Empire Plan

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The Empire Plan window.

Every 20 turns (or 10 turns on Fast Speed) the player may configure the Empire Plan Empire Plan, a set of powerful empire-wide bonuses. These bonuses, divided into ministries and levels, last for the entire duration until the next empire plan and can greatly aid the development of the empire in one direction or another. All bonuses cost Influence Influence scaling with the number of cities in the empire, and configuring the empire plan is primary way to spend Influence in the game.

Mechanics

There are four ministries, or categories, of empire plan bonuses, corresponding to the four sections of the Research Research disk:

Each ministry is further divided into four levels, with increasing benefits for each level. Levels are configured individually for each ministry, and selecting one level of benefits will also include all preceding ones (for example selecting level 3 will include the benefits of levels 1 and 2).

Only level 1 bonuses are available at the beginning of the game, and a higher level is unlocked with each Research Era (from II to IV). One exception is the Drakken Drakken, who can select empire plan bonuses one level higher than their current era due to their "Advanced Diarchy" faction trait.

Each bonus costs influence based on its level as well as the number of cities in the empire.

Empire Plan Bonuses

Military
Lvl. Effect
1 +20% Unit Industry cost reduction on Cities
2 +30% Attack Attack on Units
3 -50% Dust on Military Upkeep
4 +50% Life Life on Units
Economy and Population
Lvl. Effect
1 +3 Dust per Population on Cities
2 +25% Building Buyout Reduction on Cities
3 +50% Trade Route Bonus on City Trade Routes
4 +25% Dust on Cities
Science and Industry
Lvl. Effect
1 +20% Science on Cities
2 +33% Building Production Cost Reduction
3 +2 Science on District
4 +2 Industry on District
Empire and Expansion
Lvl. Effect
1 +2 Vision Vision on Units
2 +25 Approval on Cities
3 +3 Speed on Units
4 +50% Food on Cities

Notes

  • For the Broken Lords Broken Lords (or any faction with the "Appetite for Dust" trait), level 4 of the Empire and Expansion ministry is replaced with to "+50% Population Buyout Reduction on Cities".
  • For the Forgotten Forgotten (or any faction with the "Science Phobic" trait), level 1 of the Science and Industry ministry is replaced with "+20% Cost Reduction on Researches", and level 3 is replaced with "+30% Research Cost Reduction in Past Eras".

Influence Cost

Each bonus costs Influence Influence based on its level as well as the number of cities (C) in the empire. This cost also scales with Game Speed.

Lvl. Cost (Normal) Cost (Fast) Avg. / City / Turn
1 Influence 20 × C Influence 10 × C Influence 1
2 Influence 60 × C Influence 30 × C Influence 3
3 Influence 150 × C Influence 75 × C Influence 7.5
4 Influence 400 × C Influence 200 × C Influence 20

Notes

Analysis

Empire plan bonuses can be extremely powerful: a 33% discount to building cost is functionally a 50% bonus to Industry Industry. However, Influence Influence is hard to generate relative to other FIDSI FIDSI, so players have developed many tactics to maximise plan effects while minimising cost; for example, salting or trading away less useful cities. See the following pages for more information: