Influence
Influence is a
FIDSI resource used to set the
Empire Plan and conduct Diplomacy.
Generation
Unlike the other
FIDSI resources, which can be gathered from terrain,
is almost exclusively generated by
City Improvements, districts, and
Population.
City Improvements
| Name | Faction | Obtained | Upkeep | Effects | ||
|---|---|---|---|---|---|---|
| City Hall | Upon Settling | 10 | +2 | |||
| Founder's Memorial | At Start | 60 | +1 Can only be built once in your empire | |||
| Sewer System | Era I | 75 | 1 | +1 | ||
| Glory of Empire | Era II | 250 | 3 | +5 +1 | ||
| National Arena | Era III | 1200 | 10 |
8 | +50% Can only be built once in your Empire | |
| National Museum | Era III | 600 | 5 5 |
4 | +2 +2 +2 | |
| Altar of Transcendence | Faction Quest | 1000 | 30 30 |
7 | +5 +10 Limited to one copy in your Empire | |
| Auriga Institute | Faction Quest | 800 | 5 |
4 | Requires an income of 20 +10 | |
| Arena of Champions | Era V | 3000 | 10 10 |
20 | +100% Limited to one copy in your Empire | |
| Arts Council | Era V | 2000 | 10 5 |
10 | +10% | |
| Aura of Empire | Era V | 2000 | 10 10 |
10 | +15 +4 | |
| Imperial News Network | Era V | 2000 | 5 10 |
10 | +1 |
Expansions
| Name | Faction | Obtained | Effect | ||
|---|---|---|---|---|---|
| Borough Streets | At Start | Varies | +1 +2 | ||
| Garth of the Allayi | At Start | Varies | Varies |
+2 +4 | |
| Altar of Auriga | At Start | 150 | 10 |
+2 Limited to one copy in your Empire | |
| Throne of Emperors | Era IV | 3000 | 35 35 |
+50 Can only be built once in the world | |
| Abbey of Anomalies | 3rd Winter | 400 | 10 |
x2 Limited to one copy in your City To be built on Anomaly |
Heroes
A hero may have capacities, skills, or accessories that increase the
output of their currently governed city.
Capacities
| Hero | Icon | Name | Effect |
|---|---|---|---|
| Lorekeeper Lakaspassar Tinu the Chosen |
Influence Boost 1 | +1 Influence +1% Influence | |
| Martin de Ildan de Suluzzo Archivist Jiraduveja Andom the Seer Consecrate Mawusi Boakye Cetassa Ploria |
Influence Boost 2 | +2 Influence +1% Influence | |
| Loremaster Semsanitnwona Ozek the Chosen Valete Sapiri Kugua |
Influence Boost 3 | +3 Influence +1% Influence | |
| Strio | Influence Efficiency 1 | +1 Influence +1% Influence | |
| Iracu Pali Inoa Specialized Polyp Q9 |
Influence Efficiency 2 | +2 Influence +1% Influence |
Skills
| Skill Tree | Level | Icon | Name | Effect |
|---|---|---|---|---|
| Drakken | 3 | Narrative Master | Level 1: +2 Level 2: +2 Level 3: +2 | |
| Drakken | 5 | Cultural Ambassador | Level 1: +10 Level 2: +10 Level 3: +10 | |
| Cultists | 1 | Impassioned Preacher | Level 1: +1 Level 2: +1 Level 3: +1 | |
| Cultists | 4 | Proselytizer | Level 1: +15% Level 2: +15% Level 3: +20% | |
| Morgawr | 2 | Cult of Tides | Level 1: +10 Level 2: +10 Level 3: +15 | |
| Sisters of Mercy | 4 | Ascetic Warriors | Level 1: -50% Level 2: -50% |
Accessories
All listed accessories are Tomes.
| Item | Effects | Obtained From | |
|---|---|---|---|
| 24 |
+2 |
Rare Armor | |
| 48 |
+4 |
Puissant Armor | |
| 96 |
+8 |
Arcane Armor |
Miscellaneous
Traits
The
Drakken get +3
on terrain with Ruins due to their "Endless Excavation" trait.
Arcana
The Ardent Mages are able to research the Arcana of Authority technology, which unlocks the Pillar of Influence for placement. This pillar increase the
Influence output of tiles within range depending on the Arcana level as shown here:
Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Influence will produce an additional +1
on tiles within its range during winter.
Assimilation
The Kazanji provide an assimilation bonus of +5%
on cities per pacified and rebuilt village, up to +30%
.
Fortresses
Every Citadel and Facility provides a bonus of +1
.
Additionally the unique Center of Influence Facility provides +10
, and a global bonus of +2%
per controlled Fortress, and a penalty of -2%
per controlled Fortress to other empires. ELCP reduces these values to 1% each.
Resource Boosters
The only Luxury Resource that provides a bonus to Influence is Dye, which provides +50%
on cities when activated as a booster.
Technology
The only technology available to every faction that increases Influence directly without needing to build a city improvement or expansion is the United Empires Council, which provides a bonus of +100%
on Cities. There are, however a number of faction-specific technologies that provide a bonus to Influence:
- The
Wild Walkers Quest Technology Visions of Glory grants 4
whenever a City Improvement, District, or Region Improvement is built. - The
Drakken Quest Technology Aura of Leadership grants +3
per non-converted village on Cities. - The
Allayi Quest Technology Pilgrims of the End grants 3
per collected Pearl cluster on Empire. - The
Morgawr technology Breaching Wave grants +1
on Citadels and revealed Facilities. - The
Kapaku Quest Technology Inner Peace grants +15
on terrain with Ruins.
Quests
Some quests give lump sums of Influence as a reward for completing them.
Other Uses
Aside from the
Empire Plan and Diplomacy,
influence has a few other uses:
- Espionage: Influence is required both to infiltrate enemy cities and to perform actions while infiltrated.
- The
Cultists can use Influence to convert minor faction villages. - The
Morgawr can use Influence to Catspaw roaming armies and un-pacify pacified villages with Seeds of Dissent.
Trivia
- Influence is called "Prestige" and "City Points" in the game files.