Dust

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Dust Dust is a FIDSI FIDSI resource used by all empires to buy out city production, purchase items in the marketplace, and maintain units, heroes, and city improvements.

Production

Terrain

Basic Terrain

Of the basic terrain types, Sea and Lake tiles provide the highest boost to Dust, providing 2 Dust on a tile. Arid tiles are the next best, with the Dirt Field and Sand Dunes tiles providing 2 Dust, and the Dry Soil, Snow, and Snowy Field tiles providing 1 Dust. Plains tiles tend to provide 1 Dust, except for the Grassland and Red Soil tiles which provide no Dust. Among Forest tiles, Savanna provides 1 Dust, and with Rock tiles, Sandstone and Tundra Rocks provide 1 Dust each. Among Volcanic tiles, Ash Drifts and Barren Soil each provide 2 Dust.

Additionally, tiles with a Luxury Resource deposit on them have a bonus +1 Dust.

Anomalies

Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, 6, or even 8 Dust on a tile.

  • 2 Dust: Chromatic Land, Clay, Crystal Flowers, Dragon Tree, Hidden Springs, Mutant Marsh, Oasis, Rumbling Stones, Stasis Pillar, Steel Stalks
  • 4 Dust: Black Dust, Caldera Lake, Earthspine, Escaped Specimens, Lava Chimneys, Ruby Cactus Fields, Salt Desert
  • 6 Dust: Weaver Worms
  • 8 Dust: Golden Tree

Faction Traits

Some factions have unique interactions with Dust:

  • The Broken Lords Broken Lords cannot use Food Food, and their units do not passively regenerate health due to their "Appetite for Dust" affinity. Instead, Population is purchased with Dust, and Dust must be spent to heal units. The Broken Lords also get +1 Dust on terrain with Dust due to their "Dust Efficient" trait.
  • The Vaulters Vaulters (Mezari) can use Glassteel Glassteel as a booster to get temporary boost +20% Dust on cities due to their "Holy Resource" affinity.
  • The Roving Clans Roving Clans receive 8% Dust of all transactions on the Marketplace from other empires due to their "Cuts Both Ways" trait.
  • The Forgotten Forgotten cannot use Science Science, and can instead purchase technologies with Dust due to their "Science Phobic" affinity.

City Improvements

This list includes any City Improvement that increases a city's Dust output, even indirectly. Some of the improvements listed have additional effects that do not affect Dust production, but for simplicity those effects are not listed.

Name Faction Obtained Industry Strategic Resources Upkeep Effects
City Hall FactionIconSmall.png All Upon Settling 10 +4 Dust per Population on city
Founder's Memorial FactionIconSmall.png All At Start 60 +2 Dust on city
Can only be built once in your empire
Palace FactionIconSmall.png All At Start +22 Dust on city
Dust Dredger FactionIconSmall.png All Era I 75 Need an exploited river tile to be built
+2 Dust on terrain with river during summer
Dust Filtration FactionIconSmall.png All Era I 75 Need an exploited lake or sea tile to be built
+3 Dust on terrain with sea or lake during summer
Empire Mint FactionIconSmall.png All Era I 75 +5 Dust on city
+15% Dust on city
Central Market FactionIconSmall.png All Era II 250 2 Glassteel 2 +10% Dust on approval (fervent)
Deep Generator Vaulters Vaulters Era II 250 20 Vaulters +10% Dust on city
The Vaulters cost indicates that the holy resource has to be chosen
Dust Depository FactionIconSmall.png All Era III 600 5 Glassteel +4 Dust per Population on city
Dust Refinery FactionIconSmall.png All Era III 600 10 Glassteel +20 Dust on city
+30% Dust on city
Dust Transmuter FactionIconSmall.png All Era III 1200 10 Glassteel +10 Dust on terrain with Dust
Can only be built once in your empire
Altar of Channeling Broken Lords Broken Lords Faction Quest 1500 +5 Dust per Population on city
+5 Dust on city
Dust Revitalizer FactionIconSmall.png All Era V 2000 30 Glassteel
5 Mithrite
+5 Dust on terrain with Dust
Imperial News Network FactionIconSmall.png All Era V 2000 5 Glassteel
10 Mithrite
10 +2 Dust per Population on approval (happy)
Town Criers FactionIconSmall.png All Era V 2000 25 Glassteel
10 Mithrite
+50 Dust on city
+40% Duston city

Expansions

Again, while many of these expansions have other effects, only those affecting Dust production have been listed.

Name Faction Obtained Industry Strategic Resources Effect
Borough Streets FactionIconSmall.png All except Allayi At Start Varies +1 Dust on city tile
+2 Dust per extra level on city tile
Garth of the Allayi AllayiIcon.png Allayi At Start Varies Varies Pearls +2 Dust on city tile
+4 Dust per extra level on city tile
Museum of Auriga FactionIconSmall.png All At Start 500 5 Titanium
5 Glassteel
+20% Dust on empire approval (happy)
Can only be built once in the world
Cargo Docks FactionIconSmall.png All Era III 600 +1 Dust on city tile
+2 Dust per extra level on city tile
Reliquary of Auriga FactionIconSmall.png All Era V 5000 45 Mithrite
45 Hyperium
+100 Dust per level on Reliquary of Auriga
Can only be built once in the world
Abbey of Anomalies FactionIconSmall.png All 3rd Winter 400 10 Pearls x2 Dust on city tile
Limited to one copy in your city
To be built on anomaly
Luxury Intensifier FactionIconSmall.png All 3rd Winter 400 10 Pearls +10 Dust per level on city tile
+10 Dust on terrain with luxury resource
Limited to one copy in your city
To be built on luxury resource deposit
Winter Borough FactionIconSmall.png All 3rd Winter 600 20 Pearls +1 Dust per level on city tiles during winter
Limited to one copy in your city
To be built during winter

Trade Routes

Main article: Trade Routes
A late-game trading city with the Customs Ministry can produce as much dust as 10 other cities combined.

A major source, arguably the major source, of Dust Dust and Science Science starting in the mid game is Trade Routes Trade Routes, which can be established between cities that have the Right of Way or Cargo Docks improvements.

Approval

Unlike Food and Industry where a given city's approval affects production in only that city, the overall approval of the empire affects the production of Dust in all cities equally.

State Approval Approval DustModifier
Rebellion 0-10 -50%
Unhappy 11-39 -20%
Content 40-60 0%
Happy 61-89 +15%
Fervent 90-100 +30%

Heroes

Heroes provide a number of ways to increase the Dust output of a city they are the governor of, whether that be through capacities, skills, or accessories.

Capacities

Hero Icon Name Effect
Bishop Julian
Bazi Safar Bahas
Master Neqra Zeban
AbilityDustBoost1Small.png Dust Boost 1 +2 Dust Dust per hero's level on city.
+1% Dust Dust per hero's level on city.
Consecrate Mawusi Boakye
Skya Keeper Dabuo Ofosu
Third Builder Gula Yawa
Grand Cleric Akuma
AbilityDustBoost2Small.png Dust Boost 2 +4 Dust Dust per hero's level on city.
+1% Dust Dust per hero's level on city.
Duke Unwin Weybridge AbilityDustBoost3Small.png Dust Boost 3 +6 Dust Dust per hero's level on city.
+1% Dust Dust per hero's level on city.
Bela "The Bat" Syrav AbilityDustEfficiency1Small.png Dust Efficiency 1 +1 Dust Dust per Population on city.
+1% Dust Dust per hero's level on city.
Baron Joslyn Deyval
Siryi Alastra
Sable Deceiver Napog Dauda
Skya Keeper Dabuo Ofosu
AbilityDustEfficiency2Small.png Dust Efficiency 2 +2 Dust Dust per Population on city.
+1% Dust Dust per hero's level on city.
Lord Peyton Quinn
Sable Deceiver Bayari Kulaa
Jasah Murdap
AbilityDustEfficiency3Small.png Dust Efficiency 3 +3 Dust Dust per Population on city.
+1% Dust Dust per hero's level on city.

Skills

Skill Tree Level Icon Name Effect
Common 4 InspirationalLeader.png Inspirational Leader Level 1: +5% Food on city, +5% Industry on city, +5% Science on city, +5% Dust on city.
Level 2: +5% Food on city, +5% Industry on city, +5% Science on city, +5% Dust on city.
Level 3: +10% Food on city, +10% Industry on city, +10% Science on city, +10% Dust on city.
Broken Lords 1 AquaticDust.png Aquatic Dust Level 1: +1 Dust on terrain with river.
Level 2: +2 Dust on terrain with river.
Level 3: +2 Dust on terrain with river.
Broken Lords 2 DustDiviner.png Dust Diviner Level 1: +1 Dust on terrain with dust.
Level 2: +1 Dust on terrain with dust.
Level 3: +1 Dust on terrain with dust.
Broken Lords 5 DustTrickery.png Dust Trickery Level 1: +15% Dust on city.
Level 2: +15% Dust on city.
Level 3: +15% Dust on city.
Roving Clans 1 TravelingSalesman.png Traveling Salesman Level 1: +2 Dust on terrain with anomaly.
Level 2: +3 Dust on terrain with anomaly.
Level 3: +3 Dust on terrain with anomaly.
Roving Clans 3 FastTrader.png Fast Trader Level 1: +1 Dust per trade route. +50% Dust on city trade routes.
Level 2: +1 Dust per trade route. +50% Dust on city trade routes.
Level 3: +2 Dust per trade route. +100% Dust on city trade routes.
Cultists 1 ImpassionedPreacher.png Impassioned Preacher Level 1: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Level 2: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Level 3: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Cultists 5 ToolsoftheEnemy.png Tools of the Enemy Level 1: +15% Dust on city.
Level 2: +15% Dust on city.
Level 3: +15% Dust on city.
Forgotten 2 ArborealDustDowser.png Arboreal Dust Dowser Level 1: +1 Dust on terrain with forest.
Level 2: +2 Dust on terrain with forest.
Level 3: +2 Dust on terrain with forest.
Allayi 2 Awestriker.png Awestriker Level 1: +25% Bribe cost reduction on army. With ELCP: +15 Dust Dust on terrain with Village.
Level 2: +25% Bribe cost reduction on army. With ELCP: Refreshes ruins in the governed region at the start of each winter.
Kapaku 1 Volcanology.png Volcanology Level 1: +2 Science on Volcanic terrain
Level 2: +1 Industry on Volcanic terrain, +1 Dust on Volcanic terrain
Sisters of Mercy 5 ANoblesDuty.png A Noble's Duty Level 1: Food Income Food cannot be negative. Dust Income Dust cannot be negative.
Accessories

All listed accessories are Tomes.

Item Name Strategic Resources Effects Obtained From
ItemTomeStrategic2Tier1Large.png 6 Glassteel +1 Dust per Population on city Advanced Armor
ItemTomeStrategic2Tier2Large.png 12 Glassteel +2 Dust per Population on city Alchemical Armor
ItemTomeStrategic2Tier3Large.png 24 Glassteel +4 Dust per Population on city Exotic Armor
Quivering Circlet.png Quivering Circlet 50 Dust +7 Industry on city
+7 Dust on city
+7 Science on city
Can be equipped by Broken Lords heroes only
Broken Lords Faction Quest

Miscellaneous

Arcana

The Ardent Mages are able to research the Arcana of Materializing technology, which unlocks the Pillar of Extraction for placement. This pillar increase the Dust Dust output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +2 Dust on tiles within the pillar's range for 10 turns TurnSmall.png 1
2 +5 Dust on tiles within the pillar's range for 10 turns TurnSmall.png 1
3 +6 Dust on tiles within the pillar's range for 10 turns TurnSmall.png 2
4 +9 Dust on tiles within the pillar's range for 10 turns TurnSmall.png 2
5 +16 Dust on tiles within the pillar's range for 10 turns TurnSmall.png 2

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Extraction will produce an additional +3 Dust on tiles within range during winter.

Assimilation

The Delvers provide an assimilation bonus of +5% Dust on cities per pacified and rebuilt village, up to +30% Dust.

Empire Plan

The Empire Plan Empire Plan's Economy and Population Economy and Population ministry increases the production of Dust or reduce the cost of using it: Level 1 grants +3 Dust per Population on cities, and level 4 provides +25% Dust on cities.

Fortresses

Different parts of oceanic Fortresses provide different amounts of Dust income. Between the three Citadels, Bastions provide 1 Dust and Manufactoriums provide 2 Dust, while Listening Posts provide no Dust.

Among the other facilities that make up the parts of a Fortress extending off the Citadel, the following provide additional Dust:

  • Luxury Resource Facilities: +1 Dust
  • Vile Tide Facility: +8 Dust
  • Sky-Shaker Facility: +10 Dust
  • Dust Accumulator Facility: +10 Dust, +2% Dust per Fortress on empire.

Pillaging

Pillaging regional buildings - such as resource extractors and pacified villages - provides a variable amount of Dust upon completion in addition to other rewards. The Forgotten can increase the amount of Dust gained from pillage further via their faction technology Dust Sense.

Resource Boosters

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Dust production.

Resource Dust
Dust Orchid Dust Orchid +20%
Dustwater Dustwater +50%
Glassteel Glassteel +20%
Mithrite Mithrite +15%

Ruins

Searching ruins has a chance to produce a reward, the most common reward being an amount of Dust.

Technology

There are only two technologies that directly increase an empire's Dust production. The first is Dust Crematorium, a technology unique to the Broken Lords which provides 1 Dust for every point of Experience earned by units or heroes in the empire. The second is Dust-Driven Distillery, an Era VI technology which increases the Dust production of all cities by 100%.

Quests

Much like ruins, quests grant rewards that can be an amount of Dust. However, the chance of this and the amount given varies depending on the specific quest, with some having no chance of granting a reward of Dust.

Urkans

Fakir has the Dust Leecher training available. Upon unlocking this training, while Fakir is rooted in a region, cities owned by Fakir's owner and their allies will get a +20% Dust bonus, while enemy cities will get a -10% Dust penalty.

Uses

Buyout

Productions can be bought out (i.e. completed in 1 turn with the remaining Industry cost being paid for) for Dust. The cost for doing so is equal to (remaining Industry cost)1.2.

This amount can be reduced by 25% for buildings and units via the Prisoners, Slaves, and Volunteers technology, and another 25% for buildings by Tier 2 of the Economy and Population Empire Plan.

Upkeep

Almost every city improvement or unit consumes Dust Dust per turn as upkeep.

Cities

Each city has a base upkeep of Dust 10 from the City Hall. Most city improvements also require Dust upkeep, except for improvements that generate dust. Improvements unlocked in later eras will require more upkeep.

For the Cultists Cultists (or any custom faction with the Conversion trait), converted villages cost Dust 10 upkeep per turn, plus Dust 2 per turn for each additional controlled city (which is only relevant for custom factions).

Military Upkeep

Armies of Battle Born are powerful but can become extremely expensive. It is recommended to reduce their upkeep using Cannon Fodder and the Empire Plan.

A unit's upkeep each turn is equal to Dust 1 per unit level. A unit in an army (that is, not in a garrison) has an additional Dust 1 per turn upkeep. Militia units always cost 0 upkeep[1].

Each army costs Dust per turn, equal to the maximum number of slots for the army, so armies cost Dust 4 per turn at the beginning of the game, increasing to Dust 6 or Dust 8 per turn after researching Meritocratic Promotion and Signal Corps.

The combined upkeep cost for units and armies is referred to in-game as Military Upkeep. Military upkeep is calculated separately from hero upkeep, and things that affect Military Upkeep (for example, the Empire Plan) do not affect hero upkeep.

The Necrophages' Battle Born unit is able to exceed an army's normal maximum size if added to it via the Proliferator or, during a Dust Eclipse, Recycled Stockpiles, but this also adds greatly to the army's total upkeep, equation TBD.

Hero Upkeep

Hero upkeep is much more complicated. For a given hero, let HeroLevel be the hero's level, SkillPoints be the number of spent on that hero, and HeroesCount be the total number of heroes in the empire, including the current hero. Then the hero's upkeep is calculated as the sum of the following values[1]:

A = 0.5 + HeroLevel × (HeroLevel + 5) / 4
B = (HeroLevel - 1) × SkillPoints / 4
C = 2 × HeroesCount
HeroUpkeep = A + B + C

Since SkillPoints is at most HeroLevel - 1, HeroUpkeep increases quadratically with a hero's level (roughly HeroLevel 2 / 2). The total upkeep for all heroes also increases quadratically with the number of heroes in the empire (2 * HeroesCount 2).

Bankruptcy

If an empire's Dust expenditure would cause their Dust balance to become negative when ending the turn, they will receive the following prompt:

Your Empire is about to go bankrupt. Your empire's expenditures are greater than your remaining treasury. If you do not adjust your Dust output, action will be taken and City Improvements, Units or even Heroes will be sold.

If the prompt is ignored, the game will automatically move all population to dust, sell/disband army units, dismiss heroes, and remove city improvements until Dust production is no longer negative. The game will not sell off city centers or settlers.

Upkeep Reduction

There are many ways to reduce upkeep cost, and these can be particularly effective in very large empires that have a lot of improvements, units, and heroes:

  • Reliquary of Auriga: A wonder that, when built, reduces military upkeep by 50%.
  • Empire Plan: Tier 3 of the Military Ministry reduces military upkeep by 50%.
  • Luxury Resources
    • Gold Gold: -50% Dust on City upkeep.
    • Hydromiel Hydromiel: -75% Dust on Hero upkeep.
  • Technologies
  • Mercenary Comforts: This Roving Clans Roving Clans faction trait reduces privateers upkeep by 33%.
  • Infiltration: Heroes that are infiltrated in a city have 40% to 80% reduced upkeep due to the Spying capacity.
  • Skills
    • Thrifty: A common skill that reduces military upkeep for the army a hero is leading by 20% per level of the skill, has 2 levels.
    • Living Walls: A Wild Walkers Wild Walkers skill that reduces city upkeep for the city a hero is the governor of by 30% per level of the skill, has 3 levels.
    • Ascetic Warriors: A Sisters of Mercy Sisters of Mercy skill that reduces military upkeep in the city a hero is the governor of by 50% per level of the skill, has 2 levels.
  • Nourishing Conflux: During Dust Eclipses, this conflux will reduce unit upkeep by -40%, or -60% for the Kapaku.

For any given category, upkeep cost can be reduced to 0 Dust but no further. That is to say, stacking cost reduction beyond 100% will not cause things that consume Dust to start generating it instead.

Retrofit

Units within their own territory can be retrofitted to their most recent version. In addition to any strategic resources needed to retrofit a given unit, the Dust cost is (0.75 * Industry cost)1.1.

See also

References

  1. 1.0 1.1 See this Steam discussion for military and hero upkeep calculations.