Necrophages

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NecrophagesCardArt.jpg

A hive-people that survive by ingesting or converting others as they infect them with their plague, the Necrophages Necrophages are scavengers and survivors. Always hungry and always hostile, they are viewed as a scourge by other people. The Necrophages always seek for Food Food to proliferate. To sate their hunger, they can consume enemy units they kill, but also rely on populations coming from villages. They can't negotiate any kind of peace, always acting with aggression towards other living beings.

Lore

The Necrophages are a scuttling monstrosity polluting the surface of Auriga; an insectoid menace that should be crushed under one's heel like the mutated cockroaches that they are. Or so the Vaulters, the Wild Walkers, the Broken Lords and every other nation on the planet would have one believe.

Naturally, the Necrophages themselves don't share this view - in fact, they hold very few views other than fight, feed and propagate. The Necrophages have found a niche in the environment that suits them very well: They will win by numbers; by elevating the colony over the individual; by constant war-fare. Something between a hive insect and an undead horde, they reproduce by laying eggs in the bodies of fallen enemies.

Occasionally the offspring even inherits elements of the host's DNA accelerating their process of change and adaptation. Emotionless, relentless, and driven by their biology, the Necrophages do not waste time with diplomacy and commerce.

Faction Traits

Name Type Effect Lore
Recycling Affinity +1 Cadaver per any unit killed in battle (unless defeat)
+1 Recycled Stockpile per 8 cadavers
It is important that nothing goes to waste.
Rising Dead Dust Eclipse Effect During eclipses, recycled stockpiles also create a Battle Born in the target city in addition to the food bonus When Dust Eclipses descend on Auriga, animating forces bring to life some corpses of the Necrophages' great heaps of flesh, creating not-so-fresh recruits.
Pitiless Trait No Peace/Alliance
No Diplomatic Technologies
No bribe and talk technologies
One does not debate with one's next meal.
Agriculturally Challenged Trait -1 Food on terrain with Food Poor planning and mediocre tools lead to substandard yields and quality for food production.
Cellulose Mutation Trait Decreases the 2 Population requirement of a new district to 1 Population.

Decreases the cost of a district.

A natural outgrowth of highly specialized evolution, some workers are able to excrete a semi-solid that dries into tough, fibrous material. This material, cheap and abundant, is used to speed the construction of city buildings.
Cull the Herd Trait +2 Food per Population per village VillageIcon.png (non-converted) on cities. There are many different ways to pay taxes...
Fast Epimorphosis Trait +5% Life Health regeneration on empire Extremes of evolution and environment can teach advanced organisms the secrets of rapid regeneration.
Will of the Hive Trait +10% Attack Attack per declared war on units Focused on a common goal, all soldiers dedicate themselves body and soul to victory.
Cannon Fodder Technology available to unlock Makes available the Faction-specific technology Cannon Fodder.
Demanding Gods Technology available to unlock Makes available the Faction-specific technology Demanding Gods.
Alchemist's Furnace Technology Unlocked Unlocks the Alchemist's Furnace Technology.

Unique Technologies

Demanding Gods
Faction: Necrophages Necrophages
Obtained: Research Era II
Category: Empire and Expansion Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: Approval Approval
Demanding Gods.png Hunger - for Food, recognition, or glory - can drive one to extreme behavior.

Effects:

Gives the ability to sacrifice 1 Population from city population:

  • +30 Approval on city during a limited time
  • Duration depends on Population remaining in city and can be cumulated
  • +1 TurnSmall.png per Population in city just before sacrifice
  • Cannot be used if siege on empire
Cannon Fodder
Faction: Necrophages Necrophages
Obtained: Research Era II
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: Dust Upkeep
Cannon Fodder.png Simple beings with simple lives and a single goal can be maintained inexpensively.

Effects:

-50% Dust on military upkeep
-20% Dust on hero upkeep

Quest Technologies

Fungal Laboratory
Faction: Necrophages Necrophages
Obtained: Quests Faction Quest
Category: Economy and Population Economy and Population
Type: City Improvements City Improvement
Focus: Food Food
Costs:

Industry 400
Dust 5 per TurnSmall.png

Fungal Laboratory.png Using technology discovered in the ancient ruins of Auriga, Necrophage workers improve the management of air, moisture, and fertilizer to greatly increase the output of their fungal 'farms'.

Effects:

Limited to one copy in your empire
Ka-Riss hero must be city governor
+5 Food per Population on city

Givers of Remembrance (Technology)
Faction: Necrophages Necrophages
Obtained: Quests Faction Quest
Category: Military Military
Type: City Improvements City Improvement
Focus: Military Military
Givers of Remembrance.png A reduced breed of Givers of Remembrance, Lesser Givers only collect and share battlefield lessons between armies rather than all the histories of the hive.

Unlocks for Construction:
Givers of Remembrance
Faction: Necrophages Necrophages
Obtained: Quests Faction Quest
Type: City Improvements City Improvement
Focus: Military Military
Costs:

1200 Industry
10 Hyperium
-5 Dust per TurnSmall.png

Givers of Remembrance.png A reduced breed of Givers of Remembrance, Lesser Givers only collect and share battlefield lessons between armies rather than all the histories of the hive.

Effects:

+100 XP when recruiting a unit on units

Mindless Slaughter
Faction: Necrophages Necrophages
Obtained: Quests Faction Quest
Category: Military Military
Type: FactionIconSmall.png Empire
Focus: Military Military
Mindless Slaughter.png It is easier to attack when one gives little thought of defense - and survival.

Effects:

+30% Attack Attack on units

Units

Necrophages units and heroes all have Disease Immunity, and most units have the Disease 1 capacity, which causes an attacked target to lose Life Life over time.

Forager
Forager.png
Skilled at leaving and tracking pheromone-scented trails, the Forager is also capable of spitting highly corrosive acid.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life100Defense Defense34
Damage Damage24Attack Attack22
Initiative Initiative30Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityDisease1Small.png Disease 1
AbilityDiseaseImmunitySmall.png Disease Immunity
Necrodrone
Necrodrone.png
Adept at striking from air, Necrodrones damage both by striking and by spitting clouds of caustic poison.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedGame Start

Life Life124Defense Defense36
Damage Damage36Attack Attack36
Initiative Initiative30Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 120
AbilityDisease1Small.png Disease 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityFlySmall.png Fly
Proliferator
Proliferator.png
The great reproduction factory of the Necrophages, a Proliferator can resurrect both friend and foe by implanting eggs which control their minds.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era II

Life Life52Defense Defense32
Damage Damage22Attack Attack10
Initiative Initiative26Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 120
AbilityRangedSmall.png Range
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityParasiteSmall.png Parasitism
AbilityVaccinationSmall.png Vaccination
Battle Born
Battle Born.png
Created from their fallen enemies on the field of battle, these soldiers of the hive do not feel pain, pity, or remorse.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life130Defense Defense44
Damage Damage32Attack Attack40
Initiative Initiative39Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityParasiteSmall.png Parasitism

Heroes

The starting hero for the Necrophages is Feeds on Bones. A Necrophage hero can wield a Sword (and Shield), Battle Axe, or Claws.

Feeds on Bones
Feeds on Bones.png
The lone survivor of the Vaulter massacre of the Necrophage nest known as The Dark Maze, Feeds on Bones gained his name as he gnawed on the remains of his dead comrades, too weak from the battle to forage elsewhere. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life164Defense Defense34
Damage Damage28Attack Attack40
Initiative Initiative24Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilitySlaverySmall.png Slavery
AbilityGeneralAttack1Small.png Army Attack Boost 1
Spying1.png Spying 1
Long Fangs
Long Fangs.png
A traitor to his species, Long Fangs will one day go to his grave cursed forevermore by his brethren. This charge is somewhat unfair. Long Fangs, after supping on a Dust-infected Vaulter, became one of the rare "uplifted" Necrophages who could begin to develop empathy and compassion for their enemies. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life164Defense Defense34
Damage Damage28Attack Attack40
Initiative Initiative24Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilitySlaverySmall.png Slavery
AbilityGeneralCritical1Small.png Army Damage Boost 1
Spying1.png Spying 1
Empty Belly
Empty Belly.png
Saying that the Necrophage Empty Belly was driven by hunger is like saying the rain is driven by gravity - hunger is the constant and inevitable companion of the Necrophages. In the case of Empty Belly, however, the insatiability was agonizing rather than merely annoying, and drove it to constant foraging or constant battle in order to feed. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life146Defense Defense34
Damage Damage40Attack Attack46
Initiative Initiative16Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilityGeneralAttack1Small.png Army Attack Boost 1
AbilityGeneralCritical2Small.png Army Damage Boost 2
Spying1.png Spying 1
Never Rests
Never Rests.png
The story of Never Rests life is unpleasant, even by Necrophage standards. On the cusp of adulthood, one of Never Rests' broodmates succumbed to a ravaging disease. The sickness spread through the nest; first workers, then builders, then soldiers fell sick. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life182Defense Defense46
Damage Damage28Attack Attack40
Initiative Initiative16Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense2Small.png Army Defense Boost 2
AbilityIndustryBoost1Small.png Industry Boost 1
Spying1.png Spying 1
Queenslayer
Queenslayer.png
Born into the Necrophage caste responsible for meeting the needs of his brood queen, Queenslayer would've led an utterly unremarkable, servile life had it not been for accidentally falling into a well of Dust-enhanced liquid during his daily foray into the waste pits. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life128Defense Defense34
Damage Damage28Attack Attack40
Initiative Initiative12Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilitySlaverySmall.png Slavery
AbilityArmyBoost2Small.png Army Boost 2
Spying1.png Spying 1
Strikes Far
Strikes Far.png
A fearless Necrophage, Strikes Far quickly rose in the brutal ranks of his nest's soldier-caste, taking command of larger and larger fighting cells, and bringing home many victories. One fateful sun-cycle, however, Strikes Far became lost many leagues from the nest. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life128Defense Defense34
Damage Damage28Attack Attack40
Initiative Initiative12Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilityFoodBoost3Small.png Food Boost 3
AbilityIndustryBoost2Small.png Industry Boost 2
Spying1.png Spying 1

Quest Heroes

Ka-Riss

Ka-Riss joins the faction after completing Chapter 2 of the faction quest.

Ka-Riss
Ka-Riss.png
Rhiss al-Khali was since an Unctioneer of the Gray Reach Arcade. This Ardent Mage was too fascinated by mutation and evolution to stay within the confines of his society, however, and went ranging far and wide across Auriga in search of ruins and new species. ...
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Faction Quest

Life Life128Defense Defense34
Damage Damage28Attack Attack40
Initiative Initiative12Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityLastStandSmall.png Last Stand
AbilitySlaverySmall.png Slavery
AbilityGeneralAttack2Small.png Army Attack Boost 2
Spying1.png Spying 1
Unsellable.png Unsellable

Necrophages Skill Tree

Necrophages skill tree.
Level Icon Name Effect Assignment
1 NecroticAgriculture.png Necrotic Agriculture Level 1: +8 Food on city.
Level 2: +8 Food on city.
Level 3: +14 Food on city.
City
2 SlaveDriver.png Slave Driver Level 1: +12% Unit Industry cost reduction on city.
Level 2: +12% Unit Industry cost reduction on city.
City
3 RoadsidePicnic.png Roadside Picnic Level 1: +5% Health regen Life in owned region on army. +5% Health regen Life in allied region on army.
Level 2: +5% Health regen Life in owned region on army. +5% Health regen Life in allied region on army.
Level 3: +5% Health regen Life in owned region on army. +5% Health regen Life in allied region on army.
Army
3 CadaverousPesticides.png Cadaverous Pesticides Level 1: +15% Food on city.
Level 2: +15% Food on city.
Level 3: +15% Food on city.
City
4 BerserkerPheromone.png Berserker Pheromone Level 1: +25% Attack Attack on hero. Army
5 IronConstitution.png Iron Constitution Level 1: +5% Health regen Life in owned region on army. +5% Health regen Life in allied region on army. +5% Health regen Life in non-allied region on army.
Level 2: +5% Health regen Life in owned region on army. +5% Health regen Life in allied region on army. +5% Health regen Life in non-allied region on army.
Level 3: +5% Health regen Life in owned region on army. +5% Health regen Life in allied region on army. +5% Health regen Life in non-allied region on army.
Army

Faction Quest

Many species run rampant on Auriga, but only the Necrophages are truly of the planet. The others are thieves and trespassers; the others must die...

1. Striking Out
DiggingIn.png Description
Unease riddles the nest. I can feel it everywhere: In the hurried footfalls in the tunnels, in the huddling, in the lingering in the fungal gardens. They doubt me. The sifters, the burrowers, the soldiers, even the blasted groomers - get off! They all doubt me, and their doubt seeps into my chitin. I sit in my lair, fret, fret, fret, fretting, while above hind-legs grow bolder, nipping and harrying and slicing at our tracks.

Enough! I must erase those doubts! But how? Doubts bite deeper than any jaws. Full bellies! Yes, full bellies will give them solace. Otherwise they begin to eye one another hungrily, otherwise the weak will be ripped apart by the strong. That can't happen. That mustn’t happen.

We will attack the hind-legs. Tender flesh for my hungry brood... but tender flesh protected by coats of steel, defended by spiked arms. They'll stab and slice us, but the price will be worth it. My brood will feed. My brood will gain confidence. We will grow...

Summary New Objective Outcome
He Who Meddles, leader of a breakaway Necrophage hive, must feed his people. To do so, he has chosen to attack minor faction villages. With a main army exclusively composed of Necrophage units, win 3 battles. Triumph! Tonight, the hive will reek of the dead, but we will spare some. One hind-legs, a traveler and a fire-wielder, has learned our language, and stokes my curiosity with wild ideas...
Reward Mad Fairies Droplist, picks 1
1(Alt). Digging In
DiggingIn.png Description
Unease riddles the nest. I can feel it everywhere. In the hurried footfalls in the tunnels, in the lingering in the fungal gardens. They doubt me. The sifters, the burrowers, the soldiers, even the blasted groomers- get off!- they all doubt me, and their doubt seeps into my chitin. I sit in my lair fret,fret,fret, fretting, while above hindlegs grow bolder, nipping and harrying and slicing at our tracks.

Enough! I must ease these doubts! But how? Doubts bite deeper then any jaws. . .Secure. Security. Yes. Above all I must this region holds no threats for my brood. Otherwise, they will come, fighters in leather and steel. With claws and weapons, to tear apart our fragile young. We will attack the hindlegs. Teach them that this place is ours, that we will not be driven out, pushed away. They will stab and slice us, but the price will be worth it. My brood will survive. My brrod will gain confidence. My brood will grow. . .

Summary New Objective Outcome
He Who Meddles must destroy minor faction villages and armies that threaten the new Necrophage colony. 1. In a nearby region called [Region], make sure all of the [Minor Faction] villages are pacified.
2. Seeking revenge, a [Minor Faction] army comes to attack your city [City]. They must be destroyed.
Triumph! Tonight, the hive will reek of the dead, but we will spare some. One hind-legs, a traveler and a fire-wielder, has learned our language, and stokes my curiosity with wild ideas...
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

2. A Madman's Dream
Necrophagequest2.png Description
Sweet, sweet, sweet flesh. The nest thrums with fevered dreams, with faith, with belief. The workers scuttle with extra fervor, the groomers with purpose, the soldiers with mandibles high. The tunnels resound with the click and scratch of anticipation. Now's the time to hatch, hatch, hatch more plans. To be a race who can command the surface as we command the dark, we must... evolve.

The hind-legs calls himself Rhiss al-Khali and tells me he is a "scientist" -- one who studies the ways of things. His quest for knowledge has led him far from his birth race, and he has roved the surface of this great land learning much. I led him through the teeming hive, hoping to awe him, even frighten him, but his eyes sparkle with glee. He speaks of strange chymistries, and wishes to study how hind-legs and Necrophage differ. He teases me with ideas of a superior breed, marrying the best of both races. The other captives are more afraid of him than me. I don't trust him, but he may be a great boon to us. To begin his experiments he needs special materials. I will ensure he gets them. And I will watch, carefully...

Summary New Objective Outcome
It is time to accelerate the evolution of the Necrophage. Find the resources needed for Rhiss al-Khali to start his experiments on prisoners and Necrophages. 1. Search the [Ruins] after gathering 10 of [Random Era I Strategic Resource] and 20 (5 with ELCP) of [Random Era I Luxury Resource]

2. Search the same [Ruins] after gathering 100 Dust.

Bloodcurdling screams issue from the captive pits, but this "Rhiss" learns much. Already the latest hatchlings show superior qualities. One day this land will be ours
Reward 1. Mad Fairies Droplist, picks 1

2. Ka-Riss

3. Last Hind-Legs Standing
Necrophagequest3.png Description
All the captives died. All except Rhiss. Agony wrapped itself around him too, but unlike the others he came out transformed. Patches of chitin cover his soft hind-leg skin, and only his eyes show the thing he once was. He has asked for a new name, and I have granted him his wish. He will be known as Ka-Riss. I never imagined a hind-leg could show such chitin, such single-mindedness. Maybe his experiments mark our path to victory. Menials! Fetch the hind-legs!

Every cycle I find myself seeking his company over the seething activity of my narrow-minded broodmates. His mind is as fertile as before, but now there is an edge of the untamed in his ramblings. What he truly wants remains cloaked in darkness, but I am beginning to think he does indeed seek nothing more than pure knowledge. He claims he can make us more numerous using materials held by the race known as the "Vaulters" -- ancient enemies we've fought in the deep places for as long as the Giver of Remembrances remember. He has been held in the hive for long enough. Now I will test his loyalty, let him lead a swarm. Ah, he comes. Menials! Bring us some carrion!

Summary New Objective Outcome
Rhiss has been adopted; his name will be Ka-Riss. Driven by some ultimate goal, he speaks of valuable Resources, needed for his experiments, that are held in a secret place by the Vaulters 1. With the Hero Ka-Riss, unlock the Level 2 of the skill No Idle Hands, or the Level 1 of the skill Fast Healer.

2. With the Hero Ka-Riss assigned to an army, search the [Ruin] located in the region called [Region].

The enemy has been vanquished, their precious materials taken. Most pleasingly, Ka-Riss shows utter loyalty, and craves to begin work on the breeding chambers.
Reward 1. Mad Fairies Droplist, picks 1

2. Fungal Laboratory

4. The 36th Chamber
Necrophagequest4.png Description
Peace, peace, peace, can I get any peace? Every burr, every click, every scratch echoes through the hard tunnels, drills deep into my head. I need to think! To think is to see is to plan is to survive. But the noise! The noise distracts me from my task! Menials! Get out! Ah, some peace. But a brittle one. Our acts have not gone unseen by the eyes of the hind-legs. They grow bolder by the day, sending out parties of fighters. They will be killed and feasted upon, but I fear for the day they organize themselves as well as we do. They will overwhelm us unless we have the numbers; our attention must turn to a new chamber. While we build it we will be vulnerable. The hive will need to be protected, the enemy scattered from our lands. Then? Then we can truly start swarming this world "Auriga"...

Rhiss has many ideas for how we might forge such a path. His mind is aflame, painting a blazing trail of the contraptions, strategies, and... unions... we might follow. While his mind burns, his body hardens and bends, becoming more like us every cycle. I never speak the thought, but he may be our future, a hybrid of hind-legs and hive-dweller that marries their capacity to reason with our brute strength. He has become more than a mere broodling, he has become an example. We must learn our enemies' ways, watch them, find their weaknesses... But I get ahead of myself. Nothing will come without the brood mother's new chamber.

Summary New Objective Outcome
A new wave of Necrophages is to be hatched. Build the Fungal Laboratory to increase the fecundity of the hive, and protect the region while it is under construction 1. Assign the Hero Ka-Riss to your City [City] in order to build the Fungal Laboratory there.

2. For 5 turns, make sure there are no enemy armies in [City] and a city garrison of 6 units minimum (not including Militia).

3. Your success protecting the Hive calls wandering units to your empire. Search the [Ruins] in [City] in order to recruit them.

The new chamber is built, the hive stronger than ever. Now our attention can turn to our enemy's frailties...
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

3. Necrophage Army:

5. Know Your Enemy
Necrophagequest5.png Description
What can you learn from a dead enemy? That was the question Ka-Riss asked me. A simple question, but a deep one. Answers skittered in the shadows, out of reach, until I finally understood his meaning. Nothing. Nothing can be learnt from a carcass, from a bag of bones wrapped in rotting flesh. Yes, we might feed, but we don't learn. We learn of the enemy by having one of them fighting by our side, or better, letting one of the enemy lead our own numbers. We wait and watch and learn. But how? I demanded. How do we convince a single hind-legs to join us, to reign death upon his own broodmates? You do not know men, he told me. They will betray their people, their land, even their own family for the right incentives. Money, power, pure simple hatred, he said, eyes gleaming as he looked up. He told me there are places --"marketplaces" -- where the hardiest leaders from different races can be bought, traded, sold. They will lead your armies and you will learn how men think, he said.

My carapace crawled with anticipation, but before he left he told me something profoundly troubling. It might all be for nothing, he said. His "science" tells him winters grow longer; some hind-legs claim it marks the end of days, even the death of Auriga. He scuttled away, leaving me with only the distant tic and hum of the hive. Maybe we must plan for this day, but now the light is dim and I cannot see how. For now we will learn the ways of the hind-legs, absorbing their bravest.

Summary New Objective Outcome
Learn about the other factions on Auriga -- to better destroy them -- by hiring non-Necrophage Heroes and defeating enemy armies with those Heroes leading your armies. 1. Hire a (Wild Walkers/Ardent Mages) Hero and a (Vaulters/Broken Lords) Hero to be used in battle

2. Defeat 2 armies with an army led by a (Wild Walkers/Ardent Mages) Hero and 2 armies with an army led by a (Vaulters/Broken Lords) Hero

Hind-legs lead our swarms, and we have learned much from watching them. But I fear the real enemy might not be hind-legs, but the land itself. We will survive, as always. We will endure!
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

6. Legends of the Endless
Necrophagequest6.png Description
Our plight consumes me. When I rest, instead of the soothing dark that once cloaked me, I am flooded with visions of ruin. Rivers of fire cascading out the depths. Hives crushed into nothingness. Mountains upturned, the land scrubbed of all life, hind-legs and hive-dweller all dead. When Ka-Riss is lucid, a state that escapes him for most of the cycles, he scratches incoherently about a machine --built by the ancients of this planet-- that may be our salvation. He is my most accomplished leader in the field, but his mental regression, his slide into becoming yet another savage killer among thousands, fills me with dread. As my mind soars, his unravels. Maybe civilization will be beyond us. Maybe I am the freak, the monster, an evolutionary dead-end doomed to return to the dust from whence I came.

Whatever awaits us, whatever we will become, we must survive. I have decided I have no choice but to submit to his ramblings, let him lead a swarm to the bones of this "Endless" race. Therein lies an "Incubator", a machine that will grant our unhatched immortality, let them live for countless cycles beyond the reach of flame and ice until the cataclysm passes. We will swarm over the lands, lay waste to our enemies, plant our eggs in every nook, every crevice that we can find, and in time beyond measure, when the stars have shifted, a new generation will crawl out onto a virgin land. Auriga, our birthright, will forever be ours.

Summary New Objective Outcome
Rhiss has dreams of glory for the Necrophage - perhaps even greater than yours. Put him at the head of an army and send him out to conquer. 1. Conquer 3 new regions, through colonization or by capturing their cities. The machine is secured. Soon it will form the heart of the most important chamber we will ever construct. Soon we will raise a swarm the like of which has never been witnessed before.
Reward 1. Incubation Orb
7. Unnatural Born Killers
Necrophagequest7.png Description
We are doomed. Doomed to be nothing more than unthinking killing machines. I have seen the evidence. The "Endless" made us to be killers, and they made us well. My hope that we might become something more than our nature lies in ruin; Ka-Riss's degeneration into savagery is complete. Nothing occupies his mind other than the next fight, the next feed. We are killers. And I? I have found peace with that. We are what we are. And we will survive.

The eggs that we will scatter to the darkest corners of this land will see to that. Before that though, our numbers must swell so that we can send our swarms far and wide. The eggs must be buried in icy chasms, the hearts of forests, desert caves; every habitat we can reach, for none know which places will heal and which will be forever blighted after the winter has passed. By conquest, by gluttony, or simply through the sheer march of time our numbers will swell to meet the task.

As we grow, we must build. A factory chamber that can replicate this Endless "Incubator", this strange machine that will keep our eggs out of time's grasp, must be constructed. As I listen now, the hive is preternaturally quiet. My broodlings know change is coming to the hive. Soon though, soon it will ring with a thousand sounds of industry. And after? After it will crescendo with the tap of a million 'phages...

Summary New Objective Outcome
Both Minor and Major Factions must fall before the Necrophages. Assimilate Minor Factions, then grow the city to prepare for the final onslaught. 1. Assimilate 2 Minor Factions

2. Reach the exact number of 8 population in your City [City].

The "Incubator" factory is built, and the hive swarms with numbers beyond counting. The time is near to scatter the seeds of our descendants across Auriga.
Reward 1. Givers of Remembrance

2. Mad Fairies Droplist, picks 1

7(Alt). Less is More
Necrophagequest7.png Description
We are doomed. Doomed to be nothing more than unthinking killing machines. I have seen the evidence. The “Endless” made us to be killers, and they made us well. My hope that we might become something more than our nature lies in ruin; Ka-Riss's degeneration into savagery is complete. Nothing occupies his mind other than the next fight, the next feed. We are killers. And I? I have found peace with that. We are what we are. And we will survive.

The eggs that we will scatter to the darkest corners of this land will see to that. Before that though, our numbers must fall until only the strongest, the most ferocious, the most tenacious stalk our hives. Only then will we ensure that the gene-line is ready for the challenges that await on the other side of the long winter. Starvation, banishment, the sacrifice of the weak and feeble to feed the strong - the methods don't matter, only the outcome. “Cruel”, the hind-legs might say, but cruel is still better than dead.

Before we slaughter though, we must build. A factory chamber that can replicate this Endless “Incubator”, this strange machine that will keep our eggs out of time's grasp, must be constructed. As I listen now, the hive is preternaturally quiet. My broodlings know change is coming. Soon though, soon it will ring with a thousands sounds of industry. And after? After it will ring with the shrieks of the dying...

Summary New Objective Outcome
Both Minor and Major Factions must fall before the Necrophages. Assimilate Minor Factions, then cull the population so that only the strongest remain for the final onslaught. 1. Assimilate 2 Minor Factions

2. Reach the exact number of 8 population in your City [City].

The “Incubator” factory is built, and the weak have been culled. The time is near to scatter the seeds of our descendants across Auriga.
Reward 1. Givers of Remembrance

2. Mad Fairies Droplist, picks 1

8. Endless Swarm
Necrophagequest8.png Description
The winters draw ever longer, and I foresee a time when the planet will be scoured of all life. Before that time comes we will swarm the surface, lay waste to all those whose path we cross, and set the seeds of our descendants in the halls of ancient places. There they may find some respite from the coming storm. Whatever happens, we will raise armies without equal, and even if every last mortal dies, at least the stars will witness how the Necrophage swarmed Auriga, sweeping aside all who stood in their way.

We were made to kill, and so we will kill.

We are the Necrophage.

Summary New Objective Outcome
The Necrophage hunger consumed Ka-Riss. Alone, you must prepare for the end of times. Gather Givers of Remembrance in one of your cities, reach Era IV in the Research Tree, then seed your eggs across Auriga. 1. Build the Givers of Remembrance in one of your cities and enter Technology Era IV

2. Level up Hero Ka-Riss to 9.

3. With the Incubation Orb item equipped on a Necrophage Hero, search the 3 ruins located in the regions called [Region], [Region], and [Region].

If the winter devours us our descendants will rise -- of that I am sure. And at times I dream that one day another will surpass me, and take us to the stars...
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

3. Mindless Slaughter, Temple of the Earth's Core

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