Capacities

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Units and heroes have capacities, mostly passive bonuses that can have a wide variety of effects. Unit capacities generally alter or improve a unit's performance in combat. Heroes additionally have general capacities, which boost the army they are leading, and governor capacities, which increase yields in the city where they are assigned.

Mechanics

Most capacities come from the unit itself, or from equipment. Typically units start with at least two capacities, while heroes start with at least five or six, including one general capacity and one governor capacity. Most factions also have faction-unique capacities that are shared across all units and heroes of that faction; for example, all Drakken Drakken units and heroes have Fast Learner 1, and all Forgotten Forgotten units and heroes have Stealth.

Capacities are not the same as hero skills, though a few skills unlock capacities.

Many capacities have multiple levels of effect, for example, Army Health Boost 1, Army Health Boost 2, and Army Health Boost 3. These do not stack, and if multiple exist on the same unit or hero then only the highest level will apply. The same is true for duplicates of the same capacity. A unit with Free Counter, for example, will not gain a second Free Counter from the Eye of the Farthinker.

Capacities from Accessories

Standard Accessories

These are the capacities granted by the general-purpose accessories that can be acquired by any faction over the course of the game, either by progressing through the technological eras, or researching the appropriate technology. While Insignias can only be equipped on heroes, the other types of accessories can be equipped by any unit.

Type Strategic Resources Tier Icon Name Effect
Insignia Palladian 1 AbilityGeneralAttack1Small.png Army Attack Boost 1 +5 Attack Attack to the army
+15% Attack Attack to the army.
Insignia Palladian 2 AbilityGeneralAttack2Small.png Army Attack Boost 2 +10 Attack Attack to the army.
+30% Attack Attack to the army.
Insignia Palladian 3 AbilityGeneralAttack3Small.png Army Attack Boost 3 +15 Attack Attack to the army.
+40% Attack Attack to the army.
Insignia Titanium 1 AbilityGeneralCritical1Small.png Army Damage Boost 1 +4 Damage Damage to the army.
+5% Damage Damage to the army.
Insignia Titanium 2 AbilityGeneralCritical2Small.png Army Damage Boost 2 +8 Damage Damage to the army.
+10% Damage Damage to the army.
Insignia Titanium 3 AbilityGeneralCritical3Small.png Army Damage Boost 3 +12 Damage Damage to the army
+15% Damage Damage to the army
Insignia Adamantian 1 AbilityGeneralDefense1Small.png Army Defense Boost 1 +5 Defense Defense to the army.
+15% Defense Defense to the army.
Insignia Adamantian 2 AbilityGeneralDefense2Small.png Army Defense Boost 2 +10 Defense Defense to the army.
+30% Defense Defense to the army.
Insignia Adamantian 3 AbilityGeneralDefense3Small.png Army Defense Boost 3 +15 Defense Defense to the army.
+40% Defense Defense to the army.
Insignia Dust 1 AbilityGeneralHealth1Small.png Army Health Boost 1 +15 Life Life to the army
+5% Life Life to the army.
Insignia Dust 2 AbilityGeneralHealth2Small.png Army Health Boost 2 +25 Life Life to the army
+10% Life Life to the army.
Insignia Dust 3 AbilityGeneralHealth3Small.png Army Health Boost 3 +35 Life Life to the army
+15% Life Life to the army.
Insignia Glassteel 1 AbilityGeneralInitiative1Small.png Army Initiative Boost 1 +2 Initiative Initiative to the army.
+5% Initiative Initiative to the army.
Insignia Glassteel 2 AbilityGeneralInitiative2Small.png Army Initiative Boost 2 +4 Initiative Initiative to the army.
+10% Initiative Initiative to the army.
Insignia Glassteel 3 AbilityGeneralInitiative3Small.png Army Initiative Boost 3 +8 Initiative Initiative to the army.
+15% Initiative Initiative to the army.
Insignia Hyperium 1 AbilityGeneralPiercing1Small.png Army Piercing Boost 1 +8 Attack Attack to the army
+6 Damage Damage to the army
Insignia Hyperium 2 AbilityGeneralPiercing2Small.png Army Piercing Boost 2 +12 Attack Attack to the army
+9 Damage Damage to the army
Insignia Hyperium 3 AbilityGeneralPiercing3Small.png Army Piercing Boost 3 +18 Attack Attack to the army.
+14 Damage Damage to the army.
Insignia Mithrite 1 AbilityGeneralResistance1Small.png Army Resistance Boost 1 +6 Defense Defense to the army.
+4 Initiative Initiative to the army
Insignia Mithrite 2 AbilityGeneralResistance2Small.png Army Resistance Boost 2 +10 Defense Defense to the army.
+8 Initiative Initiative to the army
Insignia Mithrite 3 AbilityGeneralResistance3Small.png Army Resistance Boost 3 +14 Defense Defense to the army.
+12 Initiative Initiative to the army
Insignia Pearls AbilityAurigaAffinity3Small.png Auriga Affinity 3 +30% Pearls Pearls received when collecting
+3 XP per collected pearl cluster
Talisman Adamantian 1 AbilityCityBreaker1Small.png City Breaker 1 +4 Fortification Damage Fortification Damage per turn TurnSmall.png.
Talisman Adamantian 2 AbilityCityBreaker2Small.png City Breaker 2 +8 Fortification Damage Fortification Damage per turn TurnSmall.png.
Talisman Adamantian 3 AbilityCityBreaker3Small.png City Breaker 3 +12 Fortification Damage Fortification Damage per turn TurnSmall.png.
Ring Mithrite 1 AbilityCityGuard1Small.png City Guard 1 +2 Morale from city tile.
Ring Mithrite 2 AbilityCityGuard2Small.png City Guard 2 +4 Morale from city tile.
Ring Mithrite 3 AbilityCityGuard3Small.png City Guard 3 +6 Morale from city tile.
Can counter once more on city tile.
Bracelet Mithrite 1 AbilityDisease1Small.png Disease 1 Allows the unit to transfer Disease to its target when attacking
Unit with Disease loses 10% of its Life Life every round
When dying, the Disease is spread to adjacent units
Bracelet Mithrite 2 AbilityDisease2Small.png Disease 2 Allows the unit to transfer disease to its target when attacking
Unit with disease loses 15% of its Life Life every round
When dying, the disease is spread to adjacent units
Bracelet Mithrite 3 AbilityDisease3Small.png Disease 3 Allows the unit to transfer disease to its target when attacking
Unit with disease loses 20% of its Life Life every round
When dying, the disease is spread to adjacent units
Bracelet Mithrite 1/2/3 AbilityDiseaseImmunitySmall.png Disease Immunity Provides immunity against any Disease or Parasitism
Ring Hyperium 1 AbilityDiseaseImmunitySmall.png Disease Immunity Provides immunity against any Disease or Parasitism
Bracelet Adamantian 1 FastLearner1Small.png Fast Learner 1 +25% to XP gains.
Bracelet Adamantian 2 AbilityFastLearner2Small.png Fast Learner 2 +50% to XP gains.
Bracelet Adamantian 3 AbilityFastLearner3Small.png Fast Learner 3 +75% to XP gains
Insignia Glassteel 1 AbilityFasterPillage1Small.png Faster Pillage 1 +1 Fortification Damage Fortification Damage on unit
Insignia Glassteel 2 AbilityFasterPillage2Small.png Faster Pillage 2 +2 Fortification Damage Fortification Damage on unit
Insignia Glassteel 3 AbilityFasterPillage3Small.png Faster Pillage 3 +3 Fortification Damage Fortification Damage on unit
Talisman Hyperium 1 AbilityForestResonance1Small.png Forest Resonance 1 +100% to the bonus provided by forest.
Talisman Hyperium 2 AbilityForestResonance2Small.png Forest Resonance 2 +200% to the bonus provided by forest.
Talisman Hyperium 3 AbilityForestResonance3Small.png Forest Resonance 3 +300% to the bonus provided by forest.
Talisman Titanium 1 AbilityGloryorDeath1Small.png Glory or Death 1 +0.5 Morale Morale per adjacent enemy
Talisman Titanium 2 AbilityGloryorDeath2Small.png Glory or Death 2 +1 Morale Morale per adjacent enemy
Talisman Titanium 3 AbilityGloryorDeath3Small.png Glory or Death 3 +1.5 Morale Morale per adjacent enemy
Bracelet Palladian 1 AbilityGroupCohesion1Small.png Group Cohesion 1 +0.5 Morale Morale per friendly unit UnitSmall.png
Bracelet Palladian 2 AbilityGroupCohesion2Small.png Group Cohesion 2 +1 Morale Morale per friendly unit UnitSmall.png
Bracelet Palladian 3 AbilityGroupCohesion3Small.png Group Cohesion 3 +1.5 Morale Morale per friendly unit UnitSmall.png
Talisman Glassteel 1 AbilityHighGround1Small.png High Ground 1 +30% to the bonus provided by high ground.
Talisman Glassteel 2 AbilityHighGround2Small.png High Ground 2 +60% to the bonus provided by high ground.
Talisman Glassteel 3 AbilityHighGround3Small.png High Ground 3 +90% to the bonus provided by high ground.
Ring Pearls AbilityIceWalkerSmall.png Ice Walker -50% Movement cost Speed on rivers and ice shelf tiles in winter
Ring Palladian 1 AbilityImprovedAttack1Small.png Improved Attack 1 +25% Attack Attack on unit.
Ring Palladian 2 AbilityImprovedAttack2Small.png Improved Attack 2 +50% Attack Attack on unit.
Ring Palladian 3 AbilityImprovedAttack3Small.png Improved Attack 3 +75% Attack Attack on unit.
Ring Titanium 1 AbilityImprovedCritical1Small.png Improved Damage 1 +10% Damage Damage on unit.
Ring Titanium 2 AbilityImprovedCritical2Small.png Improved Damage 2 +20% Damage Damage on unit.
Ring Titanium 3 AbilityImprovedCritical3Small.png Improved Damage 3 +30% Damage Damage on unit.
Ring Adamantian 1 AbilityImprovedDefense1Small.png Improved Defense 1 +25% Defense Defense on unit.
Ring Adamantian 2 AbilityImprovedDefense2Small.png Improved Defense 2 +50% Defense Defense on unit.
Ring Adamantian 3 AbilityImprovedDefense3Small.png Improved Defense 3 +75% Defense Defense on unit.
Ring Glassteel 1 AbilityImprovedInitiative1Small.png Improved Initiative 1 +10% Initiative Initiative on unit.
Ring Glassteel 2 AbilityImprovedInitiative2Small.png Improved Initiative 2 +20% Initiative Initiative on unit.
Ring Glassteel 3 AbilityImprovedInitiative3Small.png Improved Initiative 3 +30% Initiative Initiative on unit.
Ring Dust 1 AbilityImprovedLife1Small.png Improved Life 1 +20% Life Life on unit.
Ring Dust 2 AbilityImprovedLife2Small.png Improved Life 2 +40% Life Life on unit.
Ring Dust 3 AbilityImprovedLife3Small.png Improved Life 3 +60% Life Life on unit.
Talisman Iron 1 AbilityImprovedMovement1Small.png Improved Movement 1 +3 Initiative Initiative
+1 Movement Speed
+1 Battle movement Battle Speed
Talisman Iron 2 AbilityImprovedMovement2Small.png Improved Movement 2 +5 Initiative Initiative
+2 Movement Speed
+1 Battle movement Battle Speed
Talisman Iron 3 AbilityImprovedMovement3Small.png Improved Movement 3 +7 Initiative Initiative
+3 Movement Speed
+1 Battle movement Battle Speed
Ring Iron 1/2 AbilityImprovedVision1Small.png Improved Vision 1 +1 Vision Vision
Ring Iron 3 AbilityImprovedVision2Small.png Improved Vision 2 +2 Vision Vision
Bracelet Glassteel 1 AbilityLastResort1Small.png Last Resort 1 -10% Life loss Life during siege on city City Improvements
Bracelet Glassteel 2 AbilityLastResort2Small.png Last Resort 2 -20% Life loss Life during siege on city City Improvements
Bracelet Glassteel 3 AbilityLastResort3Small.png Last Resort 3 -30% Life loss Life during siege on city City Improvements
Bracelet Hyperium 1 AbilityLifeDrain2Small.png Life Drain 2 When attacking, but not counter-attacking:
  • Drains 2 Life Life per attacker's level from the target.
Bracelet Hyperium 2 AbilityLifeDrain3Small.png Life Drain 3 When attacking, but not counter-attacking:
  • Drains 4 Life Life per attacker's level from the target.
Bracelet Hyperium 3 AbilityLifeDrain4Small.png Life Drain 4 When attacking, but not counter-attacking:
  • Drains 8 Life Life per attacker's level from the target.
Bracelet Titanium 1 AbilityMinorFactionSlayer1Small.png Minor Faction Slayer 1 +20% Damage Damage against minor faction units Minor Factions
Bracelet Titanium 2 AbilityMinorFactionSlayer2Small.png Minor Faction Slayer 2 +30% Damage Damage against minor faction units Minor Factions
Bracelet Titanium 3 AbilityMinorFactionSlayer3Small.png Minor Faction Slayer 3 +40% Damage Damage against minor faction units Minor Factions
Ring Hyperium 2 AbilityNaturalImmunitySmall.png Natural Immunity Immune to any capacity lowering stats.
Talisman Dust 1 AbilityRegeneration1Small.png Regeneration 1 Recovers +2 life Life per level after the round.
Talisman Dust 2 AbilityRegeneration2Small.png Regeneration 2 Recovers +4 life Life per level after the round.
Talisman Dust 3 AbilityRegeneration3Small.png Regeneration 3 Recovers +6 life Life per level after the round.
Talisman Palladian 1 AbilityRetaliation1Small.png Retaliation 1 +30% Damage Damage for the next round when counterattacking
Talisman Palladian 2 AbilityRetaliation2Small.png Retaliation 2 +50% Damage Damage for the next round when counterattacking
Talisman Palladian 3 AbilityRetaliation3Small.png Retaliation 3 +70% Damage Damage for the next round when counterattacking
Tome Pearls AbilityRetaliationBoostSmall.png Retaliation Boost +10% Retaliation Damage Retaliation.png per Hero's level on city and regional buildings
Talisman Pearls AbilityRetaliationDeflectorSmall.png Retaliation Deflector -50% Retaliation Damage Retaliation.png received
Ring Iron 1 AbilitySharpSense1Small.png Sharp Sense 1 +20% Defense Defense against ranged attack.
Ring Iron 2 AbilitySharpSense2Small.png Sharp Sense 2 +30% Defense Defense against ranged attack.
Ring Iron 3 AbilitySharpSense3Small.png Sharp Sense 3 +40% Defense Defense against ranged attack.
Talisman Mithrite 1 AbilityShock1Small.png Shock 1 -2 morale Morale on opponent for the next 3 rounds
Talisman Mithrite 2 AbilityShock2Small.png Shock 2 -4 morale Morale on opponent for the next 3 rounds[1]
Talisman Mithrite 3 AbilityShock3Small.png Shock 3 -6 morale Morale on opponent for the next 3 rounds[2]
Ring Hyperium 3 Unstoppable.png Unstoppable Provides immunity against any debuff, disease, and parasitism.

Standard Naval Accessories

These are the capacities granted by the standard naval accessories, aka Officers.

Type Strategic Resources Icon Name Effect
Engineer Iron AbilityFomorianSlayer3Small.png Fomorian Slayer 3 +30% Damage dealt to Fomorian FomorianIcon.png units
Engineer Hyperium AbilityForcefieldSmall.png Forcefield Each round the first attack made against this unit deals no damage
Ordinator Titanium AbilityGuardSmall.png Guard +2 Morale Morale when garrisoned in a fortress
Ordinator Iron AbilityImprovedVision2Small.png Improved Vision 2 +2 Vision Vision
Engineer Palladian AbilityRecoveringSmall.png Recovering +15% Health Regen Life
Ordinator Adamantian AbilityRetaliationDeflectorSmall.png Retaliation Deflector -50% Retaliation Damage Retaliation.png received
Ordinator Mithrite AbilitySuperChargeSmall.png Super Charge +50% Initiative Initiative when on a lightning weather tile for 2 rounds
+50% Damage Damage when on a lightning weather tile for 2 rounds
Ignores lightning weather effects
Engineer Glassteel AbilityTidalMasterySmall.png Tidal Mastery Reduces movement cost on coastal waters to 0.5

Standard Guardian Accessories

Capacities granted by the four basic Guardian accessories, the Gemstones, which are all available as soon as a Guardian is researched.

Name Strategic Resources Icon Name Effect
Shard of the Lost Palladian AbilityFreeCounterSmall.png Free Counter Can counter once more.
Jewel of the Wild Rivers Adamantian AbilityGloryorDeath2Small.png Glory or Death 2 +1 Morale Morale per adjacent enemy
Stone of the Core Titanium AbilityIntimidationAuraSmall.png Intimidation Aura -25% Initiative Initiative for adjacent opponents when attacking/defending
Crystal of Loyal Flame Glassteel AbilitySharedWisdomSmall.png Shared Wisdom +1 Morale Morale to adjacent units.

Unique Accessories

These are the capacities granted by unique accessories, which are usually gained by completing a specific quest or searching ruins.

Name Icon Name Effect
Generator Crystal

Spheroid of Drakken Lore

AbilityArmyVisionRangeBoost3Small.png Army Vision Range Boost 3 +3 Vision range to the army.
Wraeil's Pendant AbilityAshBreatherSmall.png Ash Breather Can regenerate life on volcanic terrain
Totems AbilityCursedSmall.png Cursed Cannot regenerate Life Life normally and instead loses -5% Life per turn.
The Wordless Will AbilityDarkProofSmall.png Dark Proof Immunity to winter movement reduction
Immunity to winter vision reduction
Generator Crystal AbilityDefensiveImpulseSmall.png Defensive Impulse Deals 50% damage to adjacent units when attacked.
Eye of the Farthinker AbilityFreeCounterSmall.png Free Counter Can counter once more.
Nwere GhostForce.png Ghost Force Entire army will become invisible on any tile
Invisibility doesn't work against adjacent army or unit
Tome of Endless Savagery AbilityGuardianSlayer1Small.png Guardian Slayer 1 +50% Damage Damage against Guardians Guardians
+50% Attack Attack against Guardians Guardians
Eye of the Hurnas AbilityImprovedInitiative2Small.png Improved Initiative 2 +20% Initiative Initiative on unit.
Xanthid Totem

Chironex Totem

AbilityImprovedMovement1Small.png Improved Movement 1 +3 Initiative Initiative
+1 Movement Speed
+1 Battle movement Battle Speed
Stonefish Totem

Chironex Totem

AbilityImprovedVision1Small.png Improved Vision 1 +1 Vision Vision
Spheroid of Drakken Lore AbilityInspiringLeader3Small.png Inspiring Leader 3 +100% XP per turn on army and garrison.
Order of Isiver AbilityRegeneration2Small.png Regeneration 2 Recovers +4 life Life per level after the round.
Ring of Unnatural Hunger AbilityRegeneration3Small.png Regeneration 3 Recovers +6 life Life per level after the round.
Ward of Vros Therman AbilityShiftingRage2Small.png Shifting Rage 2 In Light Form:
  • Each consecutive counter attack increases Defense Defense and Damage Damage by 20%
  • Deals damage to the target and opponents in a cone up to 1 tile per consecutive counter attack
  • Caps at the third consecutive counterattack

In Dark Form:

  • Each consecutive attack increases Attack Attack and Damage Damage by 20%
  • Deals damage to the target and opponents in a cone up to 1 tile per consecutive attack
  • Caps at the third consecutive attack
Sway of the Master AbilitySlaverySmall.png Slavery For each pacified and rebuilt village VillageIcon.png in the region:
  • +1 Food food per Population on city
  • +1 Industry industry per Population on city
Generator Crystal AbilitySlow1Small.png Slow 1 -1 battle Movement Battle Speed
Ziiri's Band Stealth.png Stealth Can become invisible on all tiles if all units of the army have this ability.
Invisibility doesn't work against adjacent army or unit.
Totems UnsellableSmall.png Unsellable Cannot be sold on the Markteplace
Talisman of Courage AbilityUrkanSlayer2Small.png Urkan Slayer 2 +50% Damage Damage dealt to Urkans.

Unique Naval Accessories

There are three unique naval accessories, and while the Optomismatic Device and Pedagogitor can be attained either through quests or searching ruins, the Everlasting Bo'sun and only be acquired by completing the Global Quest "There is Something Out There...".

Name Icon Name Effect
Pedagogitor AbilityFastLearner3Small.png Fast Learner 3 +75% to XP gains
Everlasting Bo'sun AbilityImprovedCritical2Small.png Improved Damage 2 +20% Damage Damage on unit.
Everlasting Bo'sun AbilityRapidMutationSmall.png Rapid Mutation Can be retrofit anywhere
Optomismatic Device AbilityTrustSmall.png Trust +3 Morale Morale to adjacent embarked units
Does not stack if applied by multiple units

Capacities from Weapons

Standard Weapons

Weapon capacities tend to focus on a specific effect in battle, and all weapons of the same type have the same capacity, though at varying levels depending on the quality of the weapon. The capacities usually come in three different levels, with the first and second level only being present on Tier 1 and 2 Iron, Titanium, and Glassteel versions of the weapon, while Tier 3 Iron, Titanium, and Glassteel, as well as every Dust, Adamantian, Palladian, Mithrite, and Hyperium version of the weapon will have the third level of the capacity.

Weapon Type Icon Name Effect
Shield AbilityBlock1Small.png Block 1 +10% Defense Defense when attacked.
AbilityBlock2Small.png Block 2 +20% Defense Defense when attacked.
AbilityBlock3Small.png Block 3 +30% Defense Defense when attacked.
AbilitySharpSense1Small.png Sharp Sense 1 +20% Defense Defense against ranged attack.
AbilitySharpSense2Small.png Sharp Sense 2 +30% Defense Defense against ranged attack.
AbilitySharpSense3Small.png Sharp Sense 3 +40% Defense Defense against ranged attack.
Longspear AbilityKnightSlayer2Small.png Cavalry Slayer 2 +30% Damage Damage dealt to cavalry units.
AbilityKnightSlayer3Small.png Cavalry Slayer 3 +40% Damage Damage dealt to cavalry units.
AbilityKnightSlayer4Small.png Cavalry Slayer 4 +50% Damage Damage dealt to cavalry units.
Longscepter AbilityExhaustion1Small.png Exhaustion 1 -10% Defense Defense on target for 2 rounds
AbilityExhaustion2Small.png Exhaustion 2 -20% Defense Defense on target for 2 rounds
AbilityExhaustion3Small.png Exhaustion 3 -30% Defense Defense on target for 2 rounds.
Longbow AbilityFlyingSlayer2Small.png Flying Slayer 2 +30% Damage Damage dealt to flying units.
AbilityFlyingSlayer3Small.png Flying Slayer 3 +40% Damage Damage dealt to flying units.
AbilityFlyingSlayer4Small.png Flying Slayer 4 +50% Damage Damage dealt to flying units.
Sword AbilityWarriorSlayer1Small.png Infantry Slayer 1 +20% Damage Damage dealt to infantry Infantry units.
Sword

Claymore

AbilityWarriorSlayer2Small.png Infantry Slayer 2 +30% Damage Damage dealt to infantry Infantry units.
AbilityWarriorSlayer3Small.png Infantry Slayer 3 +40% Damage Damage dealt to infantry Infantry units.
Claymore AbilityWarriorSlayer4Small.png Infantry Slayer 4 +50% Damage Damage dealt to infantry Infantry units.
Crossbow AbilityPointblankPower1Small.png Point-blank Power 1 +10% Attack Attack when performing a close range attack.
AbilityPointblankPower2Small.png Point-blank Power 2 +20% Attack Attack when performing a close range attack.
AbilityPointblankPower3Small.png Point-blank Power 3 +40% Attack Attack when performing a close range attack.
Axe AbilityRangeSlayer1Small.png Ranged Slayer 1 +20% Damage Damage dealt to ranged Ranged and support Support units.
Axe

Battle Axe

AbilityRangeSlayer2Small.png Ranged Slayer 2 +30% Damage Damage dealt to ranged Ranged and support Support units.
AbilityRangeSlayer3Small.png Ranged Slayer 3 +40% Damage Damage dealt to ranged Ranged and support Support units.
Battle Axe AbilityRangeSlayer4Small.png Ranged Slayer 4 +50% Damage Damage dealt to ranged Ranged and support Support units.
Quarterstaff AbilitySlowDownSmall.png Slow Down 50% battle movement Battle Speed for 2 turns TurnSmall.png on target.
Hammer AbilityStun1Small.png Stun 1 10% change to stun the target for 2 rounds when attacking.
Hammer

Battle Hammer

AbilityStun2Small.png Stun 2 20% change to stun the target for 2 rounds when attacking.
AbilityStun3Small.png Stun 3 30% change to stun the target for 2 rounds when attacking.
Battle Hammer AbilityStun4Small.png Stun 4 40% change to stun the target for 2 rounds when attacking.
Claws AbilitySweepStrikeBack2Small.png Sweep Strike Back 2 When counter-attacking:
  • Counter-attack deals 75% Damage Damage.
  • The counter-attack hits up to three enemies: the attacker, plus any enemies adjacent to it that are within the counter-attacker's melee range.
AbilitySweepStrikeBack3Small.png Sweep Strike Back 3 When counter-attacking:
  • Counter-attack deals 100% Damage Damage.
  • The counter-attack hits up to three enemies: the attacker, plus any enemies adjacent to it that are within the counter-attacker's melee range.
AbilitySweepStrikeBack4Small.png Sweep Strike Back 4 When counter-attacking:
  • Counter-attack deals 125% Damage Damage.
  • The counter-attack hits up to three enemies: the attacker, plus any enemies adjacent to it that are within the counter-attacker's melee range.
Magewand AbilityUnsteady1Small.png Unsteady 1 -10% Attack Attack on target.
AbilityUnsteady2Small.png Unsteady 2 -20% Attack Attack on target.
AbilityUnsteady3Small.png Unsteady 3 -30% Attack Attack on target.

Standard Naval Weapons

Capacities for Naval weapons work similarly to those for land units; every weapon of the same time (excepting unique weapons) grants the same capacity at a different level. However, in this case the capacity increases through four levels depending on the materials used: 1 for Iron, 2 for Titanium and Glassteel, 3 for Adamantian and Palladian, and 4 for Mithrite and Hyperium.

Weapon Type Icon Name Effect
Boarding Spikes AbilityBoardingParty1Small.png Boarding Party 1 Converts 30% of remaining life Life to bonus damage Damage
AbilityBoardingParty2Small.png Boarding Party 2 Converts 40% of remaining life Life to bonus damage Damage
AbilityBoardingParty3Small.png Boarding Party 3 Converts 50% of remaining life Life to bonus damage Damage
AbilityBoardingParty4Small.png Boarding Party 4 Converts 60% of remaining life Life to bonus damage Damage
Trebuchet AbilityCityBreaker1Small.png City Breaker 1 +4 Fortification Damage Fortification Damage per turn TurnSmall.png.
AbilityCityBreaker2Small.png City Breaker 2 +8 Fortification Damage Fortification Damage per turn TurnSmall.png.
AbilityCityBreaker3Small.png City Breaker 3 +12 Fortification Damage Fortification Damage per turn TurnSmall.png.
AbilityCityBreaker4Small.png City Breaker 4 +24 Fortification damage Fortification Damage per turn TurnSmall.png
Dust Focal AbilityDustFocal1Small.png Dust Focal 1 Deals 25% damage to the target and to opponents behind the target up to 2 tiles
-10% Attack Attack to opponents for 3 rounds
AbilityDustFocal2Small.png Dust Focal 2 Deals 50% damage to the target and to opponents behind the target up to 2 tiles
-20% Attack Attack to opponents for 3 rounds
AbilityDustFocal3Small.png Dust Focal 3 Deals 75% damage to the target and to opponents behind the target up to 2 tiles
-30% Attack Attack to opponents for 3 rounds
AbilityDustFocal4Small.png Dust Focal 4 Deals 100% damage to the target and to opponents behind the target up to 2 tiles
-40% Attack Attack to opponents for 3 rounds
Endless Flames AbilityEndlessFlames1Small.png Endless Flames 1 Deals 25% damage to the target and opponents next to both the target and the attacker
Affected units lose 10% of their Life Life each round for 3 rounds
AbilityEndlessFlames2Small.png Endless Flames 2 Deals 50% damage to the target and opponents next to both the target and the attacker
Affected units lose 10% of their Life Life each round for 3 rounds
AbilityEndlessFlames3Small.png Endless Flames 3 Deals 75% damage to the target and opponents next to both the target and the attacker
Affected units lose 10% of their Life Life each round for 3 rounds
AbilityEndlessFlames4Small.png Endless Flames 4 Deals 100% damage to the target and opponents next to both the target and the attacker
Affected units lose 10% of their Life Life each round for 3 rounds
Broadside AbilityPrecision1Small.png Precision 1 +1 Attack range
AbilityPrecision2Small.png Precision 2 +2 Attack range
AbilityPrecision3Small.png Precision 3 +3 Attack range
AbilityPrecision4Small.png Precision 4 +4 Attack range
Satchel Charges AbilityStun1Small.png Stun 1 10% change to stun the target for 2 rounds when attacking.
AbilityStun2Small.png Stun 2 20% change to stun the target for 2 rounds when attacking.
AbilityStun3Small.png Stun 3 30% change to stun the target for 2 rounds when attacking.
AbilityStun4Small.png Stun 4 40% change to stun the target for 2 rounds when attacking.
Jaws AbilitySubmersibleSlayer1Small.png Submersible Slayer 1 x2 Attack Attack against submerged submersible Submersible units
+10% Damage dealt to submersible Submersible units
AbilitySubmersibleSlayer2Small.png Submersible Slayer 2 x3 Attack Attack against submerged submersible Submersible units
+20% Damage dealt to submersible Submersible units
AbilitySubmersibleSlayer3Small.png Submersible Slayer 3 x4 Attack Attack against submerged submersible Submersible units
+30% Damage dealt to submersible Submersible units
AbilitySubmersibleSlayer4Small.png Submersible Slayer 4 x5 Attack Attack against submerged submersible Submersible units
+40% Damage dealt to submersible Submersible units
Acid Spray AbilityAcidSpray1Small.png Acid Spray 1 Deals 25% Damage to the target and opponents next to both the target and the attacker
-10% Defense Defense to opponents for 3 rounds
AbilityAcidSpray2Small.png Acid Spray 2 Deals 50% Damage to the target and opponents next to both the target and the attacker
-20% Defense Defense to opponents for 3 rounds
AbilityAcidSpray3Small.png Acid Spray 3 Deals 75% Damage to the target and opponents next to both the target and the attacker
-30% Defense Defense to opponents for 3 rounds
AbilityAcidSpray4Small.png Acid Spray 4 Deals 100% Damage to the target and opponents next to both the target and the attacker
-40% Defense Defense to opponents for 3 rounds

Standard Guardian Weapons

Each of the five guardians comes with three weapons they can equip, each of which has its own unique capacity.

Guardian Weapon Icon Name Effect
Skoros Scepter of Speed AbilityAccelerationSmall.png Acceleration Doubles the battle movement Battle Speed of the target for 3 rounds.
Atmos Windchill AbilityKnightSlayer4Small.png Cavalry Slayer 4 +50% Damage Damage dealt to cavalry units.
Gios Club of the Lost Core AbilityCircularAttackStrikeBackSmall.png Circular Attack Strike Back Overrides the default counter attack
Allows to attack all adjacent units with 50% of damage
Neros Vortex of the Polar Ice AbilityDamagingChargeSmall.png Damaging Charge +25% Damage Damage if unit moves
+10% Damage per Battle Speed movement point spent
Neros Vortex of the Waves AbilityFlyingSlayer4Small.png Flying Slayer 4 +50% Damage Damage dealt to flying units.
Skoros Scepter of Supremacy AbilityHealSmall.png Heal Support ability: heals a friendly unit's Life Life for an amount equal to the caster's Damage Damage attribute
Skoros Scepter of Survival AbilityIncreasedFire3Small.png Increased Fire 3 +75% attack Attack on a targeted friendly unit for 2 rounds.
Fotios Flame Without Fuel AbilityWarriorSlayer4Small.png Infantry Slayer 4 +50% Damage Damage dealt to infantry Infantry units.
Neros Charybdal Vortex AbilityWarriorSlayer4Small.png Infantry Slayer 4 +50% Damage Damage dealt to infantry Infantry units.
Fotios Flame Without Hope AbilityPrecision3Small.png Precision 3 +3 Attack range
Gios Club of Dust Strata AbilityRangeSlayer4Small.png Ranged Slayer 4 +50% Damage Damage dealt to ranged Ranged and support Support units.
Gios Club of the World's Root AbilitySharpSense3Small.png Sharp Sense 3 +40% Defense Defense against ranged attack.
Atmos Cyclone AbilityStun4Small.png Stun 4 40% change to stun the target for 2 rounds when attacking.
Atmos Tempest AbilitySweepStrikeBack4Small.png Sweep Strike Back 4 When counter-attacking:
  • Counter-attack deals 125% Damage Damage.
  • The counter-attack hits up to three enemies: the attacker, plus any enemies adjacent to it that are within the counter-attacker's melee range.
Fotios Flame Without Mercy AbilityWoodBurnerSmall.png Wood Burner +25% Damage Damage on a unit on a forest tile

Unique Weapons

There are a number of unique weapons in the game that can be acquired through quests or searching ruins, and while most of them have capacities that match their material and tier, some of them are a little different.

Weapon Icon Name Effect
Baleshark's Tooth
Breakwall
Disharmony Shield
Ward of the Cocoon
AbilityBlock2Small.png Block 2 +20% Defense Defense when attacked.
Dish of Ka-Nuk AbilityBlock3Small.png Block 3 +30% Defense Defense when attacked.
Foeskewer AbilityKnightSlayer3Small.png Cavalry Slayer 3 +40% Damage Damage dealt to cavalry units.
The Sustainer AbilityKnightSlayer4Small.png Cavalry Slayer 4 +50% Damage Damage dealt to cavalry units.
Junder's Ward
Transcendent Rod of Verda
Vengeance of Ko-Ruk
AbilityExhaustion3Small.png Exhaustion 3 -30% Defense Defense on target for 2 rounds.
Arc of the Builders
Nighthammer
AbilityFlyingSlayer4Small.png Flying Slayer 4 +50% Damage Damage dealt to flying units.
Scythe of Auriga AbilityGuardianSlayer3Small.png Guardian Slayer 3 +150% Damage Damage against Guardians Guardians
+150% Attack Attack against Guardians Guardians
Blade of Mercy
Eayah's Arm
Pikou's Blade
Shadowbrand
Shadowbinder
Shard of Icarael
Starblade
Zolya's Blade
AbilityWarriorSlayer3Small.png Infantry Slayer 3 +40% Damage Damage dealt to infantry Infantry units.
Ward of the Cocoon (with ELCP) AbilityNaturalImmunitySmall.png Natural Immunity Immune to any capacity lowering stats.
The 37
Valiant Lightning
AbilityPointblankPower2Small.png Point-blank Power 2 +20% Attack Attack when performing a close range attack.
Stiletto of the Delvers AbilityRangeSlayer4Small.png Ranged Slayer 4 +50% Damage Damage dealt to ranged Ranged and support Support units.
Shadowbinder AbilityShadowguardSmall.png Shadowguard +30% Defense Defense when equipped with Shadowbrand
Shadowbrand AbilityShadowstrikeSmall.png Shadowstrike +30% Attack Attack when equipped with Shadowbinder
The Delivering Staff
Wolfbane the Shepherd
AbilitySlowDownSmall.png Slow Down 50% battle movement Battle Speed for 2 turns TurnSmall.png on target.

Unique Naval Weapons

As with the other unique weapons, these naval weapons can be acquired either by completing quests or searching sunken ruins. However, these weapons generally provide capacities much different from the weapons they're based on.

Weapon Icon Name Effect
Breath of Atmos CripplingCharge.png Crippling Charge When attacking, but not counter-attacking:
  • 10% chance per Battle Speed movement point spent to stun the target for 2 rounds
  • Unlike other stuns, if Crippling Charge manages to stun the target, the target will not counter-attack.
Arm of Geios AbilityGalvanizataionSmall.png Galvanization +3 Morale Morale to target and ally units adjacent to the target for 2 rounds
Does not stack if applied by multiple units
Mouth of Fotios AbilityImprovedChainLightning1Small.png Improved Chain Lightning 1 When attacking, but not counter-attacking:
  • Deals 30% of the original attack's Damage Damage to additional enemies in a chain starting from the original target.
  • Damage is spread from unit to adjacent unit.
  • Does not work against units with Fortification Fortification.

Capacities from Armor

A small number of armor pieces grant capacities.

Armor Icon Name Effect
Flamewalkers AbilityFlamewalkerSmall.png Flamewalker Takes no damage from lava flows
Cuirass of the Snows AbilityWinterAttributeImmunitySmall.png Winter Attribute Immunity Immunity to winter unit attribute penalties (except movement)
Wintername Greaves

Watchman's Pelt

AbilityWinterMovementImmunitySmall.png Winter Movement Immunity Provides immunity against movement penalty during winter
Skull of the Ice Drakken AbilityWinterVisionImmunitySmall.png Winter Vision Immunity Immunity to winter vision reduction on city and regional buildings
Naval Armor
Armor Icon Name Effect
Palliative Prow AbilityAutoHealSmall.png Auto Heal Instantly recovers life Life of an amount equal to 25% of the taken damage.
Hydrofoils - Common AbilityImprovedMovement1Small.png Improved Movement 1 +3 Initiative Initiative
+1 Movement Speed
+1 Battle movement Battle Speed
Hydrofoils - Uncommon
Predator Foils
AbilityImprovedMovement2Small.png Improved Movement 2 +5 Initiative Initiative
+2 Movement Speed
+1 Battle movement Battle Speed
Hydrofoils - Rare AbilityImprovedMovement3Small.png Improved Movement 3 +7 Initiative Initiative
+3 Movement Speed
+1 Battle movement Battle Speed
Thirsty Plating AbilityLifeDrain4Small.png Life Drain 4 When attacking, but not counter-attacking:
  • Drains 8 Life Life per attacker's level from the target.
Predator Foils AbilityTransportShipSlayer3Small.png Transport Ship Slayer 3 +30% Damage dealt to transport ship NavalIcon.png units

Inherent Unit Capacities

Almost every unit in the game has at least one inherent capacity, and most have two to three.

Unit Icon Name Effect
Assassin Acrobat.png Acrobat Can pass through opponent units.
Morgawr Heroes
Mastermind
AmphibiousSmall.png Amphibious
Ardent Mages Ardent Mages AbilityArdentFireSmall.png Ardent Fire Converts percentage of lost Life Life into Attack Attack bonus.
Artillery Ship Artillery.png Artillery Unlocks the Army Action: Coastal Bombardment.
-50% Attack Attack when attacking or counter attacking an adjacent unit.
-50% Damage Damage when attacking or counter attacking an adjacent unit.
Daemon
Urkans
Urkan Lice
AbilityAshBreatherSmall.png Ash Breather Can regenerate life on volcanic terrain
Allayi Heroes AbilityAurigaAffinity1Small.png Auriga Affinity 1 +10% Pearls Pearls received when collecting.
+1 XP per collected pearl cluster
Skyfin AbilityAurigaAffinity2Small.png Auriga Affinity 2 +20% Pearls Pearls received when collecting
+2 XP per collected pearl cluster
Agache Shaman BarkSkin3.png Bark Skin 3 +75% Defense Defense for 2 turns TurnSmall.png on friendly unit.
Harmonite
Rumbler (no with ELCP)
Scyther
AbilityBeamSmall.png Beam When attacking, but not counter-attacking:
  • Deals the original attack's Damage Damage to enemies in a line, up to two tiles directly behind the original target.
Sisters of Mercy Benediction1.png Benediction 1 Removes negative status effects from a targeted friendly unit and provides immunity from them for 2 rounds.
Heals the friendly unit for a Life Life amount equal to 15% of the caster damage value.
Gorgon AbilityBlock1Small.png Block 1 +10% Defense Defense when attacked.
Settler BlockedGrowthSmall.png Blocked Growth Stops the Food Food production when being trained.
Mastermind AbilityBloodlustSmall.png Bloodlust Buff friendly target for 2 TurnSmall.png turns:
Atmos AbilityBloodRageSmall.png Blood Rage +50% Damage Damage when the target dies before the end of the round.
Urkans Urkans AbilityBrotherhoodofUrkansSmall.png Brotherhood of Urkans -50% Damage Damage dealt to Urkans Urkans
Haunts
Daemon
AbilityChainLightningSmall.png Chain Lightning When attacking, but not counter-attacking:
  • Deals 20% of the original attack's Damage Damage to additional enemies in a chain starting from the original target.
  • Damage is spread from unit to adjacent unit.
  • Does not work against units with Fortification Fortification.
Ryder
Dawn Officer
Kapaku Heroes
Golem Rider
Gorgon
Burdeki
Neros
Fakir
AbilityCharge1Small.png Charge 1 +25% Attack Attack if unit moves.
+10% Attack per Battle Speed movement point spent.
Dervish AbilityCharge2Small.png Charge 2 +50% Attack Attack if unit moves.
+10% Attack per Battle Speed movement point spent.
Dredge
Vinesnake
Arpuja
AbilityCircularAttackSmall.png Circular Attack When attacking, but not counter-attacking:
  • Attack only deals 50% damage.
  • Attack hits all enemies adjacent to the attacker.
Kassai (with ELCP) AbilityCityBreaker2Small.png City Breaker 2 +8 Fortification Damage Fortification Damage per turn TurnSmall.png.
Drider AbilityCocoonSmall.png Cocoon When targeting a friendly unit:
  • Heals Life Life equal to the caster's Damage Damage.
  • Increases Defense Defense by 100% for 1 round.
  • Stuns the unit.
  • Unlike other stuns, this bypasses debuff immunity (from Natural Immunity, Unstoppable, Benediction, and Guardian Nature).
Settler ColonizationSmall.png Colonization Can colonize a neutral region.
Burdeki CripplingCharge.png Crippling Charge When attacking, but not counter-attacking:
  • 10% chance per Battle Speed movement point spent to stun the target for 2 rounds
  • Unlike other stuns, if Crippling Charge manages to stun the target, the target will not counter-attack.
Setseke
Gios
CrusherSmall.png Crusher Ignores movement penalties due to terrains
Ice Warg Darkproof.png Dark Proof Immunity to winter movement reduction
Immunity to winter vision reduction.
Titan AbilityDefensiveImpulseSmall.png Defensive Impulse Deals 50% damage to adjacent units when attacked.
Forager
Necrodrone
Zujajun (with ELCP)
AbilityDisease1Small.png Disease 1 Allows the unit to transfer Disease to its target when attacking
Unit with Disease loses 10% of its Life Life every round
When dying, the Disease is spread to adjacent units
Zujajun (no with ELCP) AbilityDisease2Small.png Disease 2 Allows the unit to transfer disease to its target when attacking
Unit with disease loses 15% of its Life Life every round
When dying, the disease is spread to adjacent units
Necrophages
Stone Sentinel
Haunts
Harmonite
Justicere
Urkan Lice (Mykara)
AbilityDiseaseImmunitySmall.png Disease Immunity Provides immunity against any Disease or Parasitism
Forgotten Heroes
Assassin
Predatore
Gorgon
DualWield.png Dual Wield Can equip 2 one-handed weapons
-50% attribute bonuses on the left handed weapon.
Broken Lords AbilityDustCareSmall.png Dust Care
Gios AbilityEarthquakeSmall.png Earthquake Overrides the default attack only.
Deals 25% Damage Damage on all opponents when attacking.
Fotios AbilityEternalFireSmall.png Eternal Fire Burns its target for 6 rounds when attacking.
Burning unit loses 15% of its life Life every round.
Wild Walkers Heroes
Stalwarts
Necrophages Heroes
Ardent Mages Heroes
Telsem Warlock
Roving Clans Heroes
Dervish
Yirmak
Drakken Heroes
Drakkenling
Wyvern
Assassin
Golem Rider
Ipotane
Gorgon
Centaur
Orc
Arpuja
Urkan Lice (Urkans)
Fast1.png Fast 1 +1 Battle Speed Battle Speed
Dawn Officer
Kassai
Kapaku Heroes
Fakir
AbilityFast2Small.png Fast 2 +2 Battle Speed Battle Speed
Drakken Drakken
Sable Deceiver Bayari Kulaa
Ziema Adya
Cetassa
Difore
FastLearner1Small.png Fast Learner 1 +25% to XP gains.
Haukea Wai AbilityFastLearner2Small.png Fast Learner 2 +50% to XP gains.
Minotaur (with ELCP) AbilityFasterPillage2Small.png Faster Pillage 2 +2 Fortification Damage Fortification Damage on unit
Myst FasterThanShadows.png Faster Than Shadows When attacking, but not counter-attacking:
  • Deals the original attack's Damage Damage to two additional enemies, in a chain, starting from the original target.
  • Damage is spread from unit to adjacent unit.
  • Does not work against units with Fortification Fortification.
Ateshi Zealot AbilityFireRainSmall.png Fire Rain When attacking, but not counter-attacking:
  • Deals 25% of original attack damage to enemies adjacent to the original target.[3]
Skyfin
Daemon
Urkans
Urkan Lice
AbilityFlamewalkerSmall.png Flamewalker Takes no damage from lava flows
Neros AbilityFloodSmall.png Flood Can destroy watchtowers and extractors (and Fungal Blooms with ELCP) (radius of 1 tile).
Necrodrone
Eneqa Wing
Wyvern
Ancient
Myst
Skyfin
Monk
Haunts
Daemon
Arpuja
Scyther
Atmos
AbilityFlySmall.png Fly Can fly over ridges and cliffs.
Ignores line of sight. Can fly over rivers but not oceans and inland lakes.
Arpuja (with ELCP) AbilityFlyingSlayer2Small.png Flying Slayer 2 +30% Damage Damage dealt to flying units.
Wild Walkers ForestRage.png Forest Rage +50% Attack Attack on forest tiles.
Gios AbilityFortifySmall.png Fortify Doubles the fortifications Fortification of a city.
Mykara Heroes
Centaur
Tetike
Urkan Lice
AbilityFreeCounterSmall.png Free Counter Can counter once more.
Mykara FungalBloomRegen.png Fungal Bloom Regen +0.5% Life Life Regeneration per completed Fungal Bloom.
Geomancer AbilityGeomancySmall.png Geomancy Buff target friendly unit for TurnSmall.png 3 rounds:
  • +20% Attack Attack when cast on Volcanic terrain
  • +10% Initiative Initiative when cast on Forest terrain
  • +20% Defense Defense when cast on other terrain

(ELCP) Temporarily volcanoforms tiles current and adjacent tiles at the beginning of each turn.

Skoros AbilityGuardianAuraSmall.png Guardian Aura Heals the adjacent armies of an amount equal to 100% of their life Life.
Skoros
Gios
Fotios
Atmos
Neros
AbilityGuardianNatureSmall.png Guardian Nature Provides immunity against negative battle winter effects.
Provides immunity against any debuff and disease.
Scyther AbilityGuardianSlayer2Small.png Guardian Slayer 2 +100% Damage Damage against Guardians Guardians.
+100% Attack Attack against Guardians Guardians.
Drakken Heroes
Caecator
AbilityHealSmall.png Heal Support ability: heals a friendly unit's Life Life for an amount equal to the caster's Damage Damage attribute
Caecator AbilityHealingHaloSmall.png Healing Halo When attacking, counter-attacking, or healing:
Morgawr Heroes AbilityHecatombSmall.png Hecatomb When dying, the targeted friendly unit deals damage to all nearby opponents
The Damage Damage is equal to 30% of the unit's Life Life
Ardent Mages Heroes AbilityIncreasedFire3Small.png Increased Fire 3 +75% attack Attack on a targeted friendly unit for 2 rounds.
Urkans AbilityIndestrutibleSmall.png Indestructible This unit cannot die.
Kapaku AbilityInnerFireSmall.png Inner Fire Takes no damage from Lava Flows
+20% Damage Damage on Volcanic tiles
Leviathan AbilityIntimidationAuraSmall.png Intimidation Aura -25% Initiative Initiative for adjacent opponents when attacking/defending
Ryder (no with ELCP) AbilityLifeDrain2Small.png Life Drain 2 When attacking, but not counter-attacking:
  • Drains 2 Life Life per attacker's level from the target.
Ryder (with ELCP) AbilityLifeDrain3Small.png Life Drain 3 When attacking, but not counter-attacking:
  • Drains 4 Life Life per attacker's level from the target.
Dust Bishop AbilityLifeSiphonSmall.png Life Siphon When attacking, but not counter-attacking:
  • Heal self and adjacent friendly units for 35% of the damage dealt.
Dekari Ranger
Vaulters Heroes
Artillery Ship
Chaka
AbilityLongRangedSmall.png Long Range
  • Attack range of 4 tiles.
  • -1 Morale Morale per adjacent enemy.
Skoros AbilityMindControlSmall.png Mind Control 50% chance to mind control the target for 2 rounds when attacking.
The mind controlled target will automatically attack its closest friendly unit.
Assassin (with ELCP) AbilityMinorFactionSlayer2Small.png Minor Faction Slayer 2 +30% Damage Damage against minor faction units Minor Factions
Vore
Leviathan
Boarding Vessel
Fire Ship
Bathysphere
Artillery Ship
AbilityNavalUnitSmall.png Naval Unit Cannot disembark or participate in ground battles
Must be placed on a water tile
Skyfin AbilityOneWithAurigaSmall.png One With Auriga +4 Speed Speed
+2 Battle Speed Battle Speed
Unlocks the Army Action: Aspirate
Prevents the army from being attacked by roaming armies
Proliferator AbilityParasiteSmall.png Parasitism Parasites its opponent.
If the parasited unit dies, a new unit is gained at the end of the battle.
Predatore PredatorsMark.png Predator's Mark When hit, opponents are marked until the 2 next rounds (up to 3 marks)
When attacking a marked opponent, deals 20% extra damage per number of marks.
Wild Walkers Heroes
Agache Shaman
Dust Bishop
Marine
Proliferator
Ardent Mages Heroes
Ateshi Zealot
Roving Clans Heroes
Kassai
Drakken Heroes
Ancient
Preacher
Nameless Guard
Predatore
Allayi Heroes
Morgawr Heroes
Mastermind
Geomancer
Ipotane
Drider
Caecator
Orc
Zujajun
Skoros
Fotios
AbilityRangedSmall.png Range
  • Attack range of 3 tiles.
  • -1 Morale Morale per adjacent enemy.
Vore
Leviathan
AbilityRapidMutationSmall.png Rapid Mutation Can be retrofit anywhere
Setseke RelocationSmall.png Relocation Can resettle a city
Eneqa Wing AbilityReviveSmall.png Revive Turns into an egg instead of dying.
The egg recovers +10% Life Life each round.
The unit revives after 3 rounds if the egg is not destroyed.
Neros AbilityRiverSurferSmall.png River Surfer Reduces movement cost on rivers to 0.5.
Ancient AbilitySharedWisdomSmall.png Shared Wisdom +1 Morale Morale to adjacent units.
Allayi ShifterNatureSmall.png Shifter Nature In Light Form:

In Dark Form:

Skyfin AbilityShiftingAweSmall.png Shifting Awe In Light Form:
  • +1 Morale Morale to friendly target, and to friendly units adjacent to the target, effect lasting 3 turns TurnSmall.png
  • The +1 Morale Morale is spread from unit to adjacent unit

In Dark Form:

  • -1 Morale Morale to opponent target, and to opponents adjacent to the target, effect lasting 3 turns TurnSmall.png
  • The -1 Morale Morale is spread from unit to adjacent unit
Seeker ShiftingChargeSmall.png Shifting Charge In Light Form:
  • -10% Attack Attack on target per Battle Speed movement point spent, effect lasting 3 turns TurnSmall.png

In Dark Form:

  • -10% Defense Defense on target per Battle Speed movement point spent, effect lasting 3 turns TurnSmall.png
Allayi Heroes AbilityShiftingNovaSmall.png Shifting Nova In Light Form:
  • Automatically heals any adjacent ally unit for a Life Life amount equal to 15% of the caster Damage value

In Dark Form:

  • Deals normal damage to the target
  • Deals 15% of damage to opponents next to the target
Monk AbilityShiftingRage1Small.png Shifting Rage 1 In Light Form:
  • Each consecutive counter attack increases Defense Defense and Damage Damage by 20%
  • Deals damage to the target and opponents in a cone up to 1 tile per consecutive counter attack
  • Reset every third consecutive counter attack

In Dark Form:

  • Each consecutive attack increases Attack Attack and Damage Damage by 20%
  • Deals damage to the target and opponents in a cone up to 1 tile per consecutive attack
  • Reset every third consecutive attack
Tetike AbilityShortRangedSmall.png Short Range
  • Attack range of 2 tiles.
  • -1 Morale Morale per adjacent enemy.
Ryder
Titan
Haunts
Daemon
Harmonite
Gios
Monk (with ELCP)
AbilitySlow1Small.png Slow 1 -1 battle Movement Battle Speed
Shambler Snare.png Snare When attacking, but not counter-attacking:
  • -100% Battle Movement Battle Speed on Target for 2 Rounds
  • ELCP: Also applies to attacker when counter-attacking.
Skyfin
Skoros
Gios
Fotios
Atmos
Neros
AbilitySolitarySmall.png Solitary Cannot be joined by other units in an army.
Stalwarts
Samhane Haligtide
AbilitySoulLeechSmall.png Soul Leech Recovers 20% Life Life when the target that is attacked this round dies before the end of the round.
Forgotten Stealth.png Stealth Can become invisible on all tiles if all units of the army have this ability.
Invisibility doesn't work against adjacent army or unit.
Yirmak
Golem Rider[4]
Sweep1.png Sweep 1 When attacking, but not counter-attacking:
  • The attack is followed by a second sweep attack that deals 50% of the original attack's damage.
  • The sweep attack hits up to three enemies: the original target, plus any enemies adjacent to it that are within the attacker's melee range.
Leviathan
Bathysphere
AbilitySubmersionSmall.png Submersion Cannot be submerged on coastal water tiles
x5 Defense Defense when submerged
Can pass through opponent units
Ignores Endless Flames effects
Cannot counter attack
Ignores sea weather penalties
Can see invisible units
Will become invisible when submerged
Invisibility doesn't work against adjacent army
Vaulters AbilityTechnoloverSmall.png Technolover +35% to the bonus provided by equipment made with the same resource as the Holy Resource (except for effects provided by capacities).
Atmos AbilityTeleportSmall.png Teleport Can be teleported on a visible tile (range of 10 tiles).
Mastermind AbilityTrueSightSmall.png True Sight
  • +2 Vision Vision range
  • Ignores line of sight
  • Can see invisible units in vision range
Neros AbilityTsunamiChargeSmall.png Tsunami Charge After a charge, deals damage to the target and opponents in a cone up to 1 tile per Battle Speed movement point spent.
Vore AbilityTurtleSmall.png Turtle +50% Defense Defense after being attacked for the first time
Lasts until the end of the battle
Preacher AbilityUnleashedPotentialSmall.png Unleashed Potential +10% Attack Attack on a targeted friendly unit for 3 rounds
+10% Defense Defense on a targeted friendly unit for 3 rounds
+10% Initiative Initiative on a targeted friendly unit for 3 rounds
+10% Damage Damage on a targeted friendly unit for 3 rounds
+10% Life Life on a targeted friendly unit for 3 rounds
Settler
Ahote Zaltana
Martin de Ildan de Suluzzo
Samhane Haligtide
Ka-Riss
Setseke
Ziema Adya
Haukea Wai
Urkans
Urkan Lice
UnsellableSmall.png Unsellable Cannot be sold on the Markteplace
Valete Sapiri Kugua Unstoppable.png Unstoppable Provides immunity against any debuff, disease, and parasitism.
Scyther (with ELCP) AbilityUrkanSlayer2Small.png Urkan Slayer 2 +50% Damage Damage dealt to Urkans.
Atmos (with ELCP) AbilityUrkanSlayer3Small.png Urkan Slayer 3 +100% Damage Damage dealt to Urkans.
Proliferator AbilityVaccinationSmall.png Vaccination Provides immunity against any Disease and Parasitism on friendly target
Fotios AbilityWardSmall.png Ward Can reveal the terrain around the initial position of the unit (radius of 10 tiles).
Urkans AbilityWinterEnervationSmall.png Winter Enervation -25% Attack Attack during Winter
-25% Defense Defense during Winter
-25% Initiative Initiative during Winter
-25% Damage Damage during Winter
Minotaur
Orc
AbilityWinterMovementImmunitySmall.png Winter Movement Immunity Provides immunity against movement penalty during winter
Atmos AbilityWinterWindSmall.png Winter Wind +2 movement Speed during winter.

Hero Capacities

In addition to standard unit capacities, each hero also has Last Stand and typically one general and one governor capacity, along with a level of Spying. Note that while most general capacities can be gained from insignias, governor capacities are almost all exclusively innate and cannot be gained from equipment.

Icon Name Effect
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.

General Capacities

Hero Icon Name Effect
Empty Belly
Feeds on Bones
AbilityGeneralAttack1Small.png Army Attack Boost 1 +5 Attack Attack to the army
+15% Attack Attack to the army.
Soyala Tocho
Ahote Zaltana
John Port, "The Shadow"
Ka-Riss
Wadeha Hakan
Tinu the Chosen
Sable Deceiver Napog Dauda
Shaman Rawiri
Haukea Wai
Specialized Polyp 3G
AbilityGeneralAttack2Small.png Army Attack Boost 2 +10 Attack Attack to the army.
+30% Attack Attack to the army.
Citli Owaci
Rill Kata
Agi Kinztak
AbilityGeneralAttack3Small.png Army Attack Boost 3 +15 Attack Attack to the army.
+40% Attack Attack to the army.
Témoc Rayen
Tlato Mosi Pakwa
Argbadh Bose Falhala
Archivist Jiraduveja
Researcher Namkang

Valete Sapiri Kugua (with ELCP)

AbilityArmyBoost1Small.png Army Boost 1 +5% Attack Attack to the army.
+5% Defense Defense to the army.
+2 Initiative Initiative to the army.
+3 Damage Damage to the army.
Queenslayer
Nahla al-Jazar
Rabos Rockstriker Highridge
Makani Chay
Custodian Tua
Specialized Polyp 9S
AbilityArmyBoost2Small.png Army Boost 2 +10% Attack Attack to the army.
+10% Defense Defense to the army.
+6 Initiative Initiative to the army.
+4 Damage Damage to the army.
Témoc Rayen
Long Fangs
AbilityGeneralCritical1Small.png Army Damage Boost 1 +4 Damage Damage to the army.
+5% Damage Damage to the army.
Ipsa Wacha
Lord Peyton Quinn
Empty Belly
Zarcha Attinul
Edra the Listener
Sable Blade Ayou Addo
AbilityGeneralCritical2Small.png Army Damage Boost 2 +8 Damage Damage to the army.
+10% Damage Damage to the army.
Efalo Tegret
Arla Sabor
AbilityGeneralCritical3Small.png Army Damage Boost 3 +12 Damage Damage to the army
+15% Damage Damage to the army
Duke Unwin Weybridge
Edra the Listener
Urol the Speaker
Ploria
Grand Cleric Akuma
AbilityGeneralDefense1Small.png Army Defense Boost 1 +5 Defense Defense to the army.
+15% Defense Defense to the army.
Baron Joslyn Deyval
Bishop Julian
Chief Sapper Liszt Ajandek
Nadjne Zolya
Petrov Judit
Avara Lasmak
Never Rests
Sunseeker Zakiya Eli
Exid the Chosen
Difore
Specialized Polyp 5X
AbilityGeneralDefense2Small.png Army Defense Boost 2 +10 Defense Defense to the army.
+30% Defense Defense to the army.
Duke Leofric Whitechapel
High Protector Toth Istvanka
Agi Kinztak
Takari Mu
Specialized Polyp A7
AbilityGeneralDefense3Small.png Army Defense Boost 3 +15 Defense Defense to the army.
+40% Defense Defense to the army.
Xoyos Brightslash
Eslek Tarosh
AbilityGeneralHealth1Small.png Army Health Boost 1 +15 Life Life to the army
+5% Life Life to the army.
Bela "The Bat" Syrav
Illegra Mordicant
Siryi Alastra
Lorekeeper Lakaspassar
Lorekeeper Masargaka
Loremaster Jayawardene
Andom the Seer
Ozek the Chosen
Urol the Speaker
Eayos Sniffer Redpoint
AbilityGeneralHealth2Small.png Army Health Boost 2 +25 Life Life to the army
+10% Life Life to the army.
Archivist Nachampassesa
Archivist Mukangung
AbilityGeneralHealth3Small.png Army Health Boost 3 +35 Life Life to the army
+15% Life Life to the army.
Martin de Ildan de Suluzzo
Samhane Haligtide
Sunseeker Zakiya Eli
Illegra Mordicant
Valete Sapiri Kugua (no with ELCP)
AbilityGeneralInitiative1Small.png Army Initiative Boost 1 +2 Initiative Initiative to the army.
+5% Initiative Initiative to the army.
Pecs Kerre
High Inquisitor Asalah Arca
Master Neqra Zeban
Sable Blade Ayou Addo
Third Builder Gula Yawa
Samos Leaper Greenblade
Strio
Pali Inoa
Specialized Polyp Q9
AbilityGeneralInitiative2Small.png Army Initiative Boost 2 +4 Initiative Initiative to the army.
+10% Initiative Initiative to the army.
Bazi Safar Bahas AbilityGeneralInitiative3Small.png Army Initiative Boost 3 +8 Initiative Initiative to the army.
+15% Initiative Initiative to the army.
Ziema Adya (First Form) AbilityGeneralPiercing1Small.png Army Piercing Boost 1 +8 Attack Attack to the army
+6 Damage Damage to the army
Ziema Adya (Second Form) AbilityGeneralPiercing2Small.png Army Piercing Boost 2 +12 Attack Attack to the army
+9 Damage Damage to the army
Commander Irjsko Lasmak
Samos Leaper Greenblade
ArmyVisionRangeBoost1.png Army Vision Range Boost 1 +1 Vision Range Vision to the army.

Governor Capacities

Hero Icon Name Effect
Bishop Julian
Bazi Safar Bahas
Master Neqra Zeban
AbilityDustBoost1Small.png Dust Boost 1 +2 Dust Dust per hero's level on city.
+1% Dust Dust per hero's level on city.
Consecrate Mawusi Boakye
Skya Keeper Dabuo Ofosu
Third Builder Gula Yawa
Grand Cleric Akuma
Specialized Polyp 5X
AbilityDustBoost2Small.png Dust Boost 2 +4 Dust Dust per hero's level on city.
+1% Dust Dust per hero's level on city.
Duke Unwin Weybridge AbilityDustBoost3Small.png Dust Boost 3 +6 Dust Dust per hero's level on city.
+1% Dust Dust per hero's level on city.
Bela "The Bat" Syrav AbilityDustEfficiency1Small.png Dust Efficiency 1 +1 Dust Dust per Population on city.
+1% Dust Dust per hero's level on city.
Baron Joslyn Deyval
Siryi Alastra
Sable Deceiver Napog Dauda
Skya Keeper Dabuo Ofosu
AbilityDustEfficiency2Small.png Dust Efficiency 2 +2 Dust Dust per Population on city.
+1% Dust Dust per hero's level on city.
Lord Peyton Quinn
Sable Deceiver Bayari Kulaa
Jasah Murdap
AbilityDustEfficiency3Small.png Dust Efficiency 3 +3 Dust Dust per Population on city.
+1% Dust Dust per hero's level on city.
Breyos Master Icespear AbilityExpansionSupport1Small.png Expansion Support 1 -25% expansion disapproval received on city
Ystros Watcher Firespike AbilityExpansionSupport2Small.png Expansion Support 2 -50% expansion disapproval received on city
Jasah Murdap
Archivist Nachampassesa
Loremaster Jayawardene
Xoyos Brightslash
AbilityFoodBoost1Small.png Food Boost 1 +2 Food Food per hero's level on city.
+1% Food Food per hero's level on city.
Wayra Sigo
Loremaster Semsanitnwona
Eayos Sniffer Redpoint
AbilityFoodBoost2Small.png Food Boost 2 +4 Food Food per hero's level on city.
+1% Food Food per hero's level on city.
Strikes Far
Researcher Namkang
AbilityFoodBoost3Small.png Food Boost 3 +6 Food Food per hero's level on city.
+1% Food Food per hero's level on city.
Lorekeeper Masargaka AbilityFoodEfficiency1Small.png Food Efficiency 1 +1 Food Food per Population on city.
+1% Food Food per Hero's level on city.
Iracu AbilityFortificationBoost2Small.png Fortification Boost 2 +20 Fortification Fortification per hero's level on city
+1% Fortification Fortification per hero's level on city
Sclera AbilityFortificationBoost3Small.png Fortification Boost 3 +30 Fortification Fortification per hero's level on city
+1% Fortification Fortification per hero's level on city
Never Rests AbilityIndustryBoost1Small.png Industry Boost 1 +2 Industry Industry per hero's level on city.
+1% Industry Industry per hero's level on city.
Soyala Tocho
Samhane Haligtide
Strikes Far
AbilityIndustryBoost2Small.png Industry Boost 2 +4 Industry Industry per hero's level on city.
+1% Industry Industry per hero's level on city.
Wayra Sigo
Ahote Zaltana
AbilityIndustryBoost3Small.png Industry Boost 3 +6 Industry Industry per hero's level on city.
+1% Industry Industry per hero's level on city.
Tlato Mosi Pakwa AbilityIndustryEfficiency1Small.png Industry Efficiency 1 +1 Industry Industry per Population on city.
+1% Industry Industry per Hero's level on city.
Ipsa Wacha
Exid the Chosen
Ululani Raui
Specialized Polyp 2D
AbilityIndustryEfficiency2Small.png Industry Efficiency 2 +2 Industry Industry per Population on city.
+1% Industry Industry per Hero's level on city.
Lorekeeper Lakaspassar
Tinu the Chosen
AbilityInfluenceBoost1Small.png Influence Boost 1 +1 Influence Influence per hero's level on city.
+1% Influence Influence per hero's level on city.
Martin de Ildan de Suluzzo
Archivist Jiraduveja
Andom the Seer
Consecrate Mawusi Boakye
Cetassa
Ploria
AbilityInfluenceBoost2Small.png Influence Boost 2 +2 Influence Influence per hero's level on city.
+1% Influence Influence per hero's level on city.
Loremaster Semsanitnwona
Ozek the Chosen
Valete Sapiri Kugua
AbilityInfluenceBoost3Small.png Influence Boost 3 +3 InfluenceInfluence per hero's level on city
+1% InfluenceInfluence per hero's level on city.
Strio AbilityInfluenceEfficiency1Small.png Influence Efficiency 1 +1 Influence Influence per Population on city
+1% Influence Influence per hero's level on city
Iracu
Pali Inoa
Specialized Polyp Q9
AbilityInfluenceEfficiency2Small.png Influence Efficiency 2 +2 Influence Influence per Population on city
+1% Influence Influence per hero's level on city
Rill Kata
Nahla al-Jazar
Wadeha Hakan
Zarcha Attinul
Breyos Master Icespear
Ululani Raui
Eslek Tarosh
AbilityScienceBoost1Small.png Science Boost 1 +4 Science Science per hero's level on city.
+1% Science Science per hero's level on city.
Avara Lasmak
High Inquisitor Asalah Arca
Specialized Polyp 2D
ScienceBoost2Small.png Science Boost 2 +8 Science Science per Hero's level on City.
+1% Science Science per Hero's level on City.
Chief Sapper Liszt Ajandek
Pecs Kerre
Argbadh Bose Falhala
AbilityScienceBoost3Small.png Science Boost 3 +12 Science Science per Hero's level on city.
+1% Science Science per Hero's level on city.
Nadjne Zolya AbilityScienceEfficiency1Small.png Science Efficiency 1 +2 Science Science per Population on city.
+1% Science Science per hero's level on city.
Petrov Judit AbilityScienceEfficiency2Small.png Science Efficiency 2 +3 Science Science per Population on city.
+1% Science Science per hero's level on city.
Commander Irjsko Lasmak AbilityScienceEfficiency3Small.png Science Efficiency 3 +4 Science Science per Population on city.
+1% Science Science per hero's level on city.
Feeds on Bones
Long Fangs
Queenslayer
Ka-Riss
AbilitySlaverySmall.png Slavery For each pacified and rebuilt village VillageIcon.png in the region:
  • +1 Food food per Population on city
  • +1 Industry industry per Population on city

Spying

Faction(s) Icon Name Effect
Necrophages AbilitySpying1Small.png Spying 1 Can infiltrate visible Cities of other Empires
+4 Infiltration point Infiltration per turn TurnSmall.png
+4 XP per turn TurnSmall.png when infiltrated
-40% Dust on Hero upkeep when infiltrated
Wild Walkers
Broken Lords
Vaulters
Mezari
Ardent Mages
Drakken
Cultists
Allayi
Kapaku
Mykara
Spying2.png Spying 2 Can infiltrate visible cities of other empires.
+6 Infiltration Point Infiltration per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-50% Dust on Hero Upkeep when infiltrated.
Roving Clans
Morgawr
Ziema Adya (First Form)
Specialized Polyp A7
Spying3.png Spying 3 Can infiltrate visible cities of other empires.
+8 Infiltration Point Infiltration per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-60% Dust on Hero Upkeep when infiltrated.
Forgotten
Sable Deceiver Bayari Kulaa
Spying4.png Spying 4 Can infiltrate visible cities of other empires.
+12 Infiltration Point Infiltration per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-80% Dust on Hero Upkeep when infiltrated.

Capacities from Skills

A small number of hero skills improve a hero's base capacities:

Hero Skill Icon Name Effect
Allayi Allayi (Base) AbilityAurigaAffinity1Small.png Auriga Affinity 1 +10% Pearls Pearls received when collecting.
+1 XP per collected pearl cluster
Improved Auriga Affinity AbilityAurigaAffinity2Small.png Auriga Affinity 2 +20% Pearls Pearls received when collecting
+2 XP per collected pearl cluster
AbilityAurigaAffinity3Small.png Auriga Affinity 3 +30% Pearls Pearls received when collecting
+3 XP per collected pearl cluster
Eslek Tarosh (Base) AbilityChainLightningSmall.png Chain Lightning When attacking, but not counter-attacking:
  • Deals 20% of the original attack's Damage Damage to additional enemies in a chain starting from the original target.
  • Damage is spread from unit to adjacent unit.
  • Does not work against units with Fortification Fortification.
Energized Lightning AbilityImprovedChainLightning1Small.png Improved Chain Lightning 1 When attacking, but not counter-attacking:
  • Deals 30% of the original attack's Damage Damage to additional enemies in a chain starting from the original target.
  • Damage is spread from unit to adjacent unit.
  • Does not work against units with Fortification Fortification.
AbilityImprovedChainLightning1Small.png Improved Chain Lightning 2 When attacking, but not counter-attacking:
  • Deals 50% of the original attack's Damage Damage to additional enemies in a chain starting from the original target.
  • Damage is spread from unit to adjacent unit.
  • Does not work against units with Fortification Fortification.
Valete Sapiri Kugua (Base) Benediction1.png Benediction 1 Removes negative status effects from a targeted friendly unit and provides immunity from them for 2 rounds.
Heals the friendly unit for a Life Life amount equal to 15% of the caster damage value.
Benediction of the Sisters Benediction2.png Benediction 2 Provides immunity to an adjacent friendly unit and the adjacent friendly units against disease and any capacity lowering stats for 2 rounds.
Heals the friendly unit and the adjacent friendly units for a life Life amount equal to 15% of the caster damage value.
Benediction3.png Benediction 3 Provides immunity to an adjacent friendly unit and the adjacent friendly units against disease and any capacity lowering stats for the battle.
Heals the friendly unit and the adjacent friendly units for a Life Life amount equal to 25% of the caster damage value.

Notes and References

  1. The in-game tooltip states that Shock 2 reduces Morale Morale by 3 instead of 4. This is a display bug.
  2. The in-game tooltip states that Shock 3 reduces Morale Morale by 4 instead of 6. This is a display bug.
  3. The in-game tooltip states that Fire Rain deals 50% damage to adjacent enemies instead of 25%. This is a display bug.
  4. The in-game tooltip states that Golem Riders have Circular Attack instead of Sweep 1. This is a display bug and is fixed in ELCP.