Guardians

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GuardiansCardArt.png

Guardians Guardians are units with much higher attributes than regular units, powerful capacities (for example, mind-controlling an enemy unit), and unique Army Actions (for example, teleporting to a nearby tile). They cannot join other armies, nor be joined by other units, nor can they be garrisoned in a city.

Lore

There are older and greater things in the universe than the Endless, whose few hundred centuries barely scrape the surface of history. What of those older entities, those other forces? Did they disappear before the arrival of the Endless, or could the Endless, at the height of their power, have contained and controlled them? And now that the Endless have faded or moved on, might some of these elder beings suddenly rise up again…?

Mechanics

There are five Guardians, one for each unit class (Infantry/Cavalry/Flying/Ranged/Support). An empire can build Guardians up to the number of Guardian technologies researched: for example, if they have researched Guardian of Dust, Guardian of Fire, and Guardian of Earth, they can build up to three Guardians of any kind and cannot build any more until they research another Guardian technology.

Note that the limit only prevents the empire from building new Guardians, but they may still be acquired via other means; for example, some Side Quests will reward a Guardian on completion. It is also technically possible to hire a Guardian mercenary from the marketplace, but this is exceedingly rare and depends on another empire selling a Guardian in the first place.

Unlike other units, a Guardian is built like a district and occupies a tile while it is under construction. The Guardian tile has similar placement restrictions to districts; e.g. it must be adjacent to the city and cannot be placed on an existing district, the city cannot be under siege, and anyone with vision of the tile can see the Guardian being constructed.

Guardian equipment is distinct from regular unit and hero equipment:

Guardians cannot equip armour.

List of Guardians

Skoros

Skoros
Skoros.png
One of the five ancient spirits that once protected Auriga, this quick and dangerous Guardian of Dust was attuned to the planet's magical currents. Though it was imprisoned by the Endless, Skoros's chains have faded and it now lives again.
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era III

Life Life640Defense Defense75
Damage Damage25Attack Attack144
Initiative Initiative54Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 2000 (1200)
Titanium 20 (5)
Glassteel 20 (5)
AbilityGuardianNatureSmall.png Guardian Nature
AbilitySolitarySmall.png Solitary
AbilityRangedSmall.png Range
AbilityGuardianAuraSmall.png Guardian Aura
AbilityMindControlSmall.png Mind Control
Image Name Industry Strategic Resources +Attack +Defense +Initiative +Damage +Life Capacities Lore
SkorosWeapon1.png Scepter of Speed 40 40 42 AbilityAccelerationSmall.png More than just a weapon, this ties the will of the Guardian to its form and its purpose, increasing its speed.
SkorosWeapon2.png Scepter of Survival 100 Titanium 10
Glassteel 6
Palladian 4
40 62 260 AbilityIncreasedFire3Small.png Channeling the Dust within the environment, this weapon adds terrific power to the Guardian's attack.
SkorosWeapon3.png Scepter of Supremacy 100 Titanium 10
Glassteel 6
Adamantian 4
100 42 30 AbilityHealSmall.png This supreme weapon draws upon the magic of Dust in order to heal, not hurt.

Fotios

Fotios
Fotios.png
Linked to the primeval force of fire, Fotios is a fast and deadly Guardian that was held in chains by the Endless. Now alive and aware, seeking a cause, it watches across the vast landscapes of Auriga.
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedResearch Era IV

Life Life500Defense Defense18
Damage Damage100Attack Attack100
Initiative Initiative52Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 2000 (1600)
Adamantian 30 (20)
AbilityGuardianNatureSmall.png Guardian Nature
AbilitySolitarySmall.png Solitary
AbilityRangedSmall.png Range
AbilityWardSmall.png Ward
AbilityEternalFireSmall.png Eternal Fire
Image Name Industry Strategic Resources +Attack +Defense +Initiative +Damage +Life Capacities Lore
FotiosWeapon1.png Flame Without Fuel 40 42 50 AbilityWarriorSlayer4Small.png Inexplicable, this ewapon taps the forces of the Guardian itself to send forth surges of spectacular flame. Infantry units are highly vulnerable.
FotiosWeapon2.png Flame Without Hope 100 Glassteel 10
Palladian 6
Hyperium 4
62 50 260 AbilityPrecision3Small.png This is a destructive weapon that both cuts and burns; its flames of chaos incarnate strike with unusual precision.
FotiosWeapon3.png Flame Without Mercy 100 Titanium 10
Adamantian 6
Mithrite 4
70 42 100 AbilityWoodBurnerSmall.png An extension of the Guardian, and perhaps the will of the universe, this weapon harnesses the energy of suns to destroy defenses of wood and forest.

Gios

Gios
Gios.png
Gios, the Guardian of Earth and as tough and solid as the rock itself, spent millennia in chains forged by the Endless. It has awoken and freed itself, and can once more sense all that moves in or across the planet.
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era IV

Life Life833Defense Defense127
Damage Damage64Attack Attack75
Initiative Initiative42Range Range1
Speed Speed4Battle Speed Battle Speed1
Vision Vision3

CostIndustry 2000
Palladian 30
AbilityGuardianNatureSmall.png Guardian Nature
AbilitySolitarySmall.png Solitary
AbilityFortifySmall.png Fortify
AbilityEarthquakeSmall.png Earthquake
CrusherSmall.png Crusher
AbilitySlow1Small.png Slow 1
Image Name Industry Strategic Resources +Attack +Defense +Initiative +Damage +Life Capacities Lore
GiosWeapon1.png Club of the World's Root 40 50 180 Sharp Sense 3: +40% Defense against ranged attack. The Guardian of Earth was created with this weapon as an extension of itself. This simple, brutish weapon uses the Guardian's connection with the soil to improve its senses and perception.
GiosWeapon2.png Club of Dust Strata 100 Glassteel 10
Adamantian 6
Mithrite 4
125 31 180 AbilityRangeSlayer4Small.png This epic weapon was formed from the stones that lie at the core of Auriga. Its power is particularly effective against those who strike the Guardian from a distance.
GiosWeapon3.png Club of the Lost Core 100 Titanium 10
Palladian 6
Hyperium 4
60 50 450 AbilityCircularAttackStrikeBackSmall.png This ancient weapon is an extension of the strength of Auriga, and wreaks havoc on all nearby troops who attack the Guardian.

Atmos

Atmos
Atmos.png
Adept at tracking the winds and scents of Auriga, Atmos is one of the ancient spirits that were imprisoned by the Endless. Now that those chains are gone, the tough and dangerous Guardian of Air is free to act as it will.
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era V

Life Life820Defense Defense140
Damage Damage60Attack Attack160
Initiative Initiative38Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 2000 (1600)
Mithrite 30 (20)
AbilityGuardianNatureSmall.png Guardian Nature
AbilitySolitarySmall.png Solitary
AbilityTeleportSmall.png Teleport
AbilityBloodRageSmall.png Blood Rage
AbilityWinterWindSmall.png Winter Wind
AbilityFlySmall.png Fly
AbilityUrkanSlayer3Small.png Urkan Slayer 3 (Added in ELCP)
Image Name Industry Strategic Resources +Attack +Defense +Initiative +Damage +Life Capacities Lore
AtmosWeapon1.png Windchill 40 40 50 AbilityKnightSlayer4Small.png The chill blasts of air from this weapon are particularly dangerous to mounted troops.
AtmosWeapon2.png Cyclone 100 Glassteel 10
Palladian 6
Mithrite 4
40 125 31 AbilityStun4Small.png The blast of wind from the Guardian strikes like a physical force, stunning those who dare to attack it.
AtmosWeapon3.png Tempest 100 Titanium 10
Adamantian 6
Hyperium 4
100 50 30 Sweep Strike Back 4: Counter-attack deals 125% Damage and hits up to three enemies: the attacker, plus any enemies adjacent to it that are within the counter-attacker's melee range. The powerful blasts from this weapon strike all nearby enemies with the force of Auriga's anger.

Neros

Neros
Neros.png
This ancient Guardian, both tough and deadly, was deemed too dangerous by the Endless. Confined for millennia but finally free, it once again listens to the echoes of the present and the past.
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era V

Life Life900Defense Defense48
Damage Damage100Attack Attack100
Initiative Initiative48Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3

CostIndustry 2000
Hyperium 30
AbilityGuardianNatureSmall.png Guardian Nature
AbilitySolitarySmall.png Solitary
AbilityFloodSmall.png Flood
AbilityTsunamiChargeSmall.png Tsunami Charge
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
AbilityRiverSurferSmall.png River Surfer
Image Name Industry Strategic Resources +Attack +Defense +Initiative +Damage +Life Capacities Lore
NerosWeapon1.png Vortex of the Waves 40 50 180 AbilityFlyingSlayer4Small.png Wielding the power of ocean waves, the winds of this whirling vortex are particularly effective against flying units.
NerosWeapon2.png Charybdal Vortex 100 Glassteel 10
Adamantian 6
Hyperium 4
60 75 180 AbilityWarriorSlayer4Small.png Drawing its strength from the most terrible whirlpool on Auriga, this weapon wreaks havoc in particular on ground units nearby.
NerosWeapon3.png Vortex of the Polar Ice 100 Titanium 10
Palladian 6
Mithrite 4
70 50 270 AbilityDamagingChargeSmall.png A weapon with the power of the seas and the cold of a glacier, this epic weapon was born in a war of the Lost Gods and serves to protect the Guardian.

Accessories

Guardian accessories are also called Gemstones.

Item Name Effects Industry Strategic Resources Lore
Stone of the Core.png Stone of the Core AbilityIntimidationAuraSmall.png 60 Titanium 12 Heavy far beyond its size, the aura of this gem weighs down and slows enemies.
Crystal of the Loyal Flame.png Crystal of the Loyal Flame AbilitySharedWisdomSmall.png 60 Glassteel 12 Stirred by the energies in this fiery gem, your armies' dedication and morale improve.
Jewel of the Wild Rivers.png Jewel of the Wild Rivers AbilityDeathOrGlory2Small.png 60 Adamantian 12 Like a powerful stream tumbling over stones, more enemies makes the army more dangerous.
Shard of the Lost.png Shard of the Lost AbilityFreeCounterSmall.png 60 Palladian 12 An elongated gem that bursts with energy, the gems revitalize armies so they can renew their attacks.
Jewel of the Azure Wind.png Jewel of the Azure Wind -2 Turns on action cooldown Hyperium 5 This scintillating gem of a deep, royal violet color improves the reflexes and reactions of the Guardian that bears it.

Notes

Trivia

  • Guardians are referred to as "colossi" in the game files.