Forgotten

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TheForgottenCardArt.jpg

Masters of deception, infiltration and sabotage, the arrival of the Forgotten among the factions of Auriga will change everything. From pillaging extractors to assassinating governors, the rules of conflict will never be the same again. The Forgotten don't gather and use Science Science. Yet, they can buyout technologies using Dust Dust. They can also rely on their unit invisibility and Hero skills to better pillage and infiltrate other empires.

Lore

A nightmare out of history, the Forgotten are a faction that all others thought to be lost or dead.

Against their will they were forged into a tight society of violent and distrustful survivors, having spent the final years of the cataclysm alone on the surface of Auriga.

Now, as rifts in their society have led a splinter faction to declare its independence, the Forgotten are risking everything in the hopes that the other factions will accept them - or kneel before them.

Faction Specialties

Name Type Effect Lore
Science Phobic Affinity Cannot see/gather/use Science
No research
No Science gain from trade routes
Technologies can be bought out with Dust Dust
Mistrustful of scientists and their mad passions, this faction cannot exploit Science, but instead purchases Technologies with Dust.
Dust Opportunists Dust Eclipse Effect During eclipses, infiltrated Forgotten spies gain the Dust Opportunists infiltration action Taking advantage of Dust's magical propensity to literally drift out of imperial coffers during Eclipses, infiltrated Forgotten spies can potentially steal small fortunes during the long twilight night.
Knowledge Seekers Trait Can perform the infiltration action "Technology Copy" instead of "Decrease Science Production" Trained in the arts of study and observation, a key value of Forgotten spies is stealing technology and scientific secrets from their enemies. Disdainful of the scientific process, they appreciate its results.
Expert Forager Trait Gains loot when destroying a neutral village Even the simplest habitats have valuable scraps -- stones, cloth, metal objects, holy symbols. In the hands of the Forgotten, accustomed to surviving in the harshest conditions, these things can be transformed into objects that fetch a good price.
Practiced Pillage Trait +1 Fortification Damage Fortification Damage per turn TurnSmall.png on units
-1 Dust on military upkeep of armies
From the youngest age Forgotten children learn to survive on hardship and extract every scrap from their environment. It is no surprise that as grown-ups they are exceptionally effective at pillaging.
Dust Sense Technology Makes available the Faction-specific technology Dust Sense
What's Mine is Mine Technology Makes available the Faction-specific technology What's Mine is Mine
Caudata Sanctuary Technology Makes available the Faction-specific technology Caudata Sanctuary
Learn from Others Technology Makes available the Faction-specific technology Learn from Others
Pillage Starting Technology Unlocks the Pillage Technology
Search Party Starting Technology Unlocks the Search Party Technology

Science Phobic

The Forgotten are completely unable to produce or use Science Science. While it is technically possible to see the normal Science output of tiles by hovering the mouse over a tile, the Science Phobic trait adds a modifier to tiles that reduces the Science output to zero; as a result, when founding a city or when the FIDSI output overlay is enabled, Science does not appear. Additionally, the Forgotten are unable to unlock Technologies or City Improvements that increase Science production, but those that increase Science production as a secondary effect - such as the Arts Council - are still available.

As a result of these effects, there are some resources within the game that become nearly useless to the Forgotten. While the Forgotten are unable produce Science Stockpiles, they can still acquire them via the Marketplace, Diplomacy, or the Science Stockpile Facility. They can also technically use Science Stockpiles acquired this way, but doing so will not provide any Science, so it is best to just sell Science Stockpiles on the Marketplace for some extra Dust. Similarly, the Moonleaf Moonleaf Luxury Resource - which provides +50% Science and +10 Approval to cities when used as a booster - is significantly less useful to the Forgotten than it is to other factions, so as long as the empire approval is decently high, Moonleaf should be sold on the Marketplace for extra Dust. The Haunts Minor Faction also becomes less useful to assimilate, as the empire will not benefit from the +5% Science per pacified village that is gained by assimilating them.

Because the Forgotten cannot generate Science, they do not unlock technologies by accruing Science over time as every other faction does. Instead, the Forgotten purchase new technologies instantly with Dust, which can be done either from the research section on the top left of the screen, or on the Research Screen. The cost to purchase a new technology is based on both the Era of the technology, as well as the number of other technologies that have been unlocked. With N being the number of technologies already unlocked, and A being a constant based on the Era of the technology, the cost to buy a technology is as follows:

Dust Cost = A*(6+N+N^2)

With A for each Era being:

Era Value of A
I 2.25
II 2.75
III 3.25
IV 3.75
V 4.75
VI 42.75

Expert Forager

Whenever the Forgotten destroy a neutral Minor Faction Village, they will receive a reward equivalent to searching a ruin.[1]

Unique Technologies

Dust Sense
Faction: Forgotten Forgotten
Obtained: Research Era I
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: PillageSmall.png Pillage
Dust Sense.png By studying the subtleties of Dust as part of their training at the Warfarer's Divinity, Forgotten soldiers are able to root out more of the precious stuff when pillaging.

Effects:

+100% Dust from Pillage on empire

Caudata Sanctuary
Faction: Forgotten Forgotten
Obtained: Research Era II
Category: Science and Industry Science and Industry
Type: FactionIconSmall.png Empire
Focus: Winter Winter
Caudata Sanctuary.png Transported in from the distant Targadian Mountains, winter-sensitive species like the Boreal Caudata have the uncanny ability to anticipate the turning of the seasons, thus greatly improving forecasts.

Effects:

-80% Margin of error for season predictability on empire
-100% Infiltration cost on empire during winter
-30% Infiltration action cost on hero

What's Mine is Mine
Faction: Forgotten Forgotten
Obtained: Research Era II
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: Security Security
What's Mine is Mine.png Those who are strong in the ways of espionage must also be ready when their enemies use those skills against them. Additional training in counter-espionage is never wasted time.

Effects:

+15 Security Security on cities
+3 Infiltration on infiltrated hero

Learn from Others
Faction: Forgotten Forgotten
Obtained: Research Era III
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: HeroSmall.png Hero
Learn from Others.png Great heroes are not born with heroism, but learn it through the example of others. By sending the unseasoned on ranging expeditions with the most exalted, all of Forgotten society can learn.

Effects:

+3 XP per turn on hero
+3 XP per turn per infiltrated hero on hero

Commercial Espionage
Faction: Forgotten Forgotten
Obtained: Research Era V
Category: Empire and Expansion Empire and Expansion
Type: City Improvements City Improvement
Focus: Trade Routes Trade Routes
Commercial Espionage.png Advanced techniques in espionage - dead drops, ciphers, tradecraft, clandestine cells - turn the caravans of Auriga into a firehose of useful information.

Unlocks for Construction:
Surreptitious Research
Faction: Forgotten Forgotten
Obtained: Research Era V
Type: City Improvements City Improvement
Focus: Trade Routes Trade Routes
Costs:

2000 Industry
20 Titanium
7 Dust per TurnSmall.png

Surreptitious Research.png By stealthily listening in on conversations, gaining access to draft versions of contracts, and otherwise tipping the odds in their favor, Forgotten Trade Routes do miraculously well.

Effects:

+1 trade routes max on city
+50% Dust on city trade routes

Remotuscope Factory
Faction: FactionIconSmall.png All except Mykara
Obtained: Research Era V
Type: Expansions Expansion
Focus: Vision Vision
Costs:

450 Industry

Remotuscope Factory.png The development of the theory of optics and increase in the precision of glasswork has led to this dazzling invention that allows a man to see a thousand paces. Hostile armies will not stay hidden so easily.

Effects:

+25% health regen on Watchtower
+25% allly health regen on Watchtower
+7 vision Vision on watchtower
+7 Detection range on watchtower
+50 fortification Fortification on watchtower
Watchtowers' health regen effects are applied to their adjacent tiles

Quest Technologies

Tower of the Consecrate
Faction: Forgotten Forgotten
Obtained: Quests Faction Quest
Category: Science and Industry Science and Industry
Type: City Improvements City Improvement
Focus: Exploitation.png Exploitation
Costs:

Industry 600
Dust 2 per TurnSmall.png

Tower of the Consecrate.png Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.

Effects:

Requires at least 1 Population from pacified villages VillageIcon.png
+1 resource on strategic resource extractor
+1 resource on luxury resource extractor

High Seminary
Faction: Forgotten Forgotten
Obtained: Quests Faction Quest
Category: Science and Industry Science and Industry
Type: FactionIconSmall.png Empire
Focus: Dust Dust
High Seminary.png A place dedicated to strengthening belief in the Forgotten path through devout meditation and rigorous debate, the most experienced agents leave the seminary even more dedicated to the cause.

Effects:

+30% research cost reduction for Era III technologies on empire

Master Deceivers
Faction: Forgotten Forgotten
Obtained: Quests Faction Quest
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: Military Military
Master Deceivers.png With the arts of infiltration near perfected, agents posted to enemy cities need little time to become extremely effective, having an almost instinctive grasp for who wields power - and who is vulnerable.

Effects:

-100% Dust on Forgotten hero upkeep

Units

Forgotten units and heroes have the Stealth capacity, which causes them to be invisible to most units on the world map. Most also have the Dual Wield capacity, which allows them to equip a one-handed weapon in each hand.

Assassin
Assassin.png
Though they are front line fighters, the Assassin excels in feints, stunts and quick knife work. It is said that they can get you in the dark and from behind, even under the desert's noonday sun.
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life92Defense Defense30
Damage Damage34Attack Attack30
Initiative Initiative34Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 80
AbilityStealth.png Stealth
Fast1.png Fast 1
DualWield.png Dual Wield
Acrobat.png Acrobat
AbilityMinorFactionSlayer2Small.png Minor Faction Slayer 2 (Added in ELCP)
Predatore
Predatore.png
Deadly from a distance with their crossbow, the Predatores strike terror into any enemy in their line of sight. Using poison and with exceptional aim, a Predatore's target is generally dead before it knows it is in the crosshairs.
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedResearch Era I

Life Life84Defense Defense18
Damage Damage20Attack Attack30 (39)
Initiative Initiative26Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityStealth.png Stealth
AbilityRangedSmall.png Range
DualWield.png Dual Wield
PredatorsMark.png Predator Mark
Myst
Myst.png
Where spying and stealth are important you will find the Mysts. Able to change from mist to solid form and back they are hard to hit and easy to be hit by.
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era II

Life Life100Defense Defense44
Damage Damage16Attack Attack28
Initiative Initiative36Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 90 (110)
AbilityStealth.png Stealth
AbilityFlySmall.png Fly
FasterThanShadows.png Faster Than Shadows

Heroes

The starting hero for the Forgotten is Third Builder Gula Yawa. A Forgotten hero can dual-wield a Sword and Axe, or wield a Claymore or Claws.

Third Builder Gula Yawa
Third Builder Gula Yawa.png
As a people adept at integrating their edifices into the natural landscape, within their ranks the Forgotten possess some of Auriga's most cunning architects. From cave systems to cliffside perches to dense forests, Forgotten design is focused on the twin pillars of defence and concealment. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry

Life Life112Defense Defense32
Damage Damage46Attack Attack34
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityGeneralInitiative2Small.png Army Initiative Boost 2
AbilityDustBoost2Small.png Dust Boost 2
AbilitySpying4.png Spying 4
Sable Blade Ayou Addo
Sable Blade Ayou Addo.png
As a disciple of the Assassination Divinity, Ayou Addo learned myriad ways that a man can be parted from his life. Suffocation. Poisoning. Disemboweling. Her trademark, however, became a specialized form of decapitation, whereby the most slender thread of razor wire would be used to slice through a target's neck in one clean swipe. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry

Life Life122Defense Defense20
Damage Damage38Attack Attack32
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityGeneralCritical2Small.png Army Damage Boost 2
AbilityGeneralInitiative2Small.png Army Initiative Boost 2
AbilitySpying4.png Spying 4
Consecrate Mawusi Boakye
Consecrate Mawusi Boakye.png
One of the Forgotten's deepest theological thinkers, Consecrate Boakye spent the majority of her years considering the nature of Dust, often leading pilgrimages to religious sites across Auriga. Mawusi became an inspiring leader to her people due to her powerful oratorical style allied with her deep knowledge of the intricacies - and subtle uses - of Dust. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry

Life Life134Defense Defense36
Damage Damage38Attack Attack30
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityDustBoost2Small.png Dust Boost 2
AbilityInfluenceBoost2Small.png Influence Boost 2
AbilitySpying4.png Spying 4
Sable Deceiver Napog Dauda
Sable Deceiver Napog Dauda.png
Although the Forgotten are a resilient people who are raised in harsh environments and inured to cold and hunger, they are not without their human weaknesses. This applies in particular to Dauda, who after completing her education in the Facades Divinity, was posted as a spy to one of the great trading caravan cities of the Roving Clans. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry

Life Life104Defense Defense34
Damage Damage38Attack Attack38
Initiative Initiative18Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityGeneralAttack2Small.png Army Attack Boost 2
AbilityDustEfficiency2Small.png Dust Efficiency 2
AbilitySpying4.png Spying 4
Skya Keeper Dabuo Ofosu
Skya Keeper Dabuo Ofosu.png
Growing up in the eternally white upper reaches of mount Lzarth - one of Auriga's bleakest, coldest climes even by Forgotten standards - Dabou's childhood was an unusual one. With no other youngsters close to his own age, Dabou found solace in the roost of skya owl-hawks who occupied the same wintry landscape. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry

Life Life134Defense Defense40
Damage Damage34Attack Attack30
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityDustBoost2Small.png Dust Boost 2
AbilityDustEfficiency2Small.png Dust Efficiency 2
AbilitySpying4.png Spying 4
Efalo Tegret
Efalo Tegret.png
The runt of her family's large litter, Efalo grew up in the shadow of her elder siblings. Being a family of blacksmiths, this meant that Efalo was always being pinballed around the smithy, her elder brothers and sisters complaining that she was in the way as they struggled through their apprenticeships. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry

Life Life104Defense Defense26
Damage Damage46Attack Attack36
Initiative Initiative20Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityGeneralCritical3Small.png Army Damage Boost 3
AbilitySpying4.png Spying 4

Quest Heroes

A number of heroes appear over the course of the Forgotten faction quest. The most notable is Ziema Adya, who joins after completing the second chapter and must be healed to continue the quest. Sable Deceiver Napog Dauda, Skya Keeper Dabuo Ofosu, and Efalo Tegret will also join the faction, at level 8, when completing the faction quest.

A few heroes appear as enemies during the faction quest, and most cannot normally be hired in game. These include Vaulters Agi Kinztak and Drakken Archivist Mukangung. Forgotten Arla Sabor, listed below, appears both as an enemy in the final chapter of faction quest as well as a recruitable hero in the side quest A Helpless Hero.

Ziema Adya

Ziema Adya joins the faction after completing chapter 2 of the faction quest:

Ziema Adya (First Form)
Ziema Adya (First Form).png
Ziema Adya was once Master Shadow - the head of the Warfarer's Divinity - and held ultimate responsibility for the health of the entire Forgotten militia. Bold, strong, and gifted, she led her fighters by example; she was fearless in her pursuit of the enemy and demanded nothing less from those who she led. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Faction Quest

Life Life68Defense Defense20
Damage Damage20Attack Attack20
Initiative Initiative10Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityLastStandSmall.png Last Stand
Unsellable.png Unsellable
AbilityGeneralPiercing1Small.png Army Piercing Boost 1
FastLearner1Small.png Fast Learner 1
Spying3.png Spying 3

Completing chapter 3 will heal her, causing her to transform into her second form:

Ziema Adya (Second Form)
Ziema Adya (Second Form).png
Ziema Adya reborn, a blazing phoenix raised from the ashes of her destruction, is a sight to behold. Reunited with her dazzling swords Shadowbrand and Shadowbinder, she is a howling dervish of blades and menace as she careens into battle; gouts of blood and spasming limbs trail in her lethal wake. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Faction Quest

Life Life130Defense Defense40
Damage Damage40Attack Attack40
Initiative Initiative20Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityLastStandSmall.png Last Stand
Unsellable.png Unsellable
AbilityGeneralPiercing2Small.png Army Piercing Boost 2
FastLearner1Small.png Fast Learner 1
AbilitySpying4.png Spying 4

Arla Sabor

Arla Sabor is a Forgotten hero who cannot be recruited normally through the Marketplace, but appears in two quests:

  • She leads an enemy army in the final chapter of the Forgotten faction quest. Defeating her will complete the faction quest.
  • She may be hired during the side quest A Helpless Hero.
Arla Sabor
Arla Sabor.png
A battle-hardened veteran of many Forgotten campaigns designed to safeguard the future of her people, Deceiver Arla Sabor was one of the most vocal critics of the incumbent Forgotten leadership. Where they counselled the Forgotten should retreat from the world to survive the coming storm in their fortresses in the Targadian Mountains, Arla devoutly believed the opposite. ...
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Side Quest

Life Life1Defense Defense40
Damage Damage40Attack Attack40
Initiative Initiative20Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLastStandSmall.png Last Stand
AbilityStealth.png Stealth
DualWield.png Dual Wield
AbilityGeneralCritical3Small.png Army Damage Boost 3
AbilitySpying4.png Spying 4

Forgotten Skill Tree

Forgotten skill tree.
Level Icon Name Effect Assignment
1 FunctioningInsomniac.png Managed Torpor Level 1: -2 Assignment cooldown on hero.
Level 2: -2 Assignment cooldown on hero.
Any
2 ArborealDustDowser.png Arboreal Dust Dowser Level 1: +1 Dust on terrain with forest.
Level 2: +2 Dust on terrain with forest.
Level 3: +2 Dust on terrain with forest.
City
3 SangFroid.png Sang Froid Level 1: +10% Attack on units.
Level 2: +10% Attack on units.
Level 3: +10% Attack on units.
Army
3 DoubleorNothing.png Double or Nothing Level 1: +50% Seniority bonus on hero.
Level 2: +50% Seniority bonus on hero.
Spy
5 GhostForce.png Ghost Force Level 1: Confers stealth on all units of the army. Army
5 OneStepAhead.png One Step Ahead Level 1: -50% Turns TurnSmall.png in jail on captured hero.
Level 2: Cannot be captured when performing an infiltration action.
Spy

Notes

ELCP makes the following changes to the Forgotten skill tree:

  • Arboreal Dust Dowser connects to Sang Froid. While Forgotten Heroes will never make for premium governors, this change makes at least Inspirational Leader easier to reach.

Faction Quest

Frustrated by the insularity - and perhaps cowardice - of your people, you and two allies decided to leave and forge your own destiny. But your journey barely started before disaster struck, and your mission has turned to one of bloody revenge.

1. Aftermath of Ambush
ForgottenFactionQuest1.png Description
My dreams are still haunted by the night we lost my friend, my rock, the previous leader of the Warfarers Divinity: Master Shadow Ziema Adya.

They came upon us not three days out from the Targadian Mountains, shadowy figures in the night. At first we though them simple bandits preying on hapless travellers; desperate rogues who'd made a fatal mistake in selecting their victims. We imagined we would kill them easily enough... but we were wrong. Had Arla not been left behind, sick with fever, we may have mastered them. But in our arrogance, we underestimated them. Ziema battled formidably, saving many of our lives, but that only aided our attackers’ true intentions. They wanted not to rob us or kill us but to steal away Ziema herself!

And they succeeded.

And it wasn't only her they took. Some of my most experienced warriors also vanished that night.

In the aftermath, stranded in the Aurigan wilds, bloodied and exposed, there was little we could do except carry on with our original plan - without Ziema or the others.

Every day the same questions burned in my mind. Who kidnapped Ziema? Did one of our party betray our intentions to the spineless trinity who rule the Forgotten in Dagaari Tanga - the fearful High Consecrate and the feeble Masters of the Divinities? Those rulers who have forgotten our motto: “We are the power in the shadows”? Or was she taken by some other enemy who escapes my attention? The questions burn. The one that burns the most though is this: Where is she now?

Before we settled [Region], all I could do was seethe and agitate. Now, though? Now I can begin to get answers.

Now I will do everything in my power to find Ziema.

And have my vengeance on those who stole her away.

Summary New Objective Outcome
Your plan to rebuild a new Forgotten civilization has started badly. Of your two most powerful allies, Arla never made the journey, and Ziema has been kidnapped by unknown forces. Locate her. 1. A [Minor Faction] village in the nearby region of [Region] knows something of Ziema's kidnap. Pacify the village to learn more.

2. Treachery! The [Minor Faction] claim dissident Forgotten, hiding in ruins in the nearby region [Region] played a part. Find and defeat them.

The [Minor Faction] spoke true. Ziema and the others’ kidnapping was aided by rebel Forgotten, commanded by an unknown leader. They claim she is held in an enemy city. Repentant, the rebels join you.
Reward 1 Mad Fairies Droplist, picks 1

2. 2 Forgotten Units: Predatore

2. Burning Questions
ForgottenFactionQuest2.png Description
Funny, how men become eager to talk before the persuasive glow of a firebrand. Unfortunately the dissident Forgotten knew little, save for the fact that Ziema and the others were taken to a distant city. It would’ve been easy to order these men's deaths after their confessions, but to do so would be wasteful, not to mention unjust - they were only pieces in others’ designs. A Drakken, a Vaulter, and another who kept every facet of their identity hidden are the ones who pull the strings, they tell me.

Vengeance must wait, however. First I must find Ziema.

The fact she was captured and ferried leagues across Auriga gives me hope that she still lives. I fear, though, the state in which I will find her. I remember vividly her strength, her ambition, her hopes for our people. Back in Dagaari Tanga, when we plotted our escape together, seeking a better way for the Forgotten, I remember the conviction of her words: “We will not survive the coming winters by cowering in the mountains like rats. We will control Auriga by embracing who we are! We are the power in the shadows…” I hope she still has the means to speak those words.

Time is my greatest enemy.

Summary New Objective Outcome
The rebel Forgotten who have joined your armies claim Ziema and the others are being held captive somewhere in [City]. Someone, somewhere in the city must know more. 1. Infiltrate [City] and reach Level 3 of Infiltration in order to discover Ziema's exact whereabouts.

2. Now you know where in the ruins of [Region] Ziema and the others are. To free them, search the indicated [Ruins].

You find Ziema, broken but alive. Of the others there is no sign. “We are still the power in the shadows,” she whispers as you unshackle her from her imprisoning irons.
Reward 1. Mad Fairies Droplist, picks 1

2. Ziema Adya

3. A Desire for Vengeance
ForgottenFactionQuest3.png Description
I should feel relief and happiness upon seeing Ziema back in our midst. And I do. But those emotions are eclipsed by much more powerful feelings; feelings of rage and frustration. A desire for vengeance. Though Ziema is broken and a remnant of her former self, even in her weakened state I see that same glimmer in her eye. She cannot yet talk of who her captors were nor for what purpose they tortured her. That will come in time. For now, I must do everything in my power to rebuild her strength.

Of Arla, the third pillar of our trinity, I hear whispers that she wandered from Daagari Tanga in a fever; her body found in the wilderness. If true, the Forgotten have lost a great leader. We will honour her by forging the greatest Forgotten civilization ever to grace Auriga - one able to withstand, perhaps even flourish, in the grim winter that comes.

Ziema's dual swords, Shadowbinder and Shadowbrand, lie broken, exactly as we found them beside her slumped body. When her strength has returned, we will find a way to make them whole again.

She will need them to have her vengeance.

Summary New Objective Outcome
Ziema is a pale shadow of her former self after her incarceration and torture. You must send her out into the world to rebuild her strength - and reforge her swords, Shadowbinder and Shadowbrand. 1. Start rebuilding Ziema's powers by unlocking the skill Double or Nothing at level 2.

2. With [4 x (1 + Era)] Glassteel in reserves, send Ziema to search the [Ruins] in [Region] to repair her legendary swords - and herself!

Ziema's strength is fully returned, and her swords Shadowbinder and Shadowbrand forged anew. As to her soul, only time will tell if it is broken beyond repair...
Reward 1. Mad Fairies Droplist, picks 1

2. Ziema Adya (Second Form), Shadowbrand, Shadowbinder

4. Ziema Returns
ForgottenFactionQuest4.png Description
Ziema paces like a caged animal, clawing her hair as she tries to recall her tormentors. “I remember the Drakken most of all. In the darkness, devoid of any light save the torches they carried with them, I lost track of the days, but he would always be the first to have his turn. After waking me with the pail of freezing water, he would begin by peeling a fresh strip of skin from my flesh, small and perfectly rectangular. With his fetid lizard breath spilling over me, he said that if I could count the strips I would know how many days I’d been held. “

As she speaks the cold rage gathers inside me. During her earlier years when the Masters were bolder, Ziema led many raids against the Drakken. Perhaps this Drakken is one of those left nurturing an icy grudge. “I have crossed his path before, I’m sure,” she says. “The way he eyed me with such hatred, the way he whispered the same two words in his bastard tongue. He knows me.” She tells me one of the claws of his left hand was missing, a misshapen stump where the digit should be. “Loose me, and let me track him down. I will cut his monstrous head from his scaled body-”

“And I will gladly sharpen the blade for you, Ziema,” I interrupt. “But we must be clever, lest these cockroaches scurry into the dirt never to be seen again. And our missing companions may also never return.”

I counsel that our influence must reach into every nook of Auriga, and that we must resurrect lost ways if we are to track these men. “By extending our eyes, our ears, our reach to every corner of the world, we will first widen the lasso. Then we will tighten the noose.”

Summary New Objective Outcome
Ziema is strong again - at least in body - but the trail to her tormentors has grown cold. To have any chance of finding them, your grasp over your people - and your enemies - must also grow stronger. 1. Improve your authority in your empire until it reaches [1.5 x (Current Influence) + 100] Influence.

2. Perform a Level 4 Decrease Population or a Level 4 Target Governor infiltration action in any infiltrated city.

At home your influence grows, while abroad your shadow looms large over the land. With the new methods you learn it is only a matter of time before you - and Ziema - will have your vengeance.
Reward 1. Mad Fairies Droplist, picks 1

2. Tower of the Consecrate

5. Revelatory Nightmare
ForgottenFactionQuest5.png Description
Every night Ziema wakes screaming. I am always first in her chambers, first to hold her, gently rock her and tell her that she's safe now, that they can't hurt her anymore. Last night as I cradled her she whispered her nightmares to me. Dark visions of sharpened blades, faceless monstrosities, her body twisted into painful geometries. “The Drakken inflicted pain, but he never scared me - not like the Vaulter woman.” Ziema tells me the woman was cruel, methodical, and never uttered a single word. “Her methods seemed almost familiar…”

I ask her what cause this Vaulter woman might have had to wish to harm her. Ziema goes still as stone in my arms. “I remember.” During one of her earliest missions for the Warfarer's Divinity, she tells me, her scouting party came across a small company of vaulters in Forgotten territory. All escaped save for one young girl who they imprisoned in a threadbare cell in a crumbling fort. Ziema was the guard. A malicious Forgotten interrogator tortured her for secrets she didn't possess. “After every interrogation the girl begged me to help her, but I was too cowardly to do anything,” she says. “One day we unlocked her cell and simply left.:

“Darkness begets darkness,” I whisper. “One question remains: how did they find us on that night?”

“I think the one who always watched, still and silent, can answer that riddle. I suspect he is… a Forgotten.”

Her words stun me. One of our own?

If this is true, we can only outwit this Forgotten by improving old methods while learning new deceits.

Summary New Objective Outcome
The three who tortured Ziema still roam free. If they are to be found new methods of enquiry must be learnt, new tools and technologies seized. Evolve your empire into a true “power in the shadows.” 1. Build the Tower of the Consecrate in 3 cities with at least 1 Population from pacified villages.

2. Master additional dark methods! Obtain a total of 30 Technologies from Era I to Era III

Our empire grows stronger every day, cast in an image that would make my forebears proud. And Ziema's tormentors will soon meet their won forebears...
Reward 1. High Seminary

2. Mad Fairies Droplist, picks 1

6. Ears in the Shadows
ForgottenFactionQuest6.png Description
A breakthrough!

The whereabouts of the Forgotten who disappeared the night Ziema was taken remain in shadow, but the whereabouts of one of Ziema's tormentors has come into the light.

As our power grows, as our influence reaches further, we hear more and more idle talk from underground drinking pits, gossip in bustling street markets, and loose tongues in our enemies’ corridors of power. Several sources, informers across Auriga, have reported that the Vaulter woman we seek leads a ragtag army in the wastes of some nearby region. The latest reports suggest she hides in one of the ruins of the area. They tell me her name is Agi.

“Agi,” Ziema whispers when I relay her the name. “Yes, that was her name. Agi.”

I notice the gentle way in which she says the name, like she is sheltering a beautiful, fragile flower in her cupped hands. “Do you still seek vengeance?” I ask.

Ziema's voice hardens. The Vaulter, she tells me, showed not a jot of emotion save for a cold glee as she performed her tortures. Her hands were scorched and twisted claws, her actions as cold and methodical as a hunter carving up a haunch of meat, and her eyes sunken chips of blue ice. “Agi died a long time ago. Only a monster remains.”

Summary New Objective Outcome
Progress! Informants indicate that one of Ziema's three tormentors - the Vaulter - commands an army somewhere in a large area. You must lead an army there and see that she is delivered to justice. 1. Among the 4 ruins indicated within an area of two neighbor regions, search to discover Agi's hiding place.

2. Agi has finally been cornered and Ziema can have her justice. The enemy must die!

The Vaulter laughs as she dies. “How does it feel… to know… one of your own… orchestrated everything?” You shake her. “Who is it? Where are my people?” you demand, but she smiles, coughs blood, and dies.
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

6(Alt). Out from the Shadows
ForgottenFactionQuest6.png Description
A breakthrough!

The whereabouts of the Forgotten who disappeared the night Ziema was taken remain in shadow, but the whereabouts of one of Ziema's tormentors has come into the light.

As our power grows, as our influence reaches further, we hear more and more idle talk from underground drinking pits, gossip in bustling street markets, and loose tongues in our enemies’ corridors of power. Several sources, informers across Auriga, have reported that the Vaulter woman we seek leads a ragtag army in the wastes of some nearby region. The latest reports suggest she hides in one of the ruins of the area. They tell me her name is Agi.

“Agi,” Ziema whispers when I relay her the name. “Yes, that was her name. Agi.”

I notice the gentle way in which she says the name, like she is sheltering a beautiful, fragile flower in her cupped hands. “Do you still seek vengeance?” I ask.

Ziema's voice hardens. The Vaulter, she tells me, showed not a jot of emotion save for a cold glee as she performed her tortures. Her hands were scorched and twisted claws, her actions as cold and methodical as a hunter carving up a haunch of meat, and her eyes sunken chips of blue ice. “Agi died a long time ago. Only a monster remains.”

Summary New Objective Outcome
Progress! Informants indicate that one of Ziema's three tormentors - the Vaulter - commands an army somewhere in a large area. You must lead an army there and see that she is delivered to justice. 1. Among the 4 ruins indicated within an area of two neighbor regions, search to discover Agi's hiding place.

2. The place is deserted! Agi has tricked you, and now leads an attack against your city [City]. Make sure her army is no longer a threat.

The Vaulter laughs as she dies. “How does it feel… to know… one of your own… orchestrated everything?” You shake her. “Who is it? Where are my people?” you demand, but she smiles, coughs blood, and dies.
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

7. Flush Out a Drakken
ForgottenFactionQuest7.png Description
Ziema walks with her head held a little higher, her lips set a little less tighter. The Vaulter's death has lifted her, but she still aches to root out her remaining two tormentors. In the aftermath of Agi's death, I imagine they have gone to ground like the vermin they are. News travels fast in this land.

Of my warrior companions there is still no sign.

As I feared, leads are few and far between. Whoever the Forgotten may be who masterminded the whole affair, I have not a clue. Every Forgotten I suspect, every Forgotten who had reason to hate us - to wish that the fragile shoots of our plans for a new, greater civilizations wither and die - comes back clean. Of the Drakken there is likewise little sign, but through diligent work we did discover the loose thread that will be his unraveling: his name.

Archivist Mukangung.

A name is a powerful thing. With it we can learn the Drakken's life story. Where he was born, where he travelled, where those who he loves reside. Ziema now understands why his desire for vengeance against her burned so bright: She led the incursion against his Drakken kin and their eyrie at the Gahve Pass, claiming after the massacre that she had not noticed the flags of surrender. A merciful death, given what becomes of prisoners of war in the Targadian Mountains. Fortunately for us, there are others he still cares about...

If we can't go to him, we will make him come to us.

We’ve heard he would have been seen recently in the surroundings of other empire cities. One of these places might be the perfect hideout.

Summary New Objective Outcome
The second torturer remains at large, but you've uncovered a crucial bit of information: the Drakken's name. With it you've learned enough. Time to attack! 1. Archivist Mukangung would be hiding in a building within another Empire. Pillage 3 extractors or watchtowers to find him.

2. The noose is tightening... Archivist Mukangung is hiding in a village. Pillage or destroy 2 villages within other empires until he is forced to show up.

3. Archivist Mukangung and his army were hidden in the last village! Now, make sure the whole army is defeated.

“You are the real monsters,” the Drakken croaks, defeated. “I should’ve killed Ziema when I had the chance, but the Forgotten, whoever she was, forbade it.”

A she?

Shadowbinder falls...

Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1
3. Mad Fairies Droplist, picks 1

8. Armies Massing
ForgottenFactionQuest8.png Description
The trail for the Forgotten who masterminded Ziema's kidnap and torture, like Auriga itself, grows cold. We are the power in the shadows now - listening, watching, manipulating, even killing across the world - and yet this Forgotten, this ultimate betrayer, escapes our grasp. Ziema agitates, consumed with finding her. I worry for her sanity.

Despite our victories, despite our readiness for the endless winter, until she is found - until we learn of my companions’ fates - neither of us can have peace. And then... like something from a dream... the letter arrives.

My hand still shakes just like when I first read the words.

I am the Forgotten you seek.

I am the power in the shadows, risen high among the [Empire].

I hold those you still seek.

Come, wreak your vengeance.

And so we will.

Summary New Objective Outcome
The Forgotten who masterminded Ziema's kidnap and torture, has planted deep roots in the [Empire] empire. If you are to have your vengeance you must prepare for war. 1. First, the populace must be willing. Reach a “Fervent” level of Approval in your empire.

2. Now attack! Defeat three [Empire] armies.

3. At last the Forgotten comes out of the shadows, in the [Ruins] in [Region]. With Ziema, crush this traitor!

My companions are free and enraged; the truth was cold and brutal. It was Arla! Co-conspirator, soul mate. “You were weak,” she rasps. “I made you strong.” Dying, she clutches me. “Never forget. Anything… anyone… is a weapon. We are the pow-...”
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1
3. Master Deceivers, Temple of the Earth's Core, Sable Deceiver Napog Dauda, Skya Keeper Dabuo Ofosu, Efalo Tegret

Trailer

Gallery

Trivia

  • In the game files, the Forgotten are called "Replicants".

References