Vaulters

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VaultersCardArt.jpg

The Vaulters Vaulters are a major faction in Endless Legend. They focus on Science Science and Strategic Resources Strategic Resources, and are able to choose a Strategic Resource as a Holy Resource Holy Resource, gaining major empire-wide benefits and enabling them to instantly teleport armies between cities. The Mezari Mezari are a re-skinned version of the Vaulters.

Lore

The true origin of the Vaulters is lost even to themselves. Their history, as they teach it to their children, begins within a great, metal habitat lodged beneath the surface of Auriga. Naturally conservative and wary, the Vaulters have limited relations with the other peoples of Auriga.

Faction Traits

Name Type Effect Lore
Holy Resource Affinity Provides the ability to define a Strategic Resources strategic resource which can be used as a booster. When the booster is activated, it gives:
Teleportation (between Cities)
+200% Holy Resource per turn during Winter
In the workings of the Great Orrery that is the universe, your people value and exploit one Strategic Resource above all others. Once it has been selected and collected, you gain powerful new abilities.
Teleportation Finesse Dust Eclipse Effect During eclipses, while the holy resource boost is active, Vaulters can teleport units directly to any army with an assigned hero in the field. Powerful currents of Dust in the air during Dust Eclipses greatly enhance the accuracy of Vaulter teleportation, allowing more target destinations.
Knack for Knowledge Trait +1 Science Science on Terrain with Science. A people used to hardship and penury manage to get more out of whatever they have on hand.
Veins of Auriga Trait +1 resource on Strategic Resources Strategic Resource deposit. Skilled at working the ores that run like blood vessels through the rocks of Auriga, the faction is highly efficient at extracting Strategic Resources.
Endless Recycling Technology Makes available the Faction-specific technology Endless Recycling.
Strength of the Vault Technology Makes available the Faction-specific technology Strength of the Vault.
Deep Generator Technology Makes available the Faction-specific technology Deep Generator.
Open-Pit Mine Starting Technology Unlocks the Open-Pit Mine Technology.
Public Library Starting Technology Unlocks the Public Library Technology.

Holy Resource

The Vaulters can pick a single Strategic Resources strategic resource to be the Holy Resource, consuming units of the resource for a temporary empire-wide bonus. This is similar to a Luxury Resources luxury resource booster and has the same cost and duration.

Holy Resource Effects
Resource Effect
Titanium Titanium +20% Science on cities
Glassteel Glassteel +20% Dust on cities
Adamantian Adamantian +20% Industry on cities
Palladian Palladian +20% Food on cities
Mithrite Mithrite +15% Industry on cities

+15% Dust on cities

Hyperium Hyperium +15% Food on cities

+15% Science on cities

Having a Holy Resource active will also have the following effects:

  1. The production of the Holy Resource will increase by 200% during winter.
  2. Armies may teleport between cities. The army must have Speed movement points remaining, and can teleport from any city tile in one city to any other city in the empire with an available tile. Unlike other mechanics, teleportation is not blocked by siege.
  3. Vaulter units and heroes have the Technolover capacity, which increases by 35% the attributes of equipment made with the Holy Resource. For example, a weapon that grants +20 attack normally will grant +27 attack if made from the Holy Resource. This only affects flat bonuses and does not include percentage bonuses from quest items like The Sustainer, or any effects from capacities.

Their faction-unique City Improvements City Improvements also require units of the current Holy Resource to be built and cannot be built if no Holy Resource is active.

The Resource Magnetron and Extreme Yields, unlocked in Chapters 7 and 8 of the faction quest respectively, also boost Holy Resource production.

Teleportation Finesse

During a Dust Eclipse, the Vaulters' teleportation ability is expanded to allow units to directly teleport into a hero-led army anywhere on the map. There must be enough space in the army; and of course, heroes themselves cannot use this ability. As with normal teleportation, a Holy Resource booster must be in effect and the unit must be standing on a city tile.

Unique Technologies

Deep Generator (Technology)
Faction: Vaulters Vaulters
Obtained: Research Era II
Category: Empire and Expansion Empire and Expansion
Type: City Improvements City Improvement
Focus: Vaulters Holy Resource
Deep Generator.png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Unlocks for Construction:
Deep Generator
Faction: Vaulters Vaulters
Obtained: Research Era II
Type: City Improvements City Improvement
Focus: Vaulters Holy Resource
Costs:

250 Industry
20 Vaulters

Deep Generator.png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Effects:

+10% Food on city
+10% Industry on city
+10% Dust on city
+10% Science on city
The Vaulters cost indicates that the Holy Resource has to be chosen.

Endless Recycling (Technology)
Faction: Vaulters Vaulters
Obtained: Research Era III
Category: Science and Industry Science and Industry
Type: City Improvements City Improvement
Focus: Science Science
Endless Recycling.png Clever engineers and nimble fingers combine to get maximum use out of any sort of artifact or scrap coming from the ruins that litter Auriga.

Unlocks for Construction:
Endless Recycling
Faction: Vaulters Vaulters
Obtained: Research Era III
Type: City Improvements City Improvement
Focus: Science Science
Costs:

400 Industry
20 Vaulters
-4 Dust per TurnSmall.png

Endless Recycling.png Clever engineers and nimble fingers combine to get maximum use out of any sort of artifact or scrap coming from the ruins that litter Auriga.

Effects:

+14 Science on city center level 2
+14 Science on district level 2
The Vaulters cost indicates that the holy resource has to be chosen.

Strength of the Vault (Technology)
Faction: Vaulters Vaulters
Obtained: Research Era III
Category: Military Military
Type: City Improvements City Improvement
Focus: Military Military
Strength of the Vault.png The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Unlocks for Construction:
Strength of the Vault
Faction: Vaulters Vaulters
Obtained: Research Era III
Type: City Improvements City Improvement
Focus: Military Military
Costs:

250 Industry
10 Vaulters
-1 Dust per TurnSmall.png

Strength of the Vault.png The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Effects:

+100 fortification Fortification on city
+5 (+15 with ELCP) fortification recovery Fortification per turn on city
The Vaulters cost indicates that the Holy Resource has to be chosen.

Quest Technologies

Winter Shelters (Technology)
Faction: Vaulters Vaulters
Obtained: Quests Faction Quest
Category: Economy and Population Economy and Population
Type: City Improvements City Improvement
Focus: Food Food
Winter Shelters.png By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Unlocks for Construction:
Winter Shelters
Faction: Vaulters Vaulters
Obtained: Quests Faction Quest
Type: City Improvements City Improvement
Focus: Food Food
Costs:

250 Industry
20 Vaulters
-1 Dust per TurnSmall.png

Winter Shelters.png By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Effects:

Winter food reduction immunity
Winter approval reduction immunity
The Vaulters cost indicates that the holy resource has to be chosen.

Resource Magnetron (Technology)
Faction: Vaulters Vaulters
Obtained: Quests Faction Quest
Category: Science and Industry Science and Industry
Type: City Improvements City Improvement
Focus: Vaulters Holy Resource
Resource Magnetron.png This discovery uses alchemical principles of attraction between different nodes of identical resources. It can be used to leech any resource from the air and ground, given the right materials and enough energy.

Unlocks for Construction:
Resource Magnetron
Faction: Vaulters Vaulters
Obtained: Quests Faction Quest
Type: City Improvements City Improvement
Focus: Vaulters Holy Resource
Costs:

1200 Industry
60 Vaulters
-4 Dust per TurnSmall.png

Resource Magnetron.png This discovery uses alchemical principles of attraction between different nodes of identical resources. It can be used to leech any resource from the air and ground, given the right materials and enough energy.

Effects:

+10 Holy Resource on city
Limited to one copy in your empire
The Vaulters cost indicates that the Holy Resource has to be chosen.

Extreme Yields
Faction: Vaulters Vaulters
Obtained: Quests Faction Quest
Category: Science and Industry Science and Industry
Type: FactionIconSmall.png Empire
Focus: Vaulters Holy Resource
Extreme Yields.png A combination of science, concentration, attention to detail, and parsimony can work wonders.

Effects:

+200% Holy Resource on empire

Units

Vaulters units and heroes have the Technolover capacity, which boosts attributes from equipment made from the Holy Resource Holy Resource.

Marine
Marine.png
Trained through years of warfare in the freezing depths of Auriga, Marines do not fear the cold, the dark, or the enemy.
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged
ObtainedIcon.png UnlockedGame Start

Life Life68Defense Defense18
Damage Damage34Attack Attack38
Initiative Initiative20Range Range3
Speed Speed4Battle Speed Battle Speed2
Vision Vision3

CostIndustry 80
AbilityRangedSmall.png Range
AbilityTechnoloverSmall.png Technolover
Dawn Officer
Dawn Officer.png
Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassCavalry Cavalry
ObtainedIcon.png UnlockedResearch Era I

Life Life116Defense Defense34
Damage Damage22Attack Attack18
Initiative Initiative32Range Range1
Speed Speed6Battle Speed Battle Speed6
Vision Vision3

CostIndustry 80
AbilityTechnoloverSmall.png Technolover
+25% attack if unit moves. +10% attack per movement point spent. Charge 1
AbilityFast2Small.png Fast 2
Titan
Titan.png
A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassInfantry Infantry
ObtainedIcon.png UnlockedResearch Era II

Life Life156Defense Defense50
Damage Damage30Attack Attack24
Initiative Initiative14Range Range1
Speed Speed4Battle Speed Battle Speed1
Vision Vision3

CostIndustry 140
AbilityDefensiveImpulseSmall.png Defensive Impulse
AbilitySlow1Small.png Slow 1
AbilityTechnoloverSmall.png Technolover

Heroes

The starting hero for the Vaulters is Petrov Judit. A Vaulter hero can equip a Crossbow (and Shield) or Longbow.

Petrov Judit
Petrov Judit.png
Nicknamed "Ghost" as a child on account of her ability to emerge from the shadows and scare the life out of folks, Judit loved nothing more than the stealth and solitude of Auriga's subterranean realm. ...
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged

Life Life92Defense Defense34
Damage Damage24Attack Attack34
Initiative Initiative20Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLongRangedSmall.png Long Range
AbilityTechnoloverSmall.png Technolover
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense2Small.png Army Defense Boost 2
AbilityScienceEfficiency2Small.png Science Efficiency 2
Spying2.png Spying 2
Rill Kata
Rill Kata.png
After a near-death experience at fifteen when necrotic tissue in her foot almost took her life, Kata became a convert to the Community of the Great Orrery, a Vaulter religious order dedicated to venerating the complex machinery of their ancestors. ...
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged

Life Life92Defense Defense34
Damage Damage24Attack Attack34
Initiative Initiative20Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLongRangedSmall.png Long Range
AbilityTechnoloverSmall.png Technolover
AbilityLastStandSmall.png Last Stand
AbilityGeneralAttack3Small.png Army Attack Boost 3
AbilityScienceBoost1Small.png Science Boost 1
Spying2.png Spying 2
Nadjne Zolya
Nadjne Zolya.png
There is a fundamental tension at the heart of Vaulter society. Certain Vaulters believe that Auriga is now their home and that they must learn the planet's ways; others keep their eyes fixed firmly on the stars and strive to reclaim the old knowledge needed to build space vessels. ...
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged

Life Life92Defense Defense28
Damage Damage34Attack Attack40
Initiative Initiative16Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLongRangedSmall.png Long Range
AbilityTechnoloverSmall.png Technolover
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense2Small.png Army Defense Boost 2
AbilityScienceEfficiency1Small.png Science Efficiency 1
Spying2.png Spying 2
High Protector Toth Istvanka
High Protector Toth Istvanka.png
Throughout her childhood Toth Istvanka had no higher aspiration than to be a good Vaulter, and showed no particular desire to become a soldier. It was only during her late adolescence and due to a particularly fearsome Necrophage incursion that she showed the first signs of her extraordinary fortitude. ...
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged

Life Life110Defense Defense46
Damage Damage28Attack Attack34
Initiative Initiative16Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLongRangedSmall.png Long Range
AbilityTechnoloverSmall.png Technolover
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense3Small.png Army Defense Boost 3
Spying2.png Spying 2
Pecs Kerre
Pecs Kerre.png
Kerre's early life was spent in the study of the many forms of dance. Renowned for her athleticism and amazing flexibility, she became a well-known figure at the festivals and holiday celebrations of the Vaulters. ...
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged

Life Life74Defense Defense34
Damage Damage24Attack Attack28
Initiative Initiative20Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLongRangedSmall.png Long Range
AbilityTechnoloverSmall.png Technolover
AbilityLastStandSmall.png Last Stand
AbilityGeneralInitiative2Small.png Army Initiative Boost 2
AbilityScienceBoost3Small.png Science Boost 3
Spying2.png Spying 2
Chief Sapper Liszt Ajandek
Chief Sapper Liszt Ajandek.png
Ajandek's fascination with land mines began when, aged ten, she witnessed firsthand their destructive potential. Coming back from a visit to her Uncle who lived in a nearby Vaulter stronghold, Ajandek and her father had not noticed that a lone Necrophage hunter stalked them through the tunnels. ...
FactionIconSmall.png FactionVaulters Vaulters
UnitSmall.png Unit ClassRanged Ranged

Life Life74Defense Defense34
Damage Damage24Attack Attack28
Initiative Initiative20Range Range4
Speed Speed4Battle Speed Battle Speed2
Vision Vision3
AbilityLongRangedSmall.png Long Range
AbilityTechnoloverSmall.png Technolover
AbilityLastStandSmall.png Last Stand
AbilityGeneralDefense2Small.png Army Defense Boost 2
AbilityScienceBoost3Small.png Science Boost 3
Spying2.png Spying 2

Quest Heroes

Agi Kinztak

Agi Kinztak appears as an enemy general in Chapter 6 of the Forgotten Forgotten faction quest. Lua error in package.lua at line 80: module 'Module:Agi Kintzak' not found.

Vaulters Skill Tree

Vaulters skill tree.
Level Icon Name Effect Assignment
1 AlchemicalGenius.png Alchemical Genius Level 1: +2 Science on city center. +2 Science on district.
Level 2: +2 Science on city center. +2 Science on district.
Level 3: +2 Science on city center. +2 Science on district.
City
2 EscapeArtist.png Escape Artist Level 1: Allows the hero to leave besieged cities. Any
2 ThickSkinned.png Thick Skinned Level 1: +15 Defense Defense on hero.
Level 2: +20 Defense Defense on hero.
Level 3: +20 Defense Defense on hero.
Army
3 SubterraneanNetworker.png Subterranean Networker Level 1: +4 Fortification Recovery Fortification per turn TurnSmall.png on city.
Level 2: +8 Fortification Recovery Fortification per turn TurnSmall.png on city. With ELCP: +1 Science per unused Fortification Recovery Fortification on terrain with Strategic Resources.
Level 3: +8 Fortification Recovery Fortification per turn TurnSmall.png on city. With ELCP: +1 Industry per unused Fortification Recovery Fortification on terrain with Strategic Resources.
City
4 TunnelRat.png Tunnel Rat Level 1: No blockade penalty on FIDS City
5 MechanicalExhibitionist.png Mechanical Exhibitionist Level 1: +50% Science on city trade routes.
Level 2: +50% Science on city trade routes.
Level 3: +100% Science on city trade routes.
City

Notes

  • Though the Mechanical Exhibitionist tooltip states a bonus of +Science1/1/2 per trade route, this does not appear to be implemented. This is likely a bug.

Faction Quest

Your legends speak of places and things that you do not see on the world of Auriga. It is time to learn more about your planet and your past and, in this way, preserve your future.

Note: Whenever a Vaulters Vaulters hero is required to complete a certain step of the quest, a Mezari Mezari hero can also be used.

1. Wide Lands, Wide Eyes
VaultersFactionQuest1.png Description
They call themselves Vaulters. They found me scorched and blackened in an ancient cavern that their people had long forgotten. How long had I lain in that darkness? Only the stars know, but my limbs, rusted and groaning, tell me ages must've passed. I will never forget the looks on their faces -- haunted, awestruck, but above all, fearful. The realm that they'd called home, the subterranean paths and chambers that riddled the planet, had come under attack from some cataclysmic force, had shaken and split and ruptured, decimating their numbers.

Their leader, the First of the bloodline as she is known, recognized in me something valuable, and brought me back to life in that dusty crypt. For this I will be eternally grateful. I vow to be her faithful servant until the end of days, wherever that may lead.

Now they retreat to the surface where they believe they will find respite, where they hope they will find answers. First of the bloodline Zolya has made the first priority the assimilation of the local tribes. While they strike out into unknown lands under the sky's watchful gaze, I will try to remember past days...

Summary New Objective Outcome
My saviors have retreated from the chaos of the subterranean realm, seeking sanctuary on Auriga's surface. Out first task is to assimilate a minor faction. In a region that belongs to your Empire, pacify at least one village of a Minor Faction, then Assimilate them. Excellent. My friends have taken the first step in securing their place on the surface.
Reward Mad Fairies Droplist, picks 1
2. Data Collection
VaultersFactionQuest2.png Description
First of the bloodline Zolya has taken the first step in securing the Vaulter's future; a strong alliance with a local tribe has been built. Alas, my own progress in uncovering my history has not been so fruitful. My memory circuits have all but failed, and only confusing glimpses of the past cross my electronic mind. I see tormented faces, hear gargled screams, feel the slick touch of warm blood. Memories of the operations I performed? Or something darker? On my chassis is stenciled my droid class: Operation and Medical Procedures Robot... but I am certain I was known by another name. Whatever it was eludes me though.

To save myself from madness, I try not to dwell on these matters, instead focus on the plight of my new masters. The legends of their past are awakening. Far beneath the surface, in the excavations that only came to light from the subterranean quakes, they discover more and more ancient relics bearing their sigils. They yearn to unravel these mysteries -- perhaps even learn things that will grand them an advantage over the other races that stalk this great planet. First of the Bloodline Zolya discusses these things with the fire of a zealot in her eyes. I have a feeling that their story and my own will entwine. For now my masters concentrate on establishing a more secure foothold on this rugged land. Mines must be founded, while enemies who encroach on our lands must be destroyed.

Summary New Objective Outcome
For a civilization to flourish, valuable resources must be secured and borders made safe. My masters must found two Strategic Resource mines, and eliminate any invaders in their lands. 1. Build 2 new Strategic Resource extractors within your Empire.

2. Our new installations have drawn the attention of roving armies. They are unlikely to leave us in peace, so it will be war...

It is good for these people; they are miners and craftsmen by nature. With luck they may uncover some of their lost skills and wisdom.
Reward 1. Deep Diviner

2. Winter Shelters

2(Alt). Discovery Mission
VaultersFactionQuest2.png Description
First of the Bloodline Zolya has taken the first step in securing the Vaulter's future: a strong alliance with a local tribe has been built. Alas, my own progress in uncovering my history has not been so fruitful. My memory circuits have all but failed, and only confusing glimpses of the past cross my electronic mind. I see tormented faces, hear gargled screams, feel the slick touch of warm blood. Memories of the operations I performed? Or something darker? On my chassis is stenciled my droid class: Operation and Medical Procedures Robot... but I am certain I was known by another name. Whatever it was eludes me though.

To save myself from madness, I try not to dwell on these matters, instead focus on the plight of my new masters. The legends of their past are awakening. Far beneath the surface, in the excavations that only came to light from the subterranean quakes, they discover more and more ancient relics bearing their sigils. They yearn to unravel these mysteries - perhaps even learn things that will grant them an advantage over the other races that stalk this great planet. First of the Bloodline Zolya discusses these things with the fire of a zealot in her eyes. I have a feeling that their story and my own will entwine.

For now my masters concentrate on understanding what is happening to Auriga. Ancient sites that can shed light on the natural disasters must be located and studied.

Summary New Objective Outcome
The changes to Auriga are not limited to the underground realm. My masters must locate ancient sites that can shed light on these natural disasters. 1. To learn more of the past, find and search the [Ruins] located in the region called [Region].

2. There is no such thing as too much knowledge; we must find and search the [Ruins] in the region called [Region].

3. Our search parties have drawn the attention of roving armies. They are unlikely to leave us in peace, so it will be war...

Little by little, we claw our way back to the light of wisdom. May our discoveries bring us unexpected data and our hoped-for advancement.
Reward 1. Mad Fairies Droplist, picks 1

2. Deep Diviner

3. Winter Shelters

3. Mission Centre
QuestVaulters3.png Description
Opbot! My name is Opbot! The name came to me as I performed an amputation on a Vaulter fighter who was grievously injured in a recent battle. The act must've dislodged old memories. I remember living on a great ark. It was a place of light and peace and refinement.Then something terrible happened. My surgical facility was overrun with the wounded. Under flickering lights and dying power I carried out endless surgeries. Soon, the anesthetics ran low. Screams rang through the hollow space, and the blood... the blood never ended. I think something broke inside of me...

The Vaulters aren't interested in my ramblings. Their attention is on Auriga. The planet shifts and turns, but to what end is unclear. I sense unease among their ranks. Division, even. Some yearn to return to their dimly-lit underground halls, pray to the old gods, and wait out whatever calamity is befalling Auriga. First of the Bloodline Zolya has other ideas though. And fortunately, she still has the support of the majority. For now.

While this support endures we must do what is necessary. Protect our people from the ravages of the Dark Season, and grow our cities. Once we are safe we will have the luxury to discuss gods and visions.

Summary New Objective Outcome
Much data has been collected regarding Auriga's changes. We can take advantage of our knowledge to protect us from the effects of the Dark Season and grow our cities. 1. Build the Winter Shelter city improvement in your city [City].

2. Build 2 new Boroughs in your city [City].

We have reason to congratulate ourselves; we can look to the future from a position of some strength and security.
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

4. Seeking Information
QuestVaulters4.png Description
The source of the feeling of darkness inside me revealed itself. I killed. I, a droid built to heal people, killed. All the suffering, all the bloodshed I witnessed must have caused something in my mind to snap. I went on a murderous spree. The instruments used to ease pain became tools I used to inflict pain. Countless men and women died at my hands. Thank the gods, but somehow I was stopped, left for scrap in some abandoned place. But now I learn the worst thing. The Vaulters who saved me are the descendants of those who I murdered. In many of their faces I see the faces of those I cut to ribbons. My shame and guilt burn bright, but I do not have the strength to confess.

Instead I will attempt to find redemption. I vow to do everything in my power to aid their quest for survival. Artifacts and relics studied by Vaulter scientists have suggested the existence of the legendary “Argosy” - a near-impregnable fortress their ancestors were driven from after an ancient catastrophe. Many believe it is the key to their survival, that they will be able to ride out the cataclysm within its walls. I believe the “Argosy” is one and the same as the great ark I lived in for so long, and I have told First of the Bloodline Zolya as much. My memory banks still contain some hints to its location, and soon an expedition will be mounted to discover its precise whereabouts...

Summary New Objective Outcome
Evidence for the legendary "Argosy", a near-impregnable fortress thought only a myth, has come to light. The site must be found... and entered. 1. Capture the City [City], or make sure it has been destroyed, in order to discover whatever remains at this ancient site.

2. Search the ancient [Ruins] in [Region], using a Hero that is equipped with the Deep Diviner.

We have unlocked a crypt, and our future with it. Great mechanical monsters, powered by our Holy Resource, have joined the master's armies
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

5. Gaining Knowledge
QuestVaulters5.png Description
Stalking the dimly-lit corridors of the "Argosy" has brought back all the horrors in my mind. I remember odd details - desperate hands gripping a bulkhead, a woman scrabbling to get away into a vent, staring at a bloody scalpel with gleeful fascination. The memories stun me immobile, unable to speak. My behavior has not esaped the notice of First of the Bloodline Zolya. She doesn't ask outright, but as we explore the site together she gives me plenty of chance to talk. I dissemble, afraid to tell her the truth. Our bond is weakening.

Not that she doesn't have other things to occupy her mind. A few days after we breached the walls of the place, the evidence has become overwhelming that the "Argosy" is much more than a mere fortress. It is a starship. A starship that crashed ages ago. The ancient legends that speak of the Vaulter's journey under the stars was not quite right. The Vaulter's journey was between the stars. They are a starfaring people! Auriga is not their true home. The revelation has rekindled all the divisions in the Vaulter ranks. Zolya presses on regardless. the "Argosy" must be repaired, its missing parts found. The Vaulter's destiny is back among the stars.

Summary New Objective Outcome
The "Argosy" is much more than a fortress. It is a starship. The long task of repair must begin - part of which is finding the missing parts. The stars await. 1. We must go to the [Minor Faction] village and parley with the leader of the tribe.

2. The leader is willing to help, but does not believe in receiving nothing in return. He requests that we return later - with 50 [Luxury Resource from region adjacent to starting city] and 30 [Strategic Resource from region adjacent to starting city].

3. The [Minor Faction] village has supported us with reinforcements. It is time to search the ruins with an army led by a Vaulter Hero.

And so, like fish swimming upstream against a current, we fight our way back to discover our own roots. "Their" roots, perhaps, but I now take them as mine as well.
Reward 1. Mad Fairies Droplist, picks 1

2. [Minor Faction] Army: 3 Units

3. Mad Fairies Droplist, picks 1

6. Crisis of Faith
QuestVaulters6.png Description
I have told Zolya my dark shame. My mechanical limbs shook as I confessed. For a long while she stayed silent. She told me that this was a hard truth for her to hear, but better that she knew than didn't. She said she'd begun to draw away from me, but with this confession she could begin to have faith in me again. "Will it happen again?" she whispered. I told her I couldn't be certain it would not, but that I thought it unlikely. "You harm a single one of my people, and I will have you broken into a million pieces." After these words she has said nothing more on the subject, and i believe that she keeps my confession to herself. I mustn't let her down. I long to be back among the stars.

Not that reaching them will be easy. Already word of the "Argosy's" existence has filtered back to the Vaulter cities and many are afraid of what the future will bring. In fact, rebels in one of the Vaulter strongholds claim First of the Bloodline is leading the Vaulters to annihilation and have taken control of the city, crippling the supply of vital resources. Understanding the long dormant and corrupted systems of the "Argosy" is hard enough without such complications, and I grow despondent we will ever leave Auriga. Every month the ferocity of the quakes grow stronger, a reminder that our days here are numbered.

Summary New Objective Outcome
Rebels claiming that Zolya leads the Vaulters to annihilation have taken a city, crippling the supply of vital resources. They must be dealt with. 1. On a Vaulter Hero, unlock Level 3 of the skill [Alchemical Genius / Mechanical Exhibitionist].

2. During 10 turns, stop using the Vaulters Holy Resource Boosters. Assign a Vaulter Hero with the skill [Skill] to one of your cities.

There may be hope. Reason returns to the cities; Zolya re-asserts her will. I dare once, again, to regard the stars...
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

7. Too Many Numbers
QuestVaulters7.png Description
The fighting across Auriga intensifies as the many races of the planet battle for survival. Every day more and more Vaulter wounded cross my operating table. They bleed and moan and scream, and long-forgotten feelings stalk the fringes of my mind. I do what I can to share the burden, disseminate what I know to the other vaulter medics, but they cannot match my abilities. I was built to heal, to mend, so why do I find it so hard? Even though I am a machine, I give myself downtime, but the breaks never feel long enough. Soon it will be time for my next shift, and I am afraid of what might happen, but I cannot neglect my duties. I wish whatever outcome the Vaulters are fated comes to pass soon.

My burden hasn't been helped by the infighting, but Zolya has finally quelled the rebellion. Her attention turns back to the “Argosy”. Some of the finest vaulter minds have made great progress understanding the sophisticated systems of the starship, but still new philosophies, new theories, are needed if the “Argosy” is to become spaceworthy. To this end Zolya has decreed that investment in science is to be maximized. Against the backdrop of the planet ripping itself apart from the inside out, and the intense fighting in the borderlands, the Vaulter's newfound unity is an inspiring thing. I just hope it means their survival.

Summary New Objective Outcome
Ancient technologies can only be revived with newfound sciences. For the “Argosy” to become spaceworthy, science investment must be prioritized. Gain enough Influence Influence to set the Science and Industry Ministry of the Empire Plan to level 4. Dare I hope? I do, machine that I am. As long as I can keep my own mind together, I trust Zolya to do the same for her people.
Reward Resource Magnetron
7(Alt). Too Many Stars
QuestVaulters7.png Description
The fighting across Auriga intensifies as the many races of the planet battle for survival. Every day more and more Vaulter wounded cross my operating table. They bleed and moan and scream, and long-forgotten feelings stalk the fringes of my mind. I do what I can to share the burden, disseminate what I know to the other vaulter medics, but they cannot match my abilities. I was built to heal, to mend, so why do I find it so hard? Even though I am a machine, I give myself downtime, but the breaks never feel long enough. Soon it will be time for my next shift, and I am afraid of what might happen, but I cannot neglect my duties. I wish whatever outcome the Vaulters are fated comes to pass soon.

My burden hasn't been helped by the infighting, but Zolya has finally quelled the rebellion. Her attention turns back to the “Argosy”. Some of the finest vaulter minds have made great progress understanding the sophisticated systems of the starship, but still new philosophies, new theories, are needed if the “Argosy” is to become spaceworthy. To this end Zolya has decreed that investment in science is to be maximized. Against the backdrop of the planet ripping itself apart from the inside out, and the intense fighting in the borderlands, the Vaulter's newfound unity is an inspiring thing. I just hope it means their survival.

Summary New Objective Outcome
A spaceworthy “Argosy” will be worth nothing without a star map. Zolya must make the necessary preparations. The darkness of space is unforgiving; to master it, reach Science 200 Science in any city for 5 turns. When I have time, I gaze up at the stars. Will I reach them, or will one body too many be my undoing? It is not good, for an immortal machine, to have hopes.
Reward Resource Magnetron
8. Wisdom
QuestVaulters8.png Description
Blood, blood, blood, everywhere blood! I close mechanical eyes yet my mind's eye remains stained red. In the silence of the night I still hear the sudden change in tone of my auto-saw as it meets a patient's bone. I cannot take much more of this! At least I have found the courage to tell Zolya of my growing impulses. Four Vaulter guards are now stationed in my theatre. They think they are there to protect me from attack, when the fact is the opposite is the truth. I can remember the peace of the endless dark, and I simply wish to be among the stars again, free.

Necrophage attacks come in increasing waves. The "Argosy" is so close to being ready for launch, that I sometimes give in and imagine the violence of take-off - the rumble of engines, the crush of g-forces, the scramble of senses. Until we destroy the Necrophage menace once and for all through, there will be no glorious escape. they kill engineers, destroy vital equipment, decimate supplies. It is as if they know that Auriga is doomed, know that they too are doomed, but won't rest easy until all the other races are doomed too. If we are to escape this world it is time for the fiercest fighting and the bravest sacrifices. In Zolya I trust.

Summary New Objective Outcome
Endless Necrophage attacks disrupt the launch of the "Argosy". If the Vaulters are to escape Auriga, the old enemy must be defeated once and for all. 1. Prepare the Argosy by building the Resource Magnetron in [City], but be ready to fight waves of Necrophages attracted by the energy released...

2. Survive the Necrophage waves attacking [City], for at least the next 5 turns.

3. A final wave of this insect plague is coming: an army with a Proliferator advances on [City]. Defend your people!

Our part - my part, at least - is finished. The Argosy may be usable; all we need is the time to make it work. May the great orrery click on in our favor...
Reward
  1. Mad Fairies Droplist, picks 1
  2. Mad Fairies Droplist, picks 1
  3. Extreme Yields, Temple of the Earth's Core

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