Units

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There are a large number of units in Endless Legend. In addition to being trained in Cities, units may also be hired in the Marketplace, rewarded in Quests, and acquired various other ways, like the Cultists Cultists' Conversion mechanic. This page only describes regular land units; there are separate pages for Heroes, Naval Units, Guardians, and Urkans.

Mechanics

There are five different unit classes (also commonly called unit types), Infantry Infantry, Cavalry Cavalry, Flying Flying, Ranged Ranged, and Support Support, each with different characteristics.

Each faction has access to three faction-unique unit designs: one available at the beginning of the game, and the other two each unlocked by an Research Era I and Era II technology. Other unit designs may be unlocked with Research Research or assimilating Minor Factions. Multiple versions of a unit design may be created with different equipment. Existing unit equipment may be retrofitted, typically at the cost of some Dust Dust or Strategic Resources Strategic Resources.

Each faction starts the game with an army consisting of a settler, two of their faction's starting units, and a hero.

As a standard practice on this wiki, ELCP changes are written in parentheses (like this).

Mercenaries

Aside from building them, units may be acquired in other ways, like the marketplace, quests, or converted villages. In most cases these units are considered Mercenaries Mercenaries, whose equipment is fixed and cannot be retrofit even if the unit design has been unlocked. Mercenaries can also be turned into privateers, which appear neutral to other factions.

Infantry

Infantry Infantry units are meant to be the front-line force of your army, and are usually very tough as a result, with high Life Life and Defense Defense attributes.

Tenei Walker
Tenei Walker.png
These incarnations of the powers of the forest followed the Wild Walkers when they emigrated from the vast woods of Auriga to the cities of the plains. A symbol of the origins of the Wild Walkers, Tenei Walkers are also powerful front-line fighters.
FactionIconSmall.png FactionWild Walkers Wild Walkers
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era II

Life Life180Defense Defense46
Damage Damage32Attack Attack22
Initiative Initiative18Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 140
ForestRage.png Forest Rage
Stalwarts
Stalwarts.png
The mainstay and backbone of the Broken Lords' armies, the infantry units learn to take and hold ground at a slow but solid pace. Being touched by the Curse of the Lords, they are occasionally able to heal themselves by reducing the health of enemy troops.
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life140Defense Defense46
Damage Damage22Attack Attack18
Initiative Initiative10Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 60
AbilityDustCareSmall.png Dust Care
AbilitySoulLeechSmall.png Soul Leech
Fast1.png Fast 1
Titan
Titan.png
A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era II

Life Life156Defense Defense50
Damage Damage30Attack Attack24
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed1
Vision Vision3

CostIndustry 140
AbilityDefensiveImpulseSmall.png Defensive Impulse
AbilitySlow1Small.png Slow 1
AbilityTechnoloverSmall.png Technolover
Titan (Mezari)
Titan (Mezari).png
A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
FactionIconSmall.png FactionMezari Mezari
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era II

Life Life156Defense Defense50
Damage Damage30Attack Attack24
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed1
Vision Vision3

CostIndustry 140
AbilityDefensiveImpulseSmall.png Defensive Impulse
AbilitySlow1Small.png Slow 1
AbilityTechnoloverSmall.png Technolover
Forager
Forager.png
Skilled at leaving and tracking pheromone-scented trails, the Forager is also capable of spitting highly corrosive acid.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life100Defense Defense34
Damage Damage24Attack Attack22
Initiative Initiative30Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityDisease1Small.png Disease 1
AbilityDiseaseImmunitySmall.png Disease Immunity
Battle Born
Battle Born.png
Created from their fallen enemies on the field of battle, these soldiers of the hive do not feel pain, pity, or remorse.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassInfantry Infantry

Life Life130Defense Defense44
Damage Damage32Attack Attack40
Initiative Initiative39Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityParasiteSmall.png Parasitism
Telsem Warlock
Telsem Warlock.png
Devout and disciplined, the Telsem Warlock is the rank-and-file of the Ardent Mages' armies, capable of leaving a trail of scorched destruction in his wake.
FactionIconSmall.png FactionArdent Mages Ardent Mages
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life92Defense Defense20
Damage Damage40Attack Attack36
Initiative Initiative16Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 60
AbilityArdentFireSmall.png Ardent Fire
Fast1.png Fast 1
Yirmak
Yirmak.png
Though the fast and powerful Yirmak is technically a cavalry unit, its fearsome claws and aggressive nature make it quite effective in melee.
FactionIconSmall.png FactionRoving Clans Roving Clans
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era II

Life Life108Defense Defense34
Damage Damage40Attack Attack38
Initiative Initiative34Range Range1
Speed Speed5Battle Speed Battle Speed3
Vision Vision3

CostIndustry 140
Fast1.png Fast 1
Sweep1.png Sweep 1
Drakkenling
Drakkenling.png
Though it does not fly, the Drakkenling's agility and sharp reflexes still make it a frightening melee opponent.
FactionIconSmall.png FactionDrakken Drakken
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life112Defense Defense42
Damage Damage22Attack Attack22
Initiative Initiative18Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 90
FastLearner1Small.png Fast Learner 1
Fast1.png Fast 1
Assassin
Assassin.png
Though they are front line fighters, the Assassin excels in feints, stunts and quick knife work. It is said that they can get you in the dark and from behind, even under the desert's noonday sun.
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life92Defense Defense30
Damage Damage34Attack Attack30
Initiative Initiative34Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 80
AbilityStealth.png Stealth
Fast1.png Fast 1
DualWield.png Dual Wield
Acrobat.png Acrobat
AbilityMinorFactionSlayer2Small.png Minor Faction Slayer 2 (Added in ELCP)
Stone Sentinel
Stone Sentinel.png
Creations of the Kapaku shamans, the sentinel golems are the rugged frontlines of the Kapaku armies, strong but slow, and more effective with battlefield guidance.
FactionIconSmall.png FactionKapaku Kapaku
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life110Defense Defense52
Damage Damage28Attack Attack5
Initiative Initiative8Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityInnerFireSmall.png Inner Fire
AbilityDiseaseImmunitySmall.png Disease Immunity
Shambler
Shambler.png
Construed from the toughest, densest mycelial fibers, Mykara shamblers are slow and heavy, entangling and locking down enemies with their incredible defenses.
FactionIconSmall.png FactionMykara Mykara
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era II

Life Life130Defense Defense52
Damage Damage22Attack Attack10
Initiative Initiative16Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80 (60)
Fungal Bloom Regen: +0.5% Health Regen per completed Fungal Bloom Fungal Bloom Regen
Snare.png Snare
Dredge
Dredge.png
These diggers, with overdeveloped shoulders and arms, make exceedingly dangerous troops. Skilled at breaking rock, they can also crack the toughest armors.
FactionIconSmall.png FactionDelvers Delvers
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedAssimilation

Life Life92Defense Defense30
Damage Damage34Attack Attack34
Initiative Initiative20Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 90
Circular Attack: When attacking, but not counter-attacking: attack only deals 50% damage, and hits all enemies adjacent to the attacker. Circular Attack
Harmonite
Harmonite.png
These guardians of the great underground farms where crystal is grown and nurtured are themselves intelligent minerals. They can use their symbiosis with the earth to immobilize enemies.
FactionIconSmall.png FactionSilics Silics
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedAssimilation

Life Life140Defense Defense46
Damage Damage28Attack Attack24
Initiative Initiative10Range Range1
Speed Speed4Battle Speed Battle Speed1
Vision Vision3

CostIndustry 120
AbilityBeamSmall.png Beam
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilitySlow1Small.png Slow 1
Justicere
Justicere.png
Front line fighters and warrior clerics, Justiceres deal death with one hand and healing with the other.
FactionIconSmall.png FactionSisters of Mercy Sisters of Mercy
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedAssimilation

Life Life84 (105)Defense Defense30
Damage Damage22Attack Attack20
Initiative Initiative22Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityBenediction1Small.png Benediction 1
Rumbler
Rumbler.png
The Urces peoples appear as peaceable giants who dig, build, and move on seemingly without reason. However, when defending their dwellings or fighting for trusted friends, they become mountains of rage and the great sweeps of their clubs are devastating.
FactionIconSmall.png FactionUrces Urces
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedAssimilation

Life Life156Defense Defense42
Damage Damage22Attack Attack20
Initiative Initiative2Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 90
AbilityBeamSmall.png Beam (Removed in ELCP)
Vinesnake
Vinesnake.png
A bottom-feeder, capable of eating almost anything, these creatures extract poisons from their food and isolate them in a specialized gland - an ability that permits them to feed in extreme environments. ...
FactionIconSmall.png FactionErycis Erycis
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedAssimilation

Life Life100Defense Defense24
Damage Damage36Attack Attack36
Initiative Initiative22Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 110
Circular Attack: When attacking, but not counter-attacking: attack only deals 50% damage, and hits all enemies adjacent to the attacker. Circular Attack
Urkan Lice (Urkans)
Urkan Lice.png
Lice-like organisms that make sanctuary under the Urkans' great exoskeletal plates, these creatures act like the fanatical guard of an inspirational monarch, fighting to protect their host with unflinching resolve and cold intelligence.
FactionIconSmall.png FactionUrkans Urkans
UnitSmall.png Unit ClassInfantry Infantry

Life Life100Defense Defense20
Damage Damage30Attack Attack30
Initiative Initiative28Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Unsellable.png Unsellable
AbilityFlamewalkerSmall.png Flamewalker
AbilityAshBreatherSmall.png Ash Breather
AbilityFreeCounterSmall.png Free Counter
Fast1.png Fast 1
Urkan Lice (Mykara)
Urkan Lice.png
Lice-like organisms that make sanctuary under the Urkans' great exoskeletal plates, these creatures act like the fanatical guard of an inspirational monarch, fighting to protect their host with unflinching resolve and cold intelligence.
FactionIconSmall.png FactionMykara Mykara
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedQuests Faction Quest

Life Life100Defense Defense0
Damage Damage40Attack Attack40
Initiative Initiative40Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
Unsellable.png Unsellable
AbilityFlamewalkerSmall.png Flamewalker
AbilityAshBreatherSmall.png Ash Breather
AbilityFreeCounterSmall.png Free Counter
AbilityDiseaseImmunitySmall.png Disease Immunity

Cavalry

Cavalry Cavalry units are among the fastest units in the game, and usually have high Speed Speed and Battle Speed Battle Speed. Most cavalry units also often have the Charge capacity, which gives them bonus Attack Attack when moving before attacking.

Ryder
Ryder.png
Riding armored units bearing an appearance similar to themselves, the cavalry of the Broken Lords fall upon their enemies not merely with the force of their charge, but also with the lightning of their zealous faith.
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life108Defense Defense34
Damage Damage28Attack Attack28
Initiative Initiative26Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision3

CostIndustry 60
AbilityDustCareSmall.png Dust Care
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
Life Drain 2: When attacking, drains 2 Life per attacker's level from the target. Life Drain 2 (Removed in ELCP)
Life Drain 3: When attacking, drains 4 Life per attacker's level from the target. Life Drain 3 (Added in ELCP)
AbilitySlow1Small.png Slow 1
Dawn Officer
Dawn Officer.png
Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life116Defense Defense34
Damage Damage22Attack Attack18
Initiative Initiative32Range Range1
Speed Speed6Battle Speed Battle Speed6
Vision Vision3

CostIndustry 80
AbilityTechnoloverSmall.png Technolover
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
AbilityFast2Small.png Fast 2
Dawn Officer (Mezari)
Dawn Officer (Mezari).png
Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
FactionIconSmall.png FactionMezari Mezari
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life116Defense Defense34
Damage Damage22Attack Attack18
Initiative Initiative32Range Range1
Speed Speed6Battle Speed Battle Speed6
Vision Vision3

CostIndustry 80
AbilityTechnoloverSmall.png Technolover
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
AbilityFast2Small.png Fast 2
Dervish
Dervish.png
A mainstay of the Roving Clan's hordes, the Dervish excels in rapid and devastating charges that take advantage of its mobility and mass.
FactionIconSmall.png FactionRoving Clans Roving Clans
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedGame Start

Life Life100Defense Defense34
Damage Damage24Attack Attack20
Initiative Initiative36Range Range1
Speed Speed6Battle Speed Battle Speed5
Vision Vision3

CostIndustry 80
+50% attack if unit moves. +10% attack per movement point spent. Charge 2
Fast1.png Fast 1
Setseke
Setseke.png
Gargantuan beetles developed over the centuries to carry clans, then towns, then cities, these behemoths remain calm; docile, and content as long as they are well fed.
FactionIconSmall.png FactionRoving Clans Roving Clans
UnitSmall.png Unit ClassCavalry Cavalry

Life Life70Defense Defense20
Damage Damage12Attack Attack5
Initiative Initiative0Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3
Unsellable.png Unsellable
RelocationSmall.png Relocation
CrusherSmall.png Crusher
Fanatic
Fanatic.png
Fanatics are massive due to their many robotic parts, and can use this weight to execute damaging cavalry charges.
FactionIconSmall.png FactionCultists Cultists
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life124Defense Defense30
Damage Damage22Attack Attack20
Initiative Initiative30Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3

CostIndustry 80
No capacities
Seeker
Seeker.png
Like cavalry, the Seeker strikes rapidly from a distance with a powerful charge. In Summer the charge has a greater attack; in Winter it removes the enemy's defense.
FactionIconSmall.png FactionAllayi Allayi
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedGame Start

Life Life92Defense Defense35
Damage Damage22Attack Attack18
Initiative Initiative24Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3

CostIndustry 80
ShifterNatureSmall.png Shifter Nature
ShiftingChargeSmall.png Shifting Charge
Golem Rider
Golem Rider.png
The combination of Kapaku rider and golem mount is a formidable one, and these units can play a crucial role in the early stages of any battle.
FactionIconSmall.png FactionKapaku Kapaku
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era II

Life Life90Defense Defense30
Damage Damage32Attack Attack42
Initiative Initiative25Range Range1
Speed Speed6Battle Speed Battle Speed5
Vision Vision3

CostIndustry 110
AbilityInnerFireSmall.png Inner Fire
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
Fast1.png Fast 1
Sweep1.png Sweep 1
Gorgon
Gorgon.png
Hitting hard and fast, Mykara gorgons are nimble fighters who can quickly take the battle to the enemy, but are best employed in shock attacks due to their relatively frail composition.
FactionIconSmall.png FactionMykara Mykara
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life100Defense Defense30
Damage Damage28Attack Attack20
Initiative Initiative32Range Range1
Speed Speed6Battle Speed Battle Speed5
Vision Vision3

CostIndustry 80 (60)
Fungal Bloom Regen: +0.5% Health Regen per completed Fungal Bloom Fungal Bloom Regen
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
Fast1.png Fast 1
Block 1: +10% Defense when attacked. Block 1
DualWield.png Dual Wield
Burdeki
Burdeki.png
The riders of the great Burdemek lizards, the Burdeki are both the scouts and the primary weapon of the Dorgeshi armies. Heavy and heavily armored, their powerful charge and lack of fear makes them dangerous foes.
FactionIconSmall.png FactionDorgeshi Dorgeshi
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedAssimilation

Life Life92Defense Defense30
Damage Damage24 (14)Attack Attack16
Initiative Initiative42Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3

CostIndustry 60 (80)
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
AbilityCripplingChargeSmall.png Crippling Charge
Centaur
Centaur.png
Messenger, sentry, and scout, the Centaurs' role is to know all that happens within a day's ride of the herd. Lightly armored, they are better adapted to summer weather.
FactionIconSmall.png FactionBos Bos
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedAssimilation

Life Life108Defense Defense32
Damage Damage24Attack Attack20
Initiative Initiative32Range Range1
Speed Speed6Battle Speed Battle Speed5
Vision Vision3

CostIndustry 80
Fast1.png Fast 1
AbilityFreeCounterSmall.png Free Counter
Ice Warg
Ice Warg.png
Impervious to cold and powerfully muscled, the hardy Ice Wargs move freely even during Auriga's harsh Dark Season.
FactionIconSmall.png FactionGeldirus Geldirus
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedAssimilation

Life Life92Defense Defense24
Damage Damage40Attack Attack30
Initiative Initiative22Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3

CostIndustry 120
AbilityDarkProofSmall.png Dark Proof
Minotaur
Minotaur.png
These troops are recruited from the non-alpha males that accompany the Gauran herds. They execute their fearsome charge on two legs, grasping their weapons and bellowing.
FactionIconSmall.png FactionGauran Gauran
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedAssimilation

Life Life100Defense Defense36
Damage Damage30Attack Attack30
Initiative Initiative32Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision3

CostIndustry 180
WinterMovementImmunitySmall.png Winter Movement Immunity
AbilityFasterPillage2Small.png Faster Pillage 2 (Added in ELCP)

Flying

Flying Flying units all have the Fly capacity, which allows them to ignore most terrain penalties to Speed Speed/Battle Speed Battle Speed and Vision Vision. Being able to fly over cliffs and ridges makes them some of the most mobile units in the game, as well as excellent combatants in areas with complex geography. They also have 1 higher Vision Vision than normal units, making them them excellent scouts.

Necrodrone
Necrodrone.png
Adept at striking from air, Necrodrones damage both by striking and by spitting clouds of caustic poison.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedGame Start

Life Life124Defense Defense36
Damage Damage36Attack Attack36
Initiative Initiative30Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 120
AbilityDisease1Small.png Disease 1
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityFlySmall.png Fly
Eneqa Wing
Eneqa Wing.png
It is said that the worst way to die is to burn. With wings of blazing flame sending motes of fire into the air, these airborne combatants strike fear into the bravest of foes.
FactionIconSmall.png FactionArdent Mages Ardent Mages
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era II

Life Life132Defense Defense34
Damage Damage34Attack Attack38
Initiative Initiative30Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 250
AbilityArdentFireSmall.png Ardent Fire
AbilityFlySmall.png Fly
AbilityReviveSmall.png Revive
Wyvern
Wyvern.png
The scout and 'eyes' of the faction, Wyverns are used to patrol the skies near Drakken cities, warning of enemies.
FactionIconSmall.png FactionDrakken Drakken
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era I

Life Life100Defense Defense26
Damage Damage38Attack Attack34
Initiative Initiative22Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision4

CostIndustry 110
FastLearner1Small.png Fast Learner 1
Fast1.png Fast 1
AbilityFlySmall.png Fly
Myst
Myst.png
Where spying and stealth are important you will find the Mysts. Able to change from mist to solid form and back they are hard to hit and easy to be hit by.
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era II

Life Life100Defense Defense44
Damage Damage16Attack Attack28
Initiative Initiative36Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 90 (110)
AbilityStealth.png Stealth
AbilityFlySmall.png Fly
FasterThanShadows.png Faster Than Shadows
Monk
Monk.png
Powerful and hard-striking, the Monk unit's skill with its long blade results in powerful counters in Summer and powerful attacks in Winter.
FactionIconSmall.png FactionAllayi Allayi
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era II

Life Life108Defense Defense54
Damage Damage34Attack Attack28
Initiative Initiative22Range Range1
Speed Speed6Battle Speed Battle Speed3 (2)
Vision Vision4

CostIndustry 90
ShifterNatureSmall.png Shifter Nature
AbilityFlySmall.png Fly
AbilityShiftingRage1Small.png Shifting Rage 1
AbilitySlow1Small.png Slow 1 (Added in ELCP)
Arpuja
Arpuja.png
The Arpuja of the Nidya tribes are airborne warriors, rapid flyers and highly maneuverable. Acting as scouts and light troops, they ensure that the Nidya warrens are never taken by surprise.
FactionIconSmall.png FactionNidya Nidya
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedAssimilation

Life Life108Defense Defense30
Damage Damage30Attack Attack30
Initiative Initiative22Range Range1
Speed Speed6Battle Speed Battle Speed4
Vision Vision4

CostIndustry 90
AbilityFlySmall.png Fly
Fast1.png Fast 1
Circular Attack: When attacking, but not counter-attacking: attack only deals 50% damage, and hits all enemies adjacent to the attacker. Circular Attack
AbilityFlyingSlayer2Small.png Flying Slayer 2 (Added in ELCP)
Daemon
Daemon.png
The priests of the fire-fed Kazanji, Daemons defend their holy places by inflicting terrifying visions on the minds of their attackers.
FactionIconSmall.png FactionKazanji Kazanji
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedAssimilation

Life Life132Defense Defense42
Damage Damage27Attack Attack22
Initiative Initiative26Range Range1
Speed Speed6Battle Speed Battle Speed2
Vision Vision4

CostIndustry 180
AbilityFlySmall.png Fly
AbilitySlow1Small.png Slow 1
AbilityFlamewalkerSmall.png Flamewalker
AbilityAshBreatherSmall.png Ash Breather
Chain Lightning: Deals 20% of the original attack's damage to additional enemies in a chain starting from the original target. Chain Lightning
Ended
Ended.png
Legends says these are lost spirits of ancient people, kept partially sentient by being bound with Dust. Immune to cold, they terrify enemies even more in winter.
FactionIconSmall.png FactionHaunts Haunts
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedAssimilation

Life Life100Defense Defense30
Damage Damage29Attack Attack34
Initiative Initiative28Range Range1
Speed Speed6Battle Speed Battle Speed2
Vision Vision4

CostIndustry 250
AbilityFlySmall.png Fly
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilitySlow1Small.png Slow 1
Chain Lightning: Deals 20% of the original attack's damage to additional enemies in a chain starting from the original target. Chain Lightning
Scyther
Scyther.png
Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strength derived from Dust. ...
UnitSmall.png Unit ClassFlying Flying
ObtainedIcon.png UnlockedResearch Era III (*)

Life Life180Defense Defense50
Damage Damage40Attack Attack36
Initiative Initiative42Range Range1
Speed Speed6Battle Speed Battle Speed3
Vision Vision4

CostIndustry 250 (180)
Titanium 5 (2)
Glassteel 5 (2)
Adamantian 4 (1)
Palladian 4 (1)
Mithrite 1
Hyperium 1
AbilityBeamSmall.png Beam
AbilityFlySmall.png Fly
AbilityGuardianSlayer2Small.png Guardian Slayer 2
Urkan Slayer 2: +50% Damage dealt to Urkans. Urkan Slayer 2 (Added in ELCP)

Ranged

Ranged Ranged units are able to strike at enemies from a distance using crossbows and longbows, and usually have high offensive attributes and fairly low defensive ones.

Dekari Ranger
Dekari Ranger.png
Accustomed to warfare first in the trees and then from the towers of their people, the archers of the Wild Walkers are among the most dangerous troops on Auriga. When striking from above, they can efficiently damage and cripple enemy units.
FactionIconSmall.png FactionWild Walkers Wild Walkers
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedGame Start

Life Life60Defense Defense14
Damage Damage22Attack Attack42
Initiative Initiative34Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityLongRangedSmall.png Long Range
ForestRage.png Forest Rage
Marine
Marine.png
Trained through years of warfare in the freezing depths of Auriga, Marines do not fear the cold, the dark, or the enemy.
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedGame Start

Life Life68Defense Defense18
Damage Damage34Attack Attack38
Initiative Initiative20Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityRangedSmall.png Range
AbilityTechnoloverSmall.png Technolover
Marine (Mezari)
Marine (Mezari).png
Trained through years of warfare in the freezing depths of Auriga, Marines do not fear the cold, the dark, or the enemy.
FactionIconSmall.png FactionMezari Mezari
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedGame Start

Life Life68Defense Defense18
Damage Damage34Attack Attack38
Initiative Initiative20Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityRangedSmall.png Range
AbilityTechnoloverSmall.png Technolover
Ateshi Zealot
Ateshi Zealot.png
It is said the very air in the vicinity cools as an Ateshi Zealot conjures a rain of fire to hurl onto the enemy's ranks, but this is preferable to being in the burning firing line.
FactionIconSmall.png FactionArdent Mages Ardent Mages
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedResearch Era I

Life Life60 (75)Defense Defense18
Damage Damage24Attack Attack36
Initiative Initiative20Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityArdentFireSmall.png Ardent Fire
AbilityRangedSmall.png Range
Fire Rain: Deals 25% of original attack damage to enemies adjacent to the original target. Fire Rain
Kassai
Kassai.png
Perhaps the most rapid military unit on Auriga, the Kassai move with exceptional speed both in and out of battle.
FactionIconSmall.png FactionRoving Clans Roving Clans
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedResearch Era I

Life Life92Defense Defense30
Damage Damage20Attack Attack32
Initiative Initiative26Range Range3
Speed Speed7Battle Speed Battle Speed4
Vision Vision3

CostIndustry 90
AbilityRangedSmall.png Range
AbilityFast2Small.png Fast 2
AbilityCityBreaker2Small.png City Breaker 2 (Added in ELCP)
Nameless Guard
Nameless Guard.png
Tall and armed with excellent bows, the Nameless Guards are the eyes of the Cult and the first to strike enemies.
FactionIconSmall.png FactionCultists Cultists
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedResearch Era II

Life Life84Defense Defense20
Damage Damage32Attack Attack46
Initiative Initiative24Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 120
AbilityRangedSmall.png Range
Predatore
Predatore.png
Deadly from a distance with their crossbow, the Predatores strike terror into any enemy in their line of sight. Using poison and with exceptional aim, a Predatore's target is generally dead before it knows it is in the crosshairs.
FactionIconSmall.png FactionForgotten Forgotten
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedResearch Era I

Life Life84Defense Defense18
Damage Damage20Attack Attack30 (39)
Initiative Initiative26Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityStealth.png Stealth
AbilityRangedSmall.png Range
DualWield.png Dual Wield
PredatorsMark.png Predator Mark
Ipotane
Ipotane.png
Highly mobile but relatively weak, Mykara ipotanes excel at harassing sorties intended to wear down the enemy from afar.
FactionIconSmall.png FactionMykara Mykara
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedGame Start

Life Life55Defense Defense30
Damage Damage20 (25)Attack Attack30
Initiative Initiative23Range Range3
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 80 (60)
Fungal Bloom Regen: +0.5% Health Regen per completed Fungal Bloom Fungal Bloom Regen
AbilityRangedSmall.png Range
Fast1.png Fast 1
Orc
Orc.png
The Orc hunters of the Hurnas are known for their surprising speed and their sophisticated use of the bow. It is generally preferable to have them as allies rather than enemies.
FactionIconSmall.png FactionHurnas Hurnas
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedAssimilation

Life Life60Defense Defense16
Damage Damage24Attack Attack38
Initiative Initiative28Range Range3
Speed Speed4Battle Speed Battle Speed3
Vision Vision3

CostIndustry 80
AbilityRangedSmall.png Range
Fast1.png Fast 1
WinterMovementImmunitySmall.png Winter Movement Immunity
Tetike
Tetike.png
The advantage of the Tetike is that one of the two heads is generally alert. While the confusion of having two heads managing one body does not necessarily make them more dangerous in attack, the have excellent defense and are very hard to sneak up on.
FactionIconSmall.png FactionJotus Jotus
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedAssimilation

Life Life68Defense Defense24
Damage Damage28Attack Attack38
Initiative Initiative34Range Range2
Speed Speed4Battle Speed Battle Speed2
Vision Vision3 (5)

CostIndustry 180
AbilityShortRangedSmall.png Short Range
AbilityFreeCounterSmall.png Free Counter
AbilityTrueSightSmall.png True Sight (Added in ELCP)
Zujajun
Zujajun.png
Drawn from the hardy farmers of their tribe, the elite Zujajun warriors use bows whose arrows are tipped with venom.
FactionIconSmall.png FactionMagtay Magtay
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedAssimilation

Life Life76Defense Defense26
Damage Damage18Attack Attack20
Initiative Initiative30Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityDisease2Small.png Disease 2 (Removed in ELCP)
AbilityDisease1Small.png Disease 1 (Added in ELCP)

Support

Support Support units are usually very weak - both offensively and defensively - and aren't really meant to be in the thick of the fighting. Instead, they usually have capacities that are meant to aid their fellow units - usually through healing or buffs - but since Support units usually wield a Scepter, Staff, or Wand, they are able to place debuffs on enemy units as well, all being done at a safe distance.

Agache Shaman
Agache Shaman.png
The Shamans of the Wild Walkers are masters of the Sharing, an ancient rite that channels the rage of beasts. They are dangerous in battle, fighting with both spells and claws.
FactionIconSmall.png FactionWild Walkers Wild Walkers
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era I

Life Life52Defense Defense30
Damage Damage12Attack Attack10
Initiative Initiative30Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 30
AbilityRangedSmall.png Range
BarkSkin3.png Bark Skin 3
ForestRage.png Forest Rage
Dust Bishop
Dust Bishop.png
A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessed Curse in the midst of battle, their capability as healers is important on the battlefield.
FactionIconSmall.png FactionBroken Lords Broken Lords
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era II

Life Life122Defense Defense28
Damage Damage30 (36)Attack Attack8 (16)
Initiative Initiative6 (16)Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 120
AbilityRangedSmall.png Range
AbilityDustCareSmall.png Dust Care
AbilityLifeSiphonSmall.png Life Siphon
Proliferator
Proliferator.png
The great reproduction factory of the Necrophages, a Proliferator can resurrect both friend and foe by implanting eggs which control their minds.
FactionIconSmall.png FactionNecrophages Necrophages
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era II

Life Life52Defense Defense32
Damage Damage22Attack Attack10
Initiative Initiative26Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 120
AbilityRangedSmall.png Range
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityParasiteSmall.png Parasitism
AbilityVaccinationSmall.png Vaccination
Ancient
Ancient.png
Sage and solemn, the Ancient is seldom found outside the halls and towers of Drakken cities. When it is, it generally means that a lot of enemies are going to die.
FactionIconSmall.png FactionDrakken Drakken
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era II

Life Life132Defense Defense38
Damage Damage28Attack Attack12
Initiative Initiative34Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 120
FastLearner1Small.png Fast Learner 1
AbilityRangedSmall.png Range
AbilityFlySmall.png Fly
AbilitySharedWisdomSmall.png Shared Wisdom
Preacher
Preacher.png
Trained to convert others to the cause of the Eternal End, the Preachers spread (by force if necessary) the teachings of the Cultists.
FactionIconSmall.png FactionCultists Cultists
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedGame Start

Life Life36Defense Defense28
Damage Damage14Attack Attack8
Initiative Initiative26Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 30
AbilityRangedSmall.png Range
AbilityUnleashedPotentialSmall.png Unleashed Potential
Skyfin
Skyfin.png
Arguably the most revered and majestic being on Auriga, the Skyfin's presence improves friendly morale in Summer and decreases enemy morale in Winter.
FactionIconSmall.png FactionAllayi Allayi
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedGame Start

Life Life236Defense Defense46
Damage Damage18Attack Attack18
Initiative Initiative20Range Range3
Speed Speed8Battle Speed Battle Speed4
Vision Vision3

CostIndustry 250
Pearls 20 (15)
ShifterNatureSmall.png Shifter Nature
AbilityFlySmall.png Fly
AbilityRangedSmall.png Range
AbilitySolitarySmall.png Solitary
AbilityFlamewalkerSmall.png Flamewalker
AbilityShiftingAweSmall.png Shifting Awe
AbilityOneWithAurigaSmall.png One With Auriga
AbilityAurigaAffinity2Small.png Auriga Affinity 2
Mastermind
Mastermind.png
Fast and with an excellent vision range, the amphibious Mastermind is solid in defense but particularly useful for unmasking enemy plans by spotting camouflaged or hidden units.
FactionIconSmall.png FactionMorgawr Morgawr
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedGame Start

Life Life90Defense Defense34
Damage Damage26Attack Attack10
Initiative Initiative10Range Range3
Speed Speed3Battle Speed Battle Speed1
Vision Vision5

CostIndustry 30
AbilityAmphibiousSmall.png Amphibious
AbilityRangedSmall.png Range
AbilityTrueSightSmall.png True Sight
AbilityBloodlustSmall.png Bloodlust
Geomancer
Geomancer.png
Spellcasters capable of long-range attacks, the geomancers real strength comes from supporting the frontline golems by harnessing the power of the land.
FactionIconSmall.png FactionKapaku Kapaku
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedResearch Era I

Life Life47Defense Defense20
Damage Damage18Attack Attack20
Initiative Initiative32Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityInnerFireSmall.png Inner Fire
AbilityRangedSmall.png Range
AbilityGeomancySmall.png Geomancy
Caecator
Caecator.png
Blind from birth, these monks train their other senses to the point of supernatural acuity. Whether the explanation is intense concentration or Dust magic, their skills are undeniable.
FactionIconSmall.png FactionEyeless Ones Eyeless Ones
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedAssimilation

Life Life100Defense Defense24
Damage Damage16Attack Attack10
Initiative Initiative4Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityRangedSmall.png Range
AbilityHealSmall.png Heal
AbilityHealingHaloSmall.png Healing Halo
Drider
Drider.png
The sentries and police of this subterranean arachnid people, Driders are pacifist units that briefly immobilize friendly units with a healing web.
FactionIconSmall.png FactionCeratan Ceratan
UnitSmall.png Unit ClassSupport Support
ObtainedIcon.png UnlockedAssimilation

Life Life108Defense Defense20
Damage Damage18 (28)Attack Attack8
Initiative Initiative2Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 60
AbilityRangedSmall.png Range
AbilityCocoonSmall.png Cocoon

Militia

The Militia is a special unit permanently garrisoned in a city.

Militia
Militia.png
Every city can call up conscripts when its walls are threatened. The last line of defense, these civilian troops are ready to lay their lives down to protect their families.
UnitSmall.png Unit ClassInfantry Infantry

Life Life60Defense Defense24
Damage Damage16Attack Attack32
Initiative Initiative10Range Range1
Speed Speed4Battle Speed Battle Speed3
Vision Vision3
Fast1.png Fast 1

Settler

The Settler, available to all factions except Cultists Cultists and Mykara Mykara, is the unique unit that can create new cities. All factions start with a single settler.

Settler
Settler.gif
The backbone of any migration or colonization effort, Settlers are the hardy few willing to strike out and found a new home.
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedGame Start

Life Life24Defense Defense5
Damage Damage6Attack Attack10
Initiative Initiative16Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 110
Population 1
ColonizationSmall.png Colonization
Unsellable.png Unsellable

Enemy Units

There are a few units that cannot be built, and only appear as enemies during quests.

Taskol
Taskol.png
These brutish creatures are only found in certain ruins of the Endless. Created out of desperation when time and resources were running out, their simple structure allowed them to survive when so much of Auriga died.
UnitSmall.png Unit ClassInfantry Infantry

Life Life200Defense Defense56
Damage Damage30Attack Attack26
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityDiseaseImmunitySmall.png Disease Immunity
AbilityBeamSmall.png Beam