A hero can unlock one skill per level, starting at level 2.
Mechanics
Each hero has three skill trees: a Common skill tree available to all heroes, one Class-specific skill tree, and one Faction-specific skill tree. For the most part, heroes of the same faction all belong to the same unit class.
Skills are categorised as Army, City, Spy, or Any skills depending on whether they grant bonuses to combat attributes, economic output, espionage, or otherwise. Class-specific skills are all Army (combat) skills. Faction-specific skills are commonly City (economic) skills but may vary depending on the faction; for example, some
Morgawr skills grant bonuses to naval combat. Common skills belong to multiple different categories.
Classes and Factions
Almost all heroes of the same faction have the same unit class (
/
/
/
/
) and thus share the same class and faction skills:
The only exception is the
Mezari, who have two
Ranged heroes (Avara Lasmak, Commander Irjsko Lasmak), and one
Infantry hero (Sable Deceiver Bayari Kulaa), all of whom have the
Vaulters skill tree.
Common Skills
Common Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Indiana Bones |
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. |
Army
|
| 2 |
 |
No Idle Hands |
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units. |
Army
|
| 2 |
 |
Fast Healer |
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero. |
Any
|
| 3 |
 |
Siege Mentality |
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege. |
Army
|
| 3 |
 |
Lord of the Trance |
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero. |
Spy
|
| 3 |
 |
Defender |
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city. |
City
|
| 4 |
 |
Thrifty |
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep. |
Army
|
| 4 |
 |
Face Reader |
Level 1: +15 security on city. Level 2: +15 security on city. |
City
|
| 4 |
 |
Inspirational Leader |
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city. |
City
|
| 5 |
 |
Cold Operator |
Level 1: No negative effects from winter. |
Any
|
Class Skills
Infantry Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1
|
|
Strength of the Wild
|
Level 1: +10 defense on hero. Level 2: +10 defense on hero. Level 3: +20% defense on hero.
|
Army
|
| 2
|
 |
Iron Taskmaster
|
Level 1: +25 Life on units. Level 2: +25 Life on units. Level 3: +50 Life on units.
|
Army
|
| 3
|
|
Armor Engineer
|
Level 1: +1 Extra accessory slot on hero.
|
Army
|
| 4
|
|
Garb of Battle
|
Level 1: +5 defense on units. Level 2: +10 defense on units. Level 3: +10 defense on units.
|
Army
|
| 4
|
|
Rallying Call
|
Level 1: +2 Reinforcement positions on army.
|
Army
|
| 5
|
|
Ice in the Veins
|
Level 1: Immunity to the movement reduction due to winter on army. Immunity to the attribute reduction due to winter on army. Level 2: +20% Defense on hero.
|
Army
|
Cavalry Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Battlefield Vantage |
Level 1: +3 Attack on units Level 2: +3 Attack on units Level 3: +15% Attack on units |
Army
|
| 2 |
 |
Agile Mover |
Level 1: +1 on units Level 2: +1 on units |
Army
|
| 3 |
 |
Saddle Up |
Level 1: +1 Extra accessory slot on hero |
Army
|
| 4 |
 |
Practiced Strike |
Level 1: +5 Initiative on units Level 2: +7 Initiative on units Level 3: +15% Initiative on units |
Army
|
| 4 |
 |
High Strike |
Level 1: +5 Damage on hero Level 2: +5 Damage on hero Level 3: +15% Damage on hero |
Army
|
| 5 |
 |
Stirring Dragoon |
Level 1: +1 Morale on units Level 2: +1 Morale on units |
Army
|
Flying Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Practiced Strike |
Level 1: +5 Initiative on units. Level 2: +7 Initiative on units. Level 3: +15% Initiative on units.
|
Army
|
| 2 |
 |
Flight Master |
Level 1: +2 on flying unit. Level 2: +2 on flying unit. |
Army
|
| 3 |
 |
Strike from Above |
Level 1: +5 Damage on hero. Level 2: +7 Damage on hero. Level 3: +15% Damage on hero. |
Army
|
| 3 |
 |
Aerial View |
Level 1: +2 Fortification Damage per turn on units. Level 2: +2 Fortification Damage per turn on units. Level 3: +4 Fortification Damage per turn on units. |
Army
|
| 4 |
 |
Armor Ergonomics |
Level 1: +1 Extra accessory slot on hero. |
Any
|
| 5 |
 |
Battle Perspective |
Level 1: +5 Damage on units. Level 2: +10 Damage on units. Level 3: +15 Damage on units. |
Army
|
Ranged Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Agile Mover |
Level 1: +1 movement on units. Level 2: +1 movement on units. |
Army
|
| 2 |
 |
Farsighted |
Level 1: +1 vision on army. |
Army
|
| 3 |
 |
Spare Quiver |
Level 1: +1 extra accessory slot on hero. |
Army
|
| 4 |
 |
Staggered Blows |
Level 1: +12 attack on units. Level 2: +12 attack on units. Level 3: +26 attack on units. |
Army
|
| 4 |
 |
Perfectly Balanced |
Level 1: +1 Range in battle on ranged units. |
Army
|
| 5 |
 |
Artisan's Eye |
Level 1: +15 Damage on units. Level 2: +10% Damage on units. Level 3: +10% Damage on units. |
Army
|
Support Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Defensive Tactician |
Level 1: +5 defense on units. Level 2: +5 defense on units. Level 3: +15% defense on units. |
Army
|
| 2 |
 |
Keen Observer |
Level 1: +1 Reinforcement position on army. Level 2: +1 Reinforcement position on army. |
Army
|
| 3 |
 |
Battle Hymn |
Level 1: +6 attack on units. Level 2: +8 attack on units. Level 3: +15% attack on units. |
Army
|
| 3 |
 |
Practiced Strike |
Level 1: +5 Initiative on units. Level 2: +7 Initiative on units. Level 3: +15% Initiative on units.
|
Army
|
| 4 |
 |
Last Reserves |
Level 1: +30 Life on units. Level 2: +30 Life on units. Level 3: +15% Life on units. |
Army
|
| 5 |
 |
Armor Ergonomics |
Level 1: +1 Extra accessory slot on hero. |
Army
|
Faction Skills
Wild Walkers Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Functioning Insomniac |
Level 1: -2 Assignment cooldown on hero. Level 2: -2 Assignment cooldown on hero. |
Any
|
| 2 |
 |
Woodland Forager |
Level 1: +1 on terrain with forest. |
City
|
| 3 |
 |
Natural Resources |
Level 1: +6 on city. Level 2: +6 on city. Level 3: +10 on city. |
City
|
| 4 |
 |
Behemoth Tamer |
Level 1: -12% building production cost reduction on city. Level 2: -12% building production cost reduction on city. |
City
|
| 4 |
 |
Living Walls |
Level 1: -30% on city upkeep. Level 2: -30% on city upkeep. Level 3: -30% on city upkeep. |
City
|
| 5 |
 |
Natural Architect |
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city. |
City
|
Broken Lords Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Aquatic Dust |
Level 1: +1 on terrain with river. Level 2: +2 on terrain with river. Level 3: +2 on terrain with river. |
City
|
| 2 |
 |
Dust Diviner |
Level 1: +1 on terrain with dust. Level 2: +1 on terrain with dust. Level 3: +1 on terrain with dust. |
City
|
| 2 |
 |
Distributed Defenses |
Level 1: +10% Defense on units. Level 2: +10% Defense on units. Level 3: +10% Defense on units. |
Army
|
| 3 |
 |
Mining Authority |
Level 1: +0.5 / resource on deposit. Level 2: +0.5 / resource on deposit. Level 3: +0.5 / resource on deposit. |
City
|
| 4 |
 |
Siege Engine |
Level 1: +2 Fortification Damage per turn on units. Level 2: +2 Fortification Damage per turn on units. Level 3: +4 Fortification Damage per turn on units. |
Army
|
| 5 |
 |
Dust Trickery |
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city. |
City
|
Vaulters Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Alchemical Genius |
Level 1: +2 on city center. +2 on district. Level 2: +2 on city center. +2 on district. Level 3: +2 on city center. +2 on district. |
City
|
| 2 |
 |
Escape Artist |
Level 1: Allows the hero to leave besieged cities. |
Any
|
| 2 |
 |
Thick Skinned |
Level 1: +15 Defense on hero. Level 2: +20 Defense on hero. Level 3: +20 Defense on hero. |
Army
|
| 3 |
 |
Subterranean Networker |
Level 1: +4 Fortification Recovery per turn on city. Level 2: +8 Fortification Recovery per turn on city. With ELCP: +1 per unused Fortification Recovery on terrain with Strategic Resources. Level 3: +8 Fortification Recovery per turn on city. With ELCP: +1 per unused Fortification Recovery on terrain with Strategic Resources. |
City
|
| 4 |
 |
Tunnel Rat |
Level 1: No blockade penalty on FIDS |
City
|
| 5 |
 |
Mechanical Exhibitionist |
Level 1: +50% on city trade routes. Level 2: +50% on city trade routes. Level 3: +100% on city trade routes. |
City
|
Notes
- Though the Mechanical Exhibitionist tooltip states a bonus of +
1/1/2 per trade route, this does not appear to be implemented. This is likely a bug.
Necrophages Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Necrotic Agriculture |
Level 1: +8 on city. Level 2: +8 on city. Level 3: +14 on city. |
City
|
| 2 |
 |
Slave Driver |
Level 1: +12% Unit cost reduction on city. Level 2: +12% Unit cost reduction on city.
|
City
|
| 3 |
 |
Roadside Picnic |
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army. |
Army
|
| 3 |
 |
Cadaverous Pesticides |
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city. |
City
|
| 4 |
 |
Berserker Pheromone |
Level 1: +25% Attack on hero. |
Army
|
| 5 |
 |
Iron Constitution |
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. |
Army
|
Ardent Mages Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Renaissance Thinker |
Level 1: +8 on city. Level 2: +8 on city. Level 3: +14 on city. |
City
|
| 2 |
 |
Seething Fire |
Level 1: +10% Attack on units. Level 2: +10% Attack on units. Level 3: +10% Attack on units. |
Army
|
| 2 |
 |
Scientific Literacy |
Level 1: +2 on terrain with anomaly. Level 2: +3 on terrain with anomaly. Level 3: +3 on terrain with anomaly. |
City
|
| 3 |
 |
Deadly Anatomy |
Level 1: +15 attack on hero. Level 2: +20 attack on hero. Level 3: +20% attack on hero. |
Army
|
| 4 |
 |
Persuasive Methods |
Level 1: -50% expansion disapproval received on city. Level 2: -50% expansion disapproval received on city. |
City
|
| 5 |
 |
Firestarter |
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city. |
City
|
Roving Clans Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Traveling Salesman |
Level 1: +2 on terrain with anomaly. Level 2: +3 on terrain with anomaly. Level 3: +3 on terrain with anomaly. |
City
|
| 2 |
 |
Feet on the Street |
Level 1: +100% Ownership recovery rate on city. Level 2: +50% Ownership recovery rate on city. x0 Expansion disapproval generation on city |
City
|
| 2 |
 |
Safe Passage |
Level 1: +25% trade route bonus on city trade routes. Level 2: +25% trade route bonus on city trade routes. Level 3: +50% trade route bonus on city trade routes. |
City
|
| 3 |
 |
Fast Trader |
Level 1: +50% on city trade routes. Level 2: +50% on city trade routes. Level 3: +100% on city trade routes. |
City
|
| 4 |
 |
Game Theory |
Level 1: +12% Unit cost reduction on city. Level 2: +12% Unit cost reduction on city. |
City
|
| 5 |
 |
Black Marketeer |
Level 1: Allows the city to create trade routes with empires in cold war or war. |
City
|
Notes
- Though the Fast Trader tooltip states a bonus of +
1/1/2 per trade route, this does not appear to be implemented. This is likely a bug.
Drakken Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Irrigation Expert |
Level 1: +1 on terrain with river. Level 2: +2 on terrain with river. Level 3: +2 on terrain with river. |
City
|
| 2 (3) |
 |
Raptor's Eye |
Level 1: +1 Vision on flying unit. |
Army
|
| 3 |
 |
Narrative Master |
Level 1: +2 on city center. +2 on district. Level 2: +2 on city center. +2 on district. Level 3: +2 on city center. +2 on district. |
City
|
| 4 (2) |
 |
Friendly Banner |
Level 1: Prevents the army from being attacked by roaming armies. |
Army
|
| 5 |
 |
Cultural Ambassador |
Level 1: +10 on city. With ELCP: +1 per Approval above 100 on terrain with Village. Level 2: +10 on city. With ELCP: +0.3 per Approval above 100 on terrain with Village. Level 3: +10 on city. |
City
|
| 5 |
 |
Battlesaur |
Level 1: +10% Life on units. Level 2: +10% Life on units. Level 3: +10% Life on units. |
Army
|
Notes
ELCP makes the following changes to the Drakken skill tree:
- Friendly Banner is available earlier on Level 2 (when it is actually useful).
- Raptors Eye moved to Level 3 and connects to Narrative Master and Defender in order to provide a better path towards Inspirational Leader.
- Cultural Ambassador directly connects to Narrative Master, Cold Operator and Battlesaur, offering alternative skill paths for generals and governors.
Cultists Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1
|
|
Impassioned Preacher
|
Level 1: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. Level 2: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city. Level 3: +1 per in city. +1 per in city. +1 per in city. +1 per in city. +1 per in city.
|
City
|
| 2
|
 |
Will of Cilginka
|
Level 1: +10% Attack on units. Level 2: +10% Attack on units. Level 3: +10% Attack on units.
|
Army
|
| 2
|
|
Will of Akili
|
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city.
|
City
|
| 3
|
|
Will of Isiver
|
Level 1: +10% Defense on units. Level 2: +10% Defense on units. Level 3: +10% Defense on units.
|
Army
|
| 4
|
|
Proselytizer
|
Level 1: +15% on city. Level 2: +15% on city. Level 3: +20% on city.
|
City
|
| 5
|
|
Tools of the Enemy
|
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city.
|
City
|
Forgotten Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Managed Torpor |
Level 1: -2 Assignment cooldown on hero. Level 2: -2 Assignment cooldown on hero. |
Any
|
| 2 |
 |
Arboreal Dust Dowser |
Level 1: +1 on terrain with forest. Level 2: +2 on terrain with forest. Level 3: +2 on terrain with forest. |
City
|
| 3 |
 |
Sang Froid |
Level 1: +10% on units. Level 2: +10% on units. Level 3: +10% on units. |
Army
|
| 3 |
 |
Double or Nothing |
Level 1: +50% Seniority bonus on hero. Level 2: +50% Seniority bonus on hero. |
Spy
|
| 5 |
 |
Ghost Force |
Level 1: Confers stealth on all units of the army. |
Army
|
| 5 |
 |
One Step Ahead |
Level 1: -50% Turns in jail on captured hero. Level 2: Cannot be captured when performing an infiltration action. |
Spy
|
Notes
ELCP makes the following changes to the Forgotten skill tree:
- Arboreal Dust Dowser connects to Sang Froid. While Forgotten Heroes will never make for premium governors, this change makes at least Inspirational Leader easier to reach.
Allayi Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Pathfinder |
Level 1: Army ignores movement penalties from terrain difficulty. |
Army
|
| 2 |
 |
Awestriker |
Level 1: +25% Bribe cost reduction on army. With ELCP: +15 Dust on terrain with Village. Level 2: +25% Bribe cost reduction on army. With ELCP: Refreshes ruins in the governed region at the start of each winter. |
Army (and City with ELCP)
|
| 3 |
 |
Improved Auriga Affinity |
Level 1: Adds the Auriga Affinity 2 capacity (+20% Pearls received when collecting). +2 XP per collected pearl cluster. Level 2: Adds the Auriga Affinity 3 capacity (+30% Pearls received when collecting. +3 XP per collected pearl cluster). |
Army
|
| 3 |
 |
Zealous Hands |
Level 1: +20% Building Pearl Cost reduction on city. Level 2: +20% Building Pearl Cost reduction on city. |
City
|
| 4 |
 |
Chosen of Auriga |
Level 1: +50% Health Penalty Reduction when retreating on army. Level 2: +50% Health Penalty Reduction when retreating on army. |
Army
|
| 5 |
 |
Coup de Grace |
Level 1: +X% Attack where X is the percentage of Life lost by the target. |
Army
|
Morgawr Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Ancient Mariner |
Level 1: +50 when embarked on hero. +100 when embarked on hero. Level 2: +50 when embarked on hero. +150 when embarked on hero. Level 3: +20 when embarked on hero. +30 when embarked on hero. +250 when embarked on hero. |
Army
|
| 2 |
 |
Cult of Tides |
Level 1: +10 on city with oceanic exploitation. Level 2: +10 on city with oceanic exploitation. Level 3: +15 on city with oceanic exploitation. With ELCP: +0.1 per Approval above 100 on terrain with sea or lake. |
City
|
| 3 |
 |
Ingenious Admiral |
Level 1: +20% on transport ship. +20% on transport ship. +1 Movement on transport ship. Level 2: +20% on transport ship. +20% on transport ship. +1 Movement on transport ship. Level 3: +20% on transport ship. +20% on transport ship. +1 Movement on transport ship. |
Army
|
| 4 |
 |
Ship Builder |
Level 1: +10% (+15% with ELCP) Naval unit production cost reduction on city. Level 2: +15% (+10% with ELCP) Naval unit production cost reduction on city. With ELCP: +5% on city. |
City
|
| 4 |
 |
Spy Glass |
Level 1: Enables Detection. Units with Detection can see invisible units. The Detection range is equal to the vision range. Ignores line of sight. With ELCP: +5 on infiltrated Hero. +15 Security on city. |
Army (Any with ELCP)
|
| 5 |
 |
Lord of the Sea |
Level 1: No negative effects from weather. |
Army
|
Kapaku Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Volcanology |
Level 1: +1 on Volcanic terrain. Level 2: +1 on Volcanic terrain. |
City
|
| 2 |
 |
Heat of the Hearth |
Level 1: +2 Approval for city center and expansions on Volcanic terrain. Level 2: +2 Approval for city center and expansions on Volcanic terrain. With ELCP: +2 for city center and expansions on Volcanic terrain. |
City
|
| 3 |
 |
Blazing Ingenuity |
Level 1: +10% on city. Level 2: +10% on city. Level 3: +10% on city. |
City
|
| 3 |
 |
Reclamation Genius |
Level 1: Reduces Dust cost of retrofit by 25%. Level 2: Gives the hero the Portable Forge ability, to allow army units to retrofit and the hero to re-equip in enemy and neutral territory, for 1 turn . |
Army
|
| 4 |
 |
Geomantic Wiles |
Level 1: +1 resource on Strategic Resource deposit. Level 2: +1 resource on Strategic Resource deposit. |
City
|
| 5 |
 |
Bloodboiler |
Level 1: +50% Attack on units during Dust Eclipse. Level 2: +50% Attack on units during Dust Eclipse. |
Army
|
Notes
- Heat of the Hearth only applies to district-type expansions, not extractors or watchtowers.
- In ELCP, Heat of the Hearth bypasses the normal terrain restrictions for gathering
and is one of the only ways for non-Kapaku factions to gather food on volcanic tiles.
Mykara Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1
|
|
Life from the Loam
|
Level 1: +1 on Terrain with Food. Level 2: +1 on Terrain with Food. Level 3: +1 on Terrain with Food.
|
City
|
| 2
|
 |
Waste Not, Want Not
|
Level 1: -50% (Consumption) on City. Level 2: -50% (Consumption) on City.
|
City
|
| 2
|
|
Woodland Stride
|
Level 1: Army ignores Movement penalties from Terrain difficulty.
|
Army
|
| 4
|
|
Psychotropic Spores
|
Level 1: +0.5 Retaliation Damage per Fortification on City. Damage is spread across all Units of unfriendly Army at the start of the Turn. Level 2: +0.5 Retaliation Damage per Fortification on City. Damage is spread across all Units of unfriendly Army at the start of the Turn.
|
City
|
| 4
|
|
Necrotic Spores
|
Level 1: +10% Attack on Units. Level 2: +10% Attack on Units.
|
Army
|
| 5
|
|
Monster Hunter
|
Level 1: Grants Hero the Level 2 "Urkan Slayer" ability. Level 2: Grants Hero the Level 3 "Urkan Slayer" ability.
|
Army
|
Notes
- Life from the Loam is one of the few bonuses in the game that affects Fungal Blooms outside the capital region.
Haunts Skill Tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Alchemical Genius |
Level 1: +2 on city center. +2 on district. Level 2: +2 on city center. +2 on district. Level 3: +2 on city center. +2 on district. |
City
|
| 2 |
 |
Wisdom of Ages |
Level 1: +3 on terrain with Ruins. Level 2: +3 on terrain with Ruins. Level 3: +4 on terrain with Ruins. |
City
|
| 3 |
 |
Perfect Timing |
Level 1: +5 Initiative on hero. Level 2: +7 Initiative on hero. Level 3: +15% Initiative on hero. |
Army
|
| 4 |
 |
Sepulcher Sickness |
Level 1: Adds the Disease capacity on hero. |
Army
|
| 4 |
 |
Cold Fusion |
Level 1: +30% on city during Winter. Level 2: +30% on city during Winter. |
City
|
| 5 |
 |
Energized Lightning |
Level 1: Adds the Improved Chain Lightning 1 capacity on hero. Level 2: Adds the Improved Chain Lightning 2 capacity on hero. |
Army
|
Notes
- The tooltip for Energized Lightning uses the term Chain Lightning Boost instead of Improved Chain Lightning. This is a display bug.
Sisters of Mercy Skill Tree
Sisters of Mercy skill tree
| Level
|
Icon
|
Name
|
Effect
|
Assignment
|
| 1 |
 |
Righteous Cause |
Level 1: +10 on city. Level 2: +10 on city. Level 3: +10 on city (no with ELCP). With ELCP: +1 per above 100 on city. |
City
|
| 2 |
 |
Benediction of the Sisters |
Level 1: Adds the Benediction 2 capacity on hero: Provides immunity to an adjacent friendly unit and the adjacent friendly units against disease and any capacity lowering stats for 2 rounds. Heals the friendly unit and the adjacent friendly units for a life amount equal to 15% of the caster damage value. Level 2: Adds the Benediction 3 capacity on hero: Provides immunity to an adjacent friendly unit and the adjacent friendly units against disease and any capacity lowering stats for the battle. Heals the friendly unit and the adjacent friendly units for a life amount equal to 25% of the caster damage value. |
Army
|
| 3 |
 |
Tend the Flock |
Level 1: +5% Health Regen in owned region on army. +5% Health Regen in allied region on army. +5% Health Regen in non-allied region on army. With ELCP: +5% Health Regen on city. Level 2: +5% Health Regen in owned region on army. +5% Health Regen in allied region on army. +5% Health Regen in non-allied region on army. With ELCP: +5% Health Regen on city. Level 3: +5% Health Regen in owned region on army. +5% Health Regen in allied region on army. +5% Health Regen in non-allied region on army. With ELCP: +5% Health Regen on city. |
Army
|
| 4 |
 |
Ascetic Warriors |
Level 1: -50% on military upkeep in city. With ELCP: +1 per Unit in the City Garrison (Hero and Militia count aswell). Level 2: -50% on military upkeep in city. With ELCP: +1 per Unit in the City Garrison (Hero and Militia count aswell). |
City
|
| 5 |
 |
Merciless Wrath |
Level 1: +10% Damage on hero. Level 2: +10% Damage on hero. Level 3: +10% Damage on hero. |
Army
|
| 5 |
 |
A Noble's Duty |
Level 1: Food Income cannot be negative. Dust Income cannot be negative. |
City
|
Notes
ELCP makes the following changes to the Sisters of Mercy skill tree:
- Ascetic Warriors got link to Inspirational Leader.
See also