacking, but not counter-attacking: | |
| Setseke Gios |
Crusher | Ignores movement penalties due to terrains | |
| Ice Warg | Dark Proof | Immunity to winter movement reduction Immunity to winter vision reduction. | |
| Titan | Defensive Impulse | Deals 50% damage to adjacent units when attacked. | |
| Forager Necrodrone Zujajun (with ELCP) |
Disease 1 | Allows the unit to transfer Disease to its target when attacking Unit with Disease loses 10% of its Life When dying, the Disease is spread to adjacent units | |
| Zujajun (no with ELCP) | Disease 2 | Allows the unit to transfer disease to its target when attacking Unit with disease loses 15% of its Life When dying, the disease is spread to adjacent units | |
| Necrophages Stone Sentinel Haunts Harmonite Justicere Urkan Lice (Mykara) |
Disease Immunity | Provides immunity against any Disease or Parasitism | |
| Forgotten Heroes Assassin Predatore Gorgon |
Dual Wield | Can equip 2 one-handed weapons -50% attribute bonuses on the left handed weapon. | |
| Broken Lords | Dust Care |
| |
| Gios | Earthquake | Overrides the default attack only. Deals 25% Damage | |
| Fotios | Eternal Fire | Burns its target for 6 rounds when attacking. Burning unit loses 15% of its life | |
| Wild Walkers Heroes Stalwarts Necrophages Heroes Ardent Mages Heroes Telsem Warlock Roving Clans Heroes Dervish Yirmak Drakken Heroes Drakkenling Wyvern Assassin Golem Rider Ipotane Gorgon Centaur Orc Arpuja Urkan Lice (Urkans) |
Fast 1 | +1 | |
| Dawn Officer Kassai Kapaku Heroes Fakir |
Fast 2 | +2 | |
Sable Deceiver Bayari Kulaa Ziema Adya Cetassa Difore |
Fast Learner 1 | +25% to XP gains. | |
| Haukea Wai | Fast Learner 2 | +50% to XP gains. | |
| Minotaur (with ELCP) | Faster Pillage 2 | +2 Fortification Damage | |
| Myst | Faster Than Shadows | When attacking, but not counter-attacking:
| |
| Ateshi Zealot | Fire Rain | When attacking, but not counter-attacking:
| |
| Skyfin Daemon Urkans Urkan Lice |
Flamewalker | Takes no damage from lava flows | |
| Neros | Flood | Can destroy watchtowers and extractors (and Fungal Blooms with ELCP) (radius of 1 tile). | |
| Necrodrone Eneqa Wing Wyvern Ancient Myst Skyfin Monk Haunts Daemon Arpuja Scyther Atmos |
Fly | Can fly over ridges and cliffs. Ignores line of sight. Can fly over rivers but not oceans and inland lakes. | |
| Arpuja (with ELCP) | Flying Slayer 2 | +30% Damage | |
| Wild Walkers | Forest Rage | +50% Attack | |
| Gios | Fortify | Doubles the fortifications | |
| Mykara Heroes Centaur Tetike Urkan Lice |
Free Counter | Can counter once more. | |
| Mykara | Fungal Bloom Regen | +0.5% | |
| Geomancer | Geomancy | Buff target friendly unit for
(ELCP) Temporarily volcanoforms tiles current and adjacent tiles at the beginning of each turn. | |
| Skoros | Guardian Aura | Heals the adjacent armies of an amount equal to 100% of their life | |
| Skoros Gios Fotios Atmos Neros |
Guardian Nature | Provides immunity against negative battle winter effects. Provides immunity against any debuff and disease. | |
| Scyther | Guardian Slayer 2 | +100% Damage +100% Attack | |
| Drakken Heroes Caecator |
Heal | Support ability: heals a friendly unit's | |
| Caecator | Healing Halo | When attacking, counter-attacking, or healing: | |
| Morgawr Heroes | Hecatomb | When dying, the targeted friendly unit deals damage to all nearby opponents The Damage | |
| Ardent Mages Heroes | Increased Fire 3 | +75% attack | |
| Urkans | Indestructible | This unit cannot die. | |
| Kapaku | Inner Fire | Takes no damage from Lava Flows +20% Damage | |
| Leviathan | Intimidation Aura | -25% Initiative | |
| Ryder (no with ELCP) | Life Drain 2 | When attacking, but not counter-attacking:
| |
| Ryder (with ELCP) | Life Drain 3 | When attacking, but not counter-attacking:
| |
| Dust Bishop | Life Siphon | When attacking, but not counter-attacking:
| |
| Dekari Ranger Vaulters Heroes Artillery Ship Chaka |
Long Range |
| |
| Skoros | Mind Control | 50% chance to mind control the target for 2 rounds when attacking. The mind controlled target will automatically attack its closest friendly unit. | |
| Assassin (with ELCP) | Minor Faction Slayer 2 | +30% Damage | |
| Vore Leviathan Boarding Vessel Fire Ship Bathysphere Artillery Ship |
Naval Unit | Cannot disembark or participate in ground battles Must be placed on a water tile | |
| Skyfin | One With Auriga | +4 +2 Unlocks the Army Action: Aspirate Prevents the army from being attacked by roaming armies | |
| Proliferator | Parasitism | Parasites its opponent. If the parasited unit dies, a new unit is gained at the end of the battle. | |
| Predatore | Predator's Mark | When hit, opponents are marked until the 2 next rounds (up to 3 marks) When attacking a marked opponent, deals 20% extra damage per number of marks. | |
| Wild Walkers Heroes Agache Shaman Dust Bishop Marine Proliferator Ardent Mages Heroes Ateshi Zealot Roving Clans Heroes Kassai Drakken Heroes Ancient Preacher Nameless Guard Predatore Allayi Heroes Morgawr Heroes Mastermind Geomancer Ipotane Drider Caecator Orc Zujajun Skoros Fotios |
Range |
| |
| Vore Leviathan |
Rapid Mutation | Can be retrofit anywhere | |
| Setseke | Relocation | Can resettle a city | |
| Eneqa Wing | Revive | Turns into an egg instead of dying. The egg recovers +10% Life The unit revives after 3 rounds if the egg is not destroyed. | |
| Neros | River Surfer | Reduces movement cost on rivers to 0.5. | |
| Ancient | Shared Wisdom | +1 Morale | |
| Allayi | Shifter Nature | In Light Form:
In Dark Form:
| |
| Skyfin | Shifting Awe | In Light Form:
In Dark Form: | |
| Seeker | Shifting Charge | In Light Form:
In Dark Form:
| |
| Allayi Heroes | Shifting Nova | In Light Form:
In Dark Form:
| |
| Monk | Shifting Rage 1 | In Light Form:
In Dark Form: | |
| Tetike | Short Range |
| |
| Ryder Titan Haunts Daemon Harmonite Gios Monk (with ELCP) |
Slow 1 | -1 battle Movement | |
| Shambler | Snare | When attacking, but not counter-attacking:
| |
| Skyfin Skoros Gios Fotios Atmos Neros |
Solitary | Cannot be joined by other units in an army. | |
| Stalwarts Samhane Haligtide |
Soul Leech | Recovers 20% Life | |
| Forgotten | Stealth | Can become invisible on all tiles if all units of the army have this ability. Invisibility doesn't work against adjacent army or unit. | |
| Yirmak Golem Rider[4] |
Sweep 1 | When attacking, but not counter-attacking:
| |
| Leviathan Bathysphere |
Submersion | Cannot be submerged on coastal water tiles x5 Defense Can pass through opponent units Ignores Endless Flames effects Cannot counter attack Ignores sea weather penalties Can see invisible units Will become invisible when submerged Invisibility doesn't work against adjacent army | |
| Vaulters | Technolover | +35% to the bonus provided by equipment made with the same resource as the Holy Resource (except for effects provided by capacities). | |
| Atmos | Teleport | Can be teleported on a visible tile (range of 10 tiles). | |
| Mastermind | True Sight |
| |
| Neros | Tsunami Charge | After a charge, deals damage to the target and opponents in a cone up to 1 tile per | |
| Vore | Turtle | +50% Defense Lasts until the end of the battle | |
| Preacher | Unleashed Potential | +10% Attack +10% Defense +10% Initiative +10% Damage +10% Life | |
| Settler Ahote Zaltana Martin de Ildan de Suluzzo Samhane Haligtide Ka-Riss Setseke Ziema Adya Haukea Wai Urkans Urkan Lice |
Unsellable | Cannot be sold on the Markteplace | |
| Valete Sapiri Kugua | Unstoppable | Provides immunity against any debuff, disease, and parasitism. | |
| Scyther (with ELCP) | Urkan Slayer 2 | +50% Damage | |
| Atmos (with ELCP) | Urkan Slayer 3 | +100% Damage | |
| Proliferator | Vaccination | Provides immunity against any Disease and Parasitism on friendly target | |
| Fotios | Ward | Can reveal the terrain around the initial position of the unit (radius of 10 tiles). | |
| Urkans | Winter Enervation | -25% Attack -25% Defense -25% Initiative -25% Damage | |
| Minotaur Orc |
Winter Movement Immunity | Provides immunity against movement penalty during winter | |
| Atmos | Winter Wind | +2 movement |
Hero Capacities
In addition to standard unit capacities, each hero also has Last Stand and typically one general and one governor capacity, along with a level of Spying. Note that while most general capacities can be gained from insignias, governor capacities are almost all exclusively innate and cannot be gained from equipment.
| Icon | Name | Effect |
|---|---|---|
| Last Stand | Comes back to life if any unit of its army is alive at the end of battle. |
General Capacities
Governor Capacities
| Hero | Icon | Name | Effect |
|---|---|---|---|
| Bishop Julian Bazi Safar Bahas Master Neqra Zeban |
Dust Boost 1 | +2 Dust +1% Dust | |
| Consecrate Mawusi Boakye Skya Keeper Dabuo Ofosu Third Builder Gula Yawa Grand Cleric Akuma Specialized Polyp 5X |
Dust Boost 2 | +4 Dust +1% Dust | |
| Duke Unwin Weybridge | Dust Boost 3 | +6 Dust +1% Dust | |
| Bela "The Bat" Syrav | Dust Efficiency 1 | +1 Dust +1% Dust | |
| Baron Joslyn Deyval Siryi Alastra Sable Deceiver Napog Dauda Skya Keeper Dabuo Ofosu |
Dust Efficiency 2 | +2 Dust +1% Dust | |
| Lord Peyton Quinn Sable Deceiver Bayari Kulaa Jasah Murdap |
Dust Efficiency 3 | +3 Dust +1% Dust | |
| Breyos Master Icespear | Expansion Support 1 | -25% expansion disapproval received on city | |
| Ystros Watcher Firespike | Expansion Support 2 | -50% expansion disapproval received on city | |
| Jasah Murdap Archivist Nachampassesa Loremaster Jayawardene Xoyos Brightslash |
Food Boost 1 | +2 Food +1% Food | |
| Wayra Sigo Loremaster Semsanitnwona Eayos Sniffer Redpoint |
Food Boost 2 | +4 Food +1% Food | |
| Strikes Far Researcher Namkang |
Food Boost 3 | +6 Food +1% Food | |
| Lorekeeper Masargaka | Food Efficiency 1 | +1 Food +1% Food | |
| Iracu | Fortification Boost 2 | +20 Fortification +1% Fortification | |
| Sclera | Fortification Boost 3 | +30 Fortification +1% Fortification | |
| Never Rests | Industry Boost 1 | +2 Industry +1% Industry | |
| Soyala Tocho Samhane Haligtide Strikes Far |
Industry Boost 2 | +4 Industry +1% Industry | |
| Wayra Sigo Ahote Zaltana |
Industry Boost 3 | +6 Industry +1% Industry | |
| Tlato Mosi Pakwa | Industry Efficiency 1 | +1 Industry +1% Industry | |
| Ipsa Wacha Exid the Chosen Ululani Raui Specialized Polyp 2D |
Industry Efficiency 2 | +2 Industry +1% Industry | |
| Lorekeeper Lakaspassar Tinu the Chosen |
Influence Boost 1 | +1 Influence +1% Influence | |
| Martin de Ildan de Suluzzo Archivist Jiraduveja Andom the Seer Consecrate Mawusi Boakye Cetassa Ploria |
Influence Boost 2 | +2 Influence +1% Influence | |
| Loremaster Semsanitnwona Ozek the Chosen Valete Sapiri Kugua |
Influence Boost 3 | +3 Influence +1% Influence | |
| Strio | Influence Efficiency 1 | +1 Influence +1% Influence | |
| Iracu Pali Inoa Specialized Polyp Q9 |
Influence Efficiency 2 | +2 Influence +1% Influence | |
| Rill Kata Nahla al-Jazar Wadeha Hakan Zarcha Attinul Breyos Master Icespear Ululani Raui Eslek Tarosh |
Science Boost 1 | +4 Science +1% Science | |
| Avara Lasmak High Inquisitor Asalah Arca Specialized Polyp 2D |
Science Boost 2 | +8 Science +1% Science | |
| Chief Sapper Liszt Ajandek Pecs Kerre Argbadh Bose Falhala |
Science Boost 3 | +12 Science +1% Science | |
| Nadjne Zolya | Science Efficiency 1 | +2 Science +1% Science | |
| Petrov Judit | Science Efficiency 2 | +3 Science +1% Science | |
| Commander Irjsko Lasmak | Science Efficiency 3 | +4 Science +1% Science | |
| Feeds on Bones Long Fangs Queenslayer Ka-Riss |
Slavery | For each pacified and rebuilt village |
Spying
| Faction(s) | Icon | Name | Effect |
|---|---|---|---|
| Necrophages | Spying 1 | Can infiltrate visible Cities of other Empires +4 Infiltration point +4 XP per turn -40% | |
| Wild Walkers Broken Lords Vaulters Mezari Ardent Mages Drakken Cultists Allayi Kapaku Mykara |
Spying 2 | Can infiltrate visible cities of other empires. +6 Infiltration Point +4 XP per turn -50% | |
| Roving Clans Morgawr Ziema Adya (First Form) Specialized Polyp A7 |
Spying 3 | Can infiltrate visible cities of other empires. +8 Infiltration Point +4 XP per turn -60% | |
| Forgotten Sable Deceiver Bayari Kulaa |
Spying 4 | Can infiltrate visible cities of other empires. +12 Infiltration Point +4 XP per turn -80% |
Capacities from Skills
A small number of hero skills improve a hero's base capacities:
| Hero | Skill | Icon | Name | Effect |
|---|---|---|---|---|
| (Base) | Auriga Affinity 1 | +10% Pearls +1 XP per collected pearl cluster | ||
| Improved Auriga Affinity | Auriga Affinity 2 | +20% Pearls +2 XP per collected pearl cluster | ||
| Auriga Affinity 3 | +30% Pearls +3 XP per collected pearl cluster | |||
| Eslek Tarosh | (Base) | Chain Lightning | When attacking, but not counter-attacking:
| |
| Energized Lightning | Improved Chain Lightning 1 | When attacking, but not counter-attacking:
| ||
| Improved Chain Lightning 2 | When attacking, but not counter-attacking:
| |||
| Valete Sapiri Kugua | (Base) | Benediction 1 | Removes negative status effects from a targeted friendly unit and provides immunity from them for 2 rounds. Heals the friendly unit for a Life | |
| Benediction of the Sisters | Benediction 2 | Provides immunity to an adjacent friendly unit and the adjacent friendly units against disease and any capacity lowering stats for 2 rounds. Heals the friendly unit and the adjacent friendly units for a life | ||
| Benediction 3 | Provides immunity to an adjacent friendly unit and the adjacent friendly units against disease and any capacity lowering stats for the battle. Heals the friendly unit and the adjacent friendly units for a Life |
Notes and References
- ↑ The in-game tooltip states that Shock 2 reduces
Morale by 3 instead of 4. This is a display bug.
- ↑ The in-game tooltip states that Shock 3 reduces
Morale by 4 instead of 6. This is a display bug.
- ↑ The in-game tooltip states that Fire Rain deals 50% damage to adjacent enemies instead of 25%. This is a display bug.
- ↑ The in-game tooltip states that Golem Riders have Circular Attack instead of Sweep 1. This is a display bug and is fixed in ELCP.