Food

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Food Food is a FIDSI FIDSI resource used to feed and grow the Population Population of cities.

Population Growth

Each Population population in a city consumes Food 2 per turn. A city's Food food surplus (production minus consumption) is added to its growth stock. When the growth stock reaches a certain threshold, it will grow an additional Population population unit. Likewise a Food food deficit will be subtracted from the city's growth stock, and if the growth stock falls below a threshold the city will lose a Population.

The threshold amounts are calculated with the following formulas:

Game Speed Limit for next Population
Normal 1 + 5 * Population 2.75
Fast 1 + 2.5 * Population 2.75

Note that the Allayi Allayi require twice as much Food per Population due to their "We Chosen Few" trait.

Food Threshold for Growth
Population Population Normal game speed Fast game speed
Food Threshold on step Food Threshold on step
1 0 0 0 0
2 34 34 17 17
3 103 69 51 34
4 227 125 114 62
5 418 191 209 95
6 691 273 346 137
7 1 055 364 528 182
8 1 523 468 762 234
9 2 105 582 1 053 291
10 2 813 707 1 406 354
11 3 655 843 1 828 421
12 4 643 988 2 322 494
13 5 786 1 143 2 893 572
14 7 094 1 308 3 547 654
15 8 576 1 482 4 288 741
16 10 241 1 665 5 121 833
17 12 099 1 858 6 049 929
18 14 158 2 059 7 079 1 030
19 16 427 2 269 8 214 1 135
20 18 916 2 488 9 458 1 244

Production

Terrain

The Food output of the tiles a city is placed on determines the city's initial Food production, and should ideally be more than 2 Food when placing a new city to ensure there is a net population growth.

Basic Terrain

Of the general terrain types, Plains produce the greatest amount of Food Food, on average Food 2 per tile. Sea, Lake, and Forest tiles each usually produce Food 1, and Arid and Rocks tiles usually do not produce any food.

Rivers add +1 Food production on tiles they pass through.

Most factions cannot gather Food from Volcanic terrain (even if there are other per-tile Food bonuses like the Winter Borough). The opposite is true for the Kapaku, who can only gather Food food from Volcanic terrain. Volcanic terrain tends to produce Food 1, exceptions being the Scorched Wilds (Food 2) and the Badlands (Food 3). ELCP reduces the Food food yield of all volcanic tiles by 1.

Anomalies

There are a number of anomalies that provide a bonus Food on a tile:

  • Food 2: Chromatic Land, Dragon Tree, Escaped Specimens, Moss Pearls, Mychordia, Salt Desert
  • Food 4: Azotic Exotics, Botanical Garden, Hidden Springs, Igloo Larvae, Massive Tree
  • Food 6: Black Earth, Life Tree, Northern Loam, Oasis, Steppe Soil

Faction Traits

Some factions have unique interactions with Food:

  • The Broken Lords Broken Lords do not use or see Food at all, and instead buy population using Dust due to their "Appetite for Dust" affinity.
  • The Necrophages Necrophages produce 1 fewer Food on tiles due to their "Agriculturally Challenged" trait.
  • The Kapaku Kapaku are only able to produce Food from Volcanic terrain due to their "Born of Ash" affinity, while every other faction cannot produce any Food from Volcanic terrain.

City Improvements

This list includes any City Improvement that increases a city's food output, even indirectly. Many of the improvements listed have additional effects that do not affect Food production, but for simplicity those effects are not listed.

Name Faction Obtained Industry Strategic Resources Upkeep Effects
City Hall FactionIconSmall.png All Upon Settling 10 +4 Food per Population on city
Founder's Memorial FactionIconSmall.png All At Start 60 +2 Food on city
Can only be built once in your empire
Seed Storage FactionIconSmall.png All except Broken Lords Era I 75 1 +10 Food on city during summer
+15% Food on city
Husbandry Center FactionIconSmall.png All except Broken Lords Era I 150 4 +5 Food per Population on city
Can only be built once in your empire
Irrigation Networks FactionIconSmall.png All except Broken Lords Era II 250 5 Glassteel 2 Need an exploited river tile to be built
+3 Food on terrain with river during summer
Fish Farm FactionIconSmall.png All except Broken Lords Era II 250 5 Glassteel 2 Need an exploited lake or sea tile to be built
+3 Food on terrain with sea or lake during summer
Central Market FactionIconSmall.png All Era II 250 2 Glassteel 2 +10% Food on approval (fervent)
Public Granary FactionIconSmall.png All except Broken Lords Era II 250 5 Glassteel 2 +15 Food on city
+2 Food per Population on city
Deep Generator Vaulters Vaulters Era II 250 20 Vaulters +10% Food on city
The Vaulters cost indicates that the Holy Resource has to be chosen
Oologic Nursery Drakken Drakken Faction Quest 400 10 Titanium
20 Glassteel
2 Requires an income of 20 Food from the city tiles
+10 Food on city
Plow Factory FactionIconSmall.png All except Broken Lords Era III 600 10 Glassteel
5 Palladian
4 +3 Food on exploitation
Fungal Laboratory Necrophages Necrophages Faction Quest 400 5 Limited to one copy in your empire
Ka-Riss hero must be city governor
+5 Food per Population on city
Wyrm Farm FactionIconSmall.png All except Broken Lords Era IV 1200 5 Adamantian
5 Palladian
7 Needs an exploited volcanic tile to be built
+15 Food on city
+2 Food per Population on city
Refrigeration Plant FactionIconSmall.png All except Broken Lords Era IV 1200 15 Glassteel
5 Palladian
7 +3 Food per Population on city
+25% Food on city
Subterranean Gardens FactionIconSmall.png All except Broken Lords Era IV 1200 5 Glassteel
15 Palladian
7 +10 Food on district during winter
Fertilizer Plant FactionIconSmall.png All except Broken Lords Era IV 1200 15 Glassteel
10 Palladian
7 +3 Food on terrain with Food
Hothouses FactionIconSmall.png All except Broken Lords Era IV 1200 15 Glassteel
10 Palladian
7 +3 Food on exploitation
Imperial News Network FactionIconSmall.png All Era V 2000 5 Glassteel
10 Mithrite
10 +2 Food per Population on approval (happy)

Expansions

While most expansions listed increase a city's Food output, the Borough Streets expansion actually reduces the Food on the tile it's placed on, though not to a significant degree. Again, only the effects related to Food have been listed here.

Name Faction Obtained Industry Strategic Resources Effect
Borough Streets FactionIconSmall.png All except Allayi At Start Varies -1 Food on city tile
Garth of the Allayi AllayiIcon.png Allayi At Start Varies Varies Pearls +2 Food on city tile
Altar of Auriga FactionIconSmall.png All At Start 150 10 Pearls +3 Food per level on Altar of Auriga
Limited to one copy in your Empire
Cargo Docks FactionIconSmall.png All Era III 600 Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
+1 Food on city tile
+2 Food per extra level on city tile
Abbey of Anomalies FactionIconSmall.png All 3rd Winter 400 10 Pearls Limited to one copy in your city
To be built on anomaly
x2 Food on city tile
+5 Food per level on city tile
+3 Food on terrain with anomaly
Winter Borough FactionIconSmall.png All 3rd Winter 600 20 Pearls Limited to one copy in your city
To be built during winter
+2 Food per level on city tiles during winter

Approval

Approval in a city has an effect on the generated food as well.

State Approval Approval Food Modifier
Rebellion 0 - 10 -50%
Unhappy 20 - 39 -20%
Content 40 - 59 +0%
Happy 60 - 89 +15%
Fervent 90 - 100 +30%

Heroes

A hero may have capacities, skills, or accessories that increase the Food output of their currently governed city.

Capacities

Hero Icon Name Effect
Jasah Murdap
Archivist Nachampassesa
Loremaster Jayawardene
Xoyos Brightslash
AbilityFoodBoost1Small.png Food Boost 1 +2 Food Food per hero's level on city.
+1% Food Food per hero's level on city.
Wayra Sigo
Loremaster Semsanitnwona
Eayos Sniffer Redpoint
AbilityFoodBoost2Small.png Food Boost 2 +4 Food Food per hero's level on city.
+1% Food Food per hero's level on city.
Strikes Far
Researcher Namkang
AbilityFoodBoost3Small.png Food Boost 3 +6 Food Food per hero's level on city.
+1% Food Food per hero's level on city.
Lorekeeper Masargaka AbilityFoodEfficiency1Small.png Food Efficiency 1 +1 Food Food per Population on city.
+1% Food Food per Hero's level on city.
Feeds on Bones
Long Fangs
Queenslayer
Ka-Riss
Sway of the Master (Kapaku Heroes only)
AbilitySlaverySmall.png Slavery For each pacified and rebuilt village VillageIcon.png in the region:
  • +1 Food food per Population on city
  • +1 Industry industry per Population on city

Skills

Skill Tree Level Icon Name Effect
Common 4 InspirationalLeader.png Inspirational Leader Level 1: +5% Food on city, +5% Industry on city, +5% Science on city, +5% Dust on city.
Level 2: +5% Food on city, +5% Industry on city, +5% Science on city, +5% Dust on city.
Level 3: +10% Food on city, +10% Industry on city, +10% Science on city, +10% Dust on city.
Necrophages 1 NecroticAgriculture.png Necrotic Agriculture Level 1: +8 Food on city.
Level 2: +8 Food on city.
Level 3: +14 Food on city.
Necrophages 3 CadaverousPesticides.png Cadaverous Pesticides Level 1: +15% Food on city.
Level 2: +15% Food on city.
Level 3: +15% Food on city.
Drakken 1 IrrigationExpert.png Irrigation Expert Level 1: +1 Food on terrain with river.
Level 2: +2 Food on terrain with river.
Level 3: +2 Food on terrain with river.
Cultists 1 ImpassionedPreacher.png Impassioned Preacher Level 1: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Level 2: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Level 3: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Kapaku 2 HeatoftheHearth.png Heat of the Hearth Level 1: +2 Approval Approval for city center and expansions on Volcanic terrain.
Level 2: +2 Approval Approval for city center and expansions on Volcanic terrain. In ELCP: +2 Food for city center and expansions on Volcanic terrain.
Mykara 1 LifefromtheLoam.png Life from the Loam Level 1: +1 Food on Terrain with Food.
Level 2: +1 Food on Terrain with Food.
Level 3: +1 Food on Terrain with Food.
Mykara 2 WasteNotWantNot.png Waste Not, Want Not Level 1: -50% Food (Consumption) on City.
Level 2: -50% Food (Consumption) on City.
Sisters of Mercy 5 ANoblesDuty.png A Noble's Duty Level 1: Food Income Food cannot be negative. Dust Income Dust cannot be negative.

Accessories

All listed accessories are Tomes.

Item Name Strategic Resources Effects Obtained From
Tome of the Lithophage.png Tome of the Lithophage 10 Palladian +15 Food on city Anaerobic Mycrobiology
ItemTomeStrategic4Tier1Large.png 12 Palladian +1 Food per Population on city Uncommon Armor
ItemTomeStrategic4Tier2Large.png 24 Palladian +2 Food per Population on city Marvelous Armor
ItemTomeStrategic4Tier3Large.png 48 Palladian +4 Food per Population on city Exceptional Armor

Miscellaneous

There are a number of other ways to increase Food production in addition to these that vary greatly.

Arcana

The Ardent Mages are able to research the Arcana of Renewal technology, which unlocks the Pillar of Regeneration for placement. This pillar increases the Food Food output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +2 Food on tiles within the pillar's range for 10 turns TurnSmall.png 1
2 +5 Food on tiles within the pillar's range for 10 turns TurnSmall.png 1
3 +6 Food on tiles within the pillar's range for 10 turns TurnSmall.png 2
4 +9 Food on tiles within the pillar's range for 10 turns TurnSmall.png 2
5 +16 Food on tiles within the pillar's range for 10 turns TurnSmall.png 2

Additionally, the pillar provides an extra +3 Food on tiles in range during winter after obtaining the Cold Engineering technology.

Assimilation

The Bos provide an assimilation bonus of +5% Food on cities per pacified and rebuilt village, up to +30% Food.

Empire Plan

Tier 4 of the Empire and Expansion branch of the Empire Plan grants a +50% Food Food bonus on cities.

Resource Boosters

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Food production.

Resource Food
Spices Spices +50%
Dust Orchid Dust Orchid +20%
Palladian Palladian +20%
Hyperium Hyperium +15%

Stockpiles

A Food Stockpile can be used to temporarily increase a city's Food production.

Technology

The only technology that increases Food Food output directly without the need to build a city improvement is the Era VI technology Self-Driving Plows, which increases the Food output of cities by 100%.

Urkans

Kazar has the Urkan Agriculture training available. Upon unlocking this training, while Kazar is rooted in a region, cities owned by Kazar's owner and their allies will get a +30% Food bonus, while enemy cities will get a -15% Food penalty.

See also