Influence

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Influence Influence is a FIDSI FIDSI resource used to set the Empire Plan Empire Plan and conduct Diplomacy.

Generation

Unlike the other FIDSI FIDSI resources, which can be gathered from terrain, Influence is almost exclusively generated by City Improvements City Improvements, districts, and Population Population.

City Improvements

Name Faction Obtained Industry Strategic Resources Upkeep Effects
City Hall FactionIconSmall.png All Upon Settling 10 +2 Influence per Population on city
Founder's Memorial FactionIconSmall.png All At Start 60 +1 Influence on city
Can only be built once in your empire
Sewer System FactionIconSmall.png All Era I 75 1 +1 Influence on Approval (Happy)
Glory of Empire FactionIconSmall.png All Era II 250 3 +5 Influence on City
+1 Influence per Population on City
National Arena FactionIconSmall.png All Era III 1200 10 Titanium 8 +50% Influence on City
Can only be built once in your Empire
National Museum FactionIconSmall.png All Era III 600 5 Adamantian
5 Palladian
4 +2 Influence on City Center
+2 Influence on District
+2 Influence per Population on City
Altar of Transcendence Ardent Mages Ardent Mages Faction Quest 1000 30 Adamantian/Palladian
30 Mithrite/Hyperium
7 +5 Influence per Population on City
+10 Influence on City
Limited to one copy in your Empire
Auriga Institute Drakken Drakken Faction Quest 800 5 Mithrite 4 Requires an income of 20 Influence from the City
+10 Influence on Approval (Fervent)
Arena of Champions FactionIconSmall.png All Era V 3000 10 Adamantian
10 Palladian
20 +100% Influence on City
Limited to one copy in your Empire
Arts Council FactionIconSmall.png All Era V 2000 10 Glassteel
5 Mithrite
10 +10% Influence on Approval (Fervent)
Aura of Empire FactionIconSmall.png All Era V 2000 10 Adamantian
10 Palladian
10 +15 Influence on District Level 2
+4 Influence per Population on City
Imperial News Network FactionIconSmall.png All Era V 2000 5 Glassteel
10 Mithrite
10 +1 Influence per Population on Approval (Happy)

Expansions

Name Faction Obtained Industry Strategic Resources Effect
Borough Streets FactionIconSmall.png All except Allayi At Start Varies +1 Influence on City Tile
+2 Influence per extra level on City Tile
Garth of the Allayi AllayiIcon.png Allayi At Start Varies Varies Pearls +2 Influence on City Tile
+4 Influence per extra level on City Tile
Altar of Auriga FactionIconSmall.png All At Start 150 10 Pearls +2 Influence per level on Altar of Auriga
Limited to one copy in your Empire
Throne of Emperors FactionIconSmall.png All Era IV 3000 35 Mithrite
35 Hyperium
+50 Influence per level on Throne of Emperors
Can only be built once in the world
Abbey of Anomalies FactionIconSmall.png All 3rd Winter 400 10 Pearls x2 Influence on City Tile
Limited to one copy in your City
To be built on Anomaly

Heroes

A hero may have capacities, skills, or accessories that increase the Influence output of their currently governed city.

Capacities

Hero Icon Name Effect
Lorekeeper Lakaspassar
Tinu the Chosen
AbilityInfluenceBoost1Small.png Influence Boost 1 +1 Influence Influence per hero's level on city.
+1% Influence Influence per hero's level on city.
Martin de Ildan de Suluzzo
Archivist Jiraduveja
Andom the Seer
Consecrate Mawusi Boakye
Cetassa
Ploria
AbilityInfluenceBoost2Small.png Influence Boost 2 +2 Influence Influence per hero's level on city.
+1% Influence Influence per hero's level on city.
Loremaster Semsanitnwona
Ozek the Chosen
Valete Sapiri Kugua
AbilityInfluenceBoost3Small.png Influence Boost 3 +3 InfluenceInfluence per hero's level on city
+1% InfluenceInfluence per hero's level on city.
Strio AbilityInfluenceEfficiency1Small.png Influence Efficiency 1 +1 Influence Influence per Population on city
+1% Influence Influence per hero's level on city
Iracu
Pali Inoa
Specialized Polyp Q9
AbilityInfluenceEfficiency2Small.png Influence Efficiency 2 +2 Influence Influence per Population on city
+1% Influence Influence per hero's level on city

Skills

Skill Tree Level Icon Name Effect
Drakken 3 NarrativeMaster.png Narrative Master Level 1: +2 Influence on city center. +2 Influence on district.
Level 2: +2 Influence on city center. +2 Influence on district.
Level 3: +2 Influence on city center. +2 Influence on district.
Drakken 5 CulturalAmbassador.png Cultural Ambassador Level 1: +10 Approval on city. With ELCP: +1 Food per Approval Approval above 100 on terrain with Village.
Level 2: +10 Approval on city. With ELCP: +0.3 Influence per Approval Approval above 100 on terrain with Village.
Level 3: +10 Approval on city.
Cultists 1 ImpassionedPreacher.png Impassioned Preacher Level 1: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Level 2: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Level 3: +1 Food per Population in city. +1 Industry per Population in city. +1 Dust per Population in city. +1 Science per Population in city. +1 Influence per Population in city.
Cultists 4 Proselytizer.png Proselytizer Level 1: +15% Influence on city.
Level 2: +15% Influence on city.
Level 3: +20% Influence on city.
Morgawr 2 CultofTides.png Cult of Tides Level 1: +10 Approval on city with oceanic exploitation.
Level 2: +10 Approval on city with oceanic exploitation.
Level 3: +15 Approval on city with oceanic exploitation. With ELCP: +0.1 Influence per Approval Approval above 100 on terrain with sea or lake.
Sisters of Mercy 4 AsceticWarriors.png Ascetic Warriors Level 1: -50% Dust on military upkeep in city. With ELCP: +1 Influence per Unit in the City Garrison (Hero and Militia count aswell).
Level 2: -50% Dust on military upkeep in city. With ELCP: +1 Influence per Unit in the City Garrison (Hero and Militia count aswell).

Accessories

All listed accessories are Tomes.

Item Strategic Resources Effects Obtained From
ItemTomeStrategic6Tier1Large.png 24 Hyperium +2 Influence per level on City Rare Armor
ItemTomeStrategic6Tier2Large.png 48 Hyperium +4 Influence per level on City Puissant Armor
ItemTomeStrategic6Tier3Large.png 96 Hyperium +8 Influence per level on City Arcane Armor

Miscellaneous

Traits

The Drakken Drakken get +3 Influence on terrain with Ruins due to their "Endless Excavation" trait.

Arcana

The Ardent Mages are able to research the Arcana of Authority technology, which unlocks the Pillar of Influence for placement. This pillar increase the Influence Influence output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +1 Influence on tiles within the pillar's range for 10 turns TurnSmall.png 1
2 +2 Influence on tiles within the pillar's range for 10 turns TurnSmall.png 1
3 +2 Influence on tiles within the pillar's range for 10 turns TurnSmall.png 2
4 +3 Influence on tiles within the pillar's range for 10 turns TurnSmall.png 2
5 +5 Influence on tiles within the pillar's range for 10 turns TurnSmall.png 2

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1 Influence on tiles within its range during winter.

Assimilation

The Kazanji provide an assimilation bonus of +5% Influence on cities per pacified and rebuilt village, up to +30% Influence.

Fortresses

Every Citadel and Facility provides a bonus of +1 Influence.

Additionally the unique Center of Influence Facility provides +10 Influence, and a global bonus of +2% Influence per controlled Fortress, and a penalty of -2% Influence per controlled Fortress to other empires. ELCP reduces these values to 1% each.

Resource Boosters

The only Luxury Resource that provides a bonus to Influence is Dye Dye, which provides +50% Influence on cities when activated as a booster.

Technology

The only technology available to every faction that increases Influence directly without needing to build a city improvement or expansion is the United Empires Council, which provides a bonus of +100% Influence on Cities. There are, however a number of faction-specific technologies that provide a bonus to Influence:

Quests

Some quests give lump sums of Influence as a reward for completing them.

Other Uses

Aside from the Empire Plan Empire Plan and Diplomacy, Influence influence has a few other uses:

  • Espionage: Influence is required both to infiltrate enemy cities and to perform actions while infiltrated.
  • The Cultists Cultists can use Influence to convert minor faction villages.
  • The Morgawr Morgawr can use Influence to Catspaw roaming armies and un-pacify pacified villages with Seeds of Dissent.

Trivia

  • Influence is called "Prestige" and "City Points" in the game files.

See also